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Scripting: FindEntityWithName and get script instance
+ Some C# UUID stuff + Added some Mono functions + ScriptEngine: + ID -> ScriptInstance map in ScriptEngine + GetManagedInstance + Fixed Scene not visible after loading a new scene + Renamed OnViewportResize to SetViewportSize for Scene and SceneRenderer
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@@ -99,7 +99,12 @@ public struct Vector2
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{
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return !(a == b);
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}
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public float Length()
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{
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return (float)System.Math.Sqrt(X * X + Y * Y);
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}
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public override int GetHashCode()
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{
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unchecked
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