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Allow changing Effect of Materials
+ TextureDimension Property for Texture
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@@ -49,7 +49,9 @@ namespace GlitchyEngine.Renderer
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public override uint32 ArraySize => _description.ArraySize;
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public override uint32 MipLevels => _description.MipLevels;
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public override Format Format => _description.PixelFormat;
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public override TextureDimension Dimension => .Texture2D;
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protected internal DepthStencilTarget _depthStenilTarget ~ _?.ReleaseRef();
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// TODO: DepthStencilTarget is just a renderTarget
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