Renamed Int-Vector and added swizzle

This commit is contained in:
Simon Lübeß
2021-12-08 20:58:26 +01:00
parent f28984bec5
commit e55b73db0f
10 changed files with 620 additions and 620 deletions
+6 -6
View File
@@ -82,11 +82,11 @@ namespace GlitchyEngine.Renderer
case typeof(int32):
EnsureTypeMatch(1, 1, .Int);
case typeof(Int32_2):
case typeof(Int2):
EnsureTypeMatch(1, 2, .Int);
case typeof(Int32_3):
case typeof(Int3):
EnsureTypeMatch(1, 3, .Int);
case typeof(Int32_4):
case typeof(Int4):
EnsureTypeMatch(1, 4, .Int);
case typeof(Matrix4x3):
@@ -127,9 +127,9 @@ namespace GlitchyEngine.Renderer
public void SetData(Vector4 value) => SetData<Vector4>(value);
public void SetData(int32 value) => SetData<int32>(value);
public void SetData(Int32_2 value) => SetData<Int32_2>(value);
public void SetData(Int32_3 value) => SetData<Int32_3>(value);
public void SetData(Int32_4 value) => SetData<Int32_4>(value);
public void SetData(Int2 value) => SetData<Int2>(value);
public void SetData(Int3 value) => SetData<Int3>(value);
public void SetData(Int4 value) => SetData<Int4>(value);
public void SetData(ColorRGB value) => SetData<ColorRGB>(value);
public void SetData(ColorRGBA value) => SetData<ColorRGBA>(value);