mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 13:01:52 +00:00
Basic Model drag'n'drop
This commit is contained in:
@@ -8,70 +8,38 @@ using GlitchyEngine.Math;
|
||||
|
||||
namespace GlitchyEditor.EditWindows
|
||||
{
|
||||
using internal GlitchyEditor.EditorContentManager;
|
||||
|
||||
class ContentBrowserWindow : EditorWindow
|
||||
{
|
||||
// TODO: Get from project
|
||||
const String ContentDirectory = "./content";
|
||||
|
||||
FileSystemWatcher fsw ~ {
|
||||
_.StopRaisingEvents();
|
||||
delete _;
|
||||
};
|
||||
|
||||
private String _currentDirectory ~ delete _;
|
||||
//private String _currentDirectory ~ delete _;
|
||||
private TreeNode<EditorContentManager.AssetNode> _currentDirectoryNode;
|
||||
|
||||
public static SubTexture2D s_FolderTexture;
|
||||
public static SubTexture2D s_FileTexture;
|
||||
|
||||
public EditorContentManager _manager ~ delete _;
|
||||
|
||||
public this()
|
||||
{
|
||||
fsw = new FileSystemWatcher(ContentDirectory);
|
||||
fsw.IncludeSubdirectories = true;
|
||||
|
||||
fsw.OnChanged.Add(new (filename) => {
|
||||
_fileSystemDirty = true;
|
||||
_currentDirectoryDirty = true;
|
||||
});
|
||||
|
||||
fsw.OnCreated.Add(new (filename) => {
|
||||
_fileSystemDirty = true;
|
||||
_currentDirectoryDirty = true;
|
||||
});
|
||||
|
||||
fsw.OnDeleted.Add(new (filename) => {
|
||||
_fileSystemDirty = true;
|
||||
_currentDirectoryDirty = true;
|
||||
});
|
||||
|
||||
fsw.OnRenamed.Add(new (newName, oldName) => {
|
||||
_fileSystemDirty = true;
|
||||
_currentDirectoryDirty = true;
|
||||
});
|
||||
|
||||
fsw.StartRaisingEvents();
|
||||
|
||||
_manager = new EditorContentManager();
|
||||
}
|
||||
|
||||
protected override void InternalShow()
|
||||
{
|
||||
_manager.Update();
|
||||
|
||||
_currentDirectoryNode ??= _manager._assetHierarchy;
|
||||
|
||||
if(!ImGui.Begin("Content Browser", &_open, .None))
|
||||
{
|
||||
ImGui.End();
|
||||
return;
|
||||
}
|
||||
|
||||
if (_fileSystemDirty)
|
||||
{
|
||||
BuildDirectoryTree();
|
||||
|
||||
_fileSystemDirty = false;
|
||||
}
|
||||
|
||||
if (_currentDirectoryDirty)
|
||||
{
|
||||
BuildCurrentDirectory();
|
||||
}
|
||||
|
||||
ImGui.Columns(2);
|
||||
|
||||
DrawDirectorySideBar();
|
||||
@@ -85,101 +53,27 @@ namespace GlitchyEditor.EditWindows
|
||||
ImGui.End();
|
||||
}
|
||||
|
||||
private bool _fileSystemDirty = true;
|
||||
private bool _currentDirectoryDirty = true;
|
||||
|
||||
class DirectoryNode
|
||||
{
|
||||
public String Name ~ delete _;
|
||||
public String Path ~ delete _;
|
||||
}
|
||||
|
||||
TreeNode<DirectoryNode> directoryNames = new TreeNode<DirectoryNode>() ~ DeleteTreeAndChildren!(_);
|
||||
|
||||
class Entry
|
||||
{
|
||||
public String Name ~ delete _;
|
||||
public bool IsDirectory;
|
||||
}
|
||||
|
||||
List<Entry> _currentDirContent = new .() ~ DeleteContainerAndItems!(_);
|
||||
|
||||
private void BuildDirectoryTree()
|
||||
{
|
||||
DeleteTreeAndChildren!(directoryNames);
|
||||
directoryNames = new TreeNode<DirectoryNode>();
|
||||
|
||||
String str = scope .(ContentDirectory);
|
||||
|
||||
void AddDirectoryToTree(String path, TreeNode<DirectoryNode> parentNode)
|
||||
{
|
||||
DirectoryNode node = new DirectoryNode();
|
||||
node.Path = new String(path);
|
||||
node.Name = new String();
|
||||
|
||||
Path.GetFileName(node.Path, node.Name);
|
||||
|
||||
var newNode = parentNode.AddChild(node);
|
||||
|
||||
String filter = scope $"{path}/*";
|
||||
|
||||
for (var directory in Directory.Enumerate(filter, .Directories))
|
||||
{
|
||||
directory.GetFilePath(str..Clear());
|
||||
|
||||
AddDirectoryToTree(str, newNode);
|
||||
}
|
||||
}
|
||||
|
||||
String filter = scope $"{ContentDirectory}/*";
|
||||
|
||||
for (var directory in Directory.Enumerate(filter, .Directories))
|
||||
{
|
||||
directory.GetFilePath(str..Clear());
