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https://github.com/aharabada/glitchy-engine-beef.git
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Basic entity scripting
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@@ -0,0 +1,53 @@
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using System;
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namespace GlitchyEngine.Math;
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public struct Vector2
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{
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public static readonly Vector2 Zero = new(0.0f, 0.0f);
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public static readonly Vector2 UnitX = new(1.0f, 0.0f);
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public static readonly Vector2 UnitY = new(0.0f, 1.0f);
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public static readonly Vector2 One = new(0.0f, 0.0f);
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public const int ComponentCount = 2;
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public float X, Y;
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public Vector2()
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{
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X = Y = 0.0f;
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}
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public Vector2(float x, float y)
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{
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X = x;
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Y = y;
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}
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public float this[int index]
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{
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get
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{
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switch(index)
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{
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case 0: return X;
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case 1: return Y;
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default: throw new IndexOutOfRangeException();
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}
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}
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set
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{
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switch(index)
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{
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case 0:
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X = value;
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break;
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case 1:
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Y = value;
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break;
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default: throw new IndexOutOfRangeException();
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}
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}
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}
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}
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