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https://github.com/aharabada/glitchy-engine-beef.git
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Basic entity scripting
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@@ -4,6 +4,8 @@ using GlitchyEngine.Renderer;
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using GlitchyEngine.Core;
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using Box2D;
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using GlitchyEngine.Content;
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using GlitchyEngine.Scripting;
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using Mono;
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namespace GlitchyEngine.World
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{
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@@ -442,4 +444,26 @@ namespace GlitchyEngine.World
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[Inline]
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internal ref b2Vec2 b2Offset mut => ref *(Box2D.b2Vec2*)(void*)&Offset;
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}
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struct ScriptComponent : IDisposableComponent
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{
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private ScriptInstance _instance = null;
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public ScriptInstance Instance
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{
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[Inline]
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get => _instance;
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[Inline]
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set mut => SetReference!(_instance, value);
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}
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public bool InInstantiated => _instance?.IsInstatiated ?? false;
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public void Dispose() mut
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{
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ReleaseRefAndNullify!(_instance);
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}
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}
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}
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