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https://github.com/aharabada/glitchy-engine-beef.git
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Scripting: FindEntityWithName and get script instance
+ Some C# UUID stuff + Added some Mono functions + ScriptEngine: + ID -> ScriptInstance map in ScriptEngine + GetManagedInstance + Fixed Scene not visible after loading a new scene + Renamed OnViewportResize to SetViewportSize for Scene and SceneRenderer
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@@ -0,0 +1,46 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using GlitchyEngine;
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using GlitchyEngine.Math;
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namespace Sandbox;
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public class Camera : Entity
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{
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public float DistanceFromPlayer = 5.0f;
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public float DontFollowRadius = 3.0f;
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void OnUpdate(float deltaTime)
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{
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Entity player = FindEntityWithName("Player");
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if (player != null)
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{
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Vector2 playerPosition = new Vector2(player.Transform.Translation.X, player.Transform.Translation.Y);
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Vector2 cameraPosition = new Vector2(Transform.Translation.X, Transform.Translation.Y);
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Vector2 distanceVector = playerPosition - cameraPosition;
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float distance = distanceVector.Length();
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Vector2 neededMovement = Vector2.Zero;
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if (distance > DontFollowRadius)
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{
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neededMovement = distanceVector - (distanceVector / distance) * DontFollowRadius;
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}
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Transform.Translation = new Vector3(cameraPosition + neededMovement, DistanceFromPlayer);
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//Transform.Translation = new Vector3(player.Transform.Translation.X, player.Transform.Translation.Y, DistanceFromPlayer);
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}
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else
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{
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Log.Error("Player not found!");
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}
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}
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}
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@@ -54,6 +54,8 @@ class MyTestEntity : Entity
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public MyStruct AStruct;
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public Camera Camera;
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/// <summary>
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/// Called after the script component was created. (The entity might not be fully created yet)
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/// </summary>
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@@ -61,7 +63,16 @@ class MyTestEntity : Entity
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{
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Log.Info($"Create! {UUID}");
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Log.Info($"Jump Force: {JumpForce}");
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_rigidBody ??= GetComponent<RigidBody2D>() ?? AddComponent<RigidBody2D>();
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Camera = FindEntityWithName("Camera").As<Camera>();
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if (Camera == null)
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{
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Log.Error("Camera not found.");
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}
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}
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/// <summary>
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@@ -82,6 +93,12 @@ class MyTestEntity : Entity
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force.X += MoveForce * deltaTime;
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}
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if (Input.IsKeyPressed(Key.Q))
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Camera.DistanceFromPlayer -= deltaTime;
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if (Input.IsKeyPressed(Key.E))
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Camera.DistanceFromPlayer += deltaTime;
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if (Input.IsKeyPressing(Key.Space))
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{
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force.Y += JumpForce;
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@@ -43,6 +43,7 @@
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Camera.cs" />
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<Compile Include="MyTestEntity.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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