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Added DeltaTime
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@@ -27,7 +27,10 @@ namespace GlitchyEngine
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* The number of frames that have been finished since the timer was started.
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*/
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public uint64 FrameCount => _frameCount;
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/// The interval in seconds from the last frame to the current one.
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public float DeltaTime => (float)_frameTime.TotalSeconds;
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/**
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* Initializes a new instance of a GameTime.
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*/
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