|
||||
|
||||
AddDirectoryToTree(str, directoryNames);
|
||||
}
|
||||
}
|
||||
|
||||
private void BuildCurrentDirectory()
|
||||
{
|
||||
ClearAndDeleteItems!(_currentDirContent);
|
||||
|
||||
String filter = scope $"{_currentDirectory}/*";
|
||||
|
||||
String buffer = scope String();
|
||||
|
||||
for (var entry in Directory.Enumerate(filter, .Directories | .Files))
|
||||
{
|
||||
entry.GetFilePath(buffer..Clear());
|
||||
|
||||
Entry e = new Entry();
|
||||
e.Name = new String();
|
||||
Path.GetFileName(buffer, e.Name);
|
||||
e.IsDirectory = entry.IsDirectory;
|
||||
|
||||
_currentDirContent.Add(e);
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawDirectorySideBar()
|
||||
{
|
||||
for(var child in directoryNames.Children)
|
||||
for(var child in _manager._assetHierarchy.Children)
|
||||
{
|
||||
ImGuiPrintEntityTree(child);
|
||||
}
|
||||
}
|
||||
|
||||
private void ImGuiPrintEntityTree(TreeNode<DirectoryNode> tree)
|
||||
private void ImGuiPrintEntityTree(TreeNode<EditorContentManager.AssetNode> tree)
|
||||
{
|
||||
String name = tree.Value.Name;
|
||||
if (!tree->IsDirectory)
|
||||
return;
|
||||
|
||||
String name = tree->Name;
|
||||
|
||||
ImGui.TreeNodeFlags flags = .OpenOnArrow | .SpanAvailWidth;
|
||||
|
||||
if(tree.Children.Count == 0)
|
||||
flags |= .Leaf;
|
||||
|
||||
if (tree.Value.Path == _currentDirectory)
|
||||
if (tree == _currentDirectoryNode)
|
||||
{
|
||||
flags |= .Selected;
|
||||
}
|
||||
@@ -188,10 +82,11 @@ namespace GlitchyEditor.EditWindows
|
||||
|
||||
if (ImGui.IsItemClicked(.Left))
|
||||
{
|
||||
if (_currentDirectory != null)
|
||||
/*if (_currentDirectory != null)
|
||||
delete _currentDirectory;
|
||||
|
||||
_currentDirectory = new String(tree.Value.Path);
|
||||
_currentDirectory = new String(tree.Value.Path);*/
|
||||
_currentDirectoryNode = tree;
|
||||
}
|
||||
|
||||
if(isOpen)
|
||||
@@ -205,35 +100,38 @@ namespace GlitchyEditor.EditWindows
|
||||
}
|
||||
}
|
||||
|
||||
private static Vector2 DirectoryItemSize = .(100, 100);
|
||||
private static Vector2 DirectoryItemSize = .(110, 110);
|
||||
|
||||
const Vector2 padding = .(24, 24);
|
||||
|
||||
private void DrawCurrentDirectory()
|
||||
{
|
||||
if (_currentDirectoryNode == null)
|
||||
return;
|
||||
|
||||
ImGui.Style* style = ImGui.GetStyle();
|
||||
|
||||
float window_visible_x2 = ImGui.GetWindowPos().x + ImGui.GetWindowContentRegionMax().x;
|
||||
for (var entry in _currentDirContent)
|
||||
for (var entry in _currentDirectoryNode.Children)
|
||||
{
|
||||
ImGui.PushID(entry.Name);
|
||||
ImGui.PushID(entry->Name);
|
||||
|
||||
DrawDirectoryItem(entry);
|
||||
|
||||
float last_button_x2 = ImGui.GetItemRectMax().x;
|
||||
float next_button_x2 = last_button_x2 + style.ItemSpacing.x + DirectoryItemSize.X; // Expected position if next button was on same line
|
||||
if (entry != _currentDirContent.Back && next_button_x2 < window_visible_x2)
|
||||
if (entry != _currentDirectoryNode.Children.Back && next_button_x2 < window_visible_x2)
|
||||
ImGui.SameLine();
|
||||
|
||||
ImGui.PopID();
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawDirectoryItem(Entry entry)
|
||||
private void DrawDirectoryItem(TreeNode<EditorContentManager.AssetNode> entry)
|
||||
{
|
||||
ImGui.BeginChild("item", (.)DirectoryItemSize);
|
||||
|
||||
SubTexture2D image = entry.IsDirectory ? s_FolderTexture : s_FileTexture;
|
||||
SubTexture2D image = entry->IsDirectory ? s_FolderTexture : s_FileTexture;
|
||||
|
||||
ImGui.PushStyleColor(.Button, ImGui.Vec4(0, 0, 0, 0));
|
||||
|
||||
@@ -241,7 +139,7 @@ namespace GlitchyEditor.EditWindows
|
||||
|
||||
if (ImGui.BeginDragDropSource())
|
||||
{
|
||||
String fullpath = scope $"{_currentDirectory}{Path.DirectorySeparatorChar}{entry.Name}";
|
||||
String fullpath = scope $"{_currentDirectoryNode->Path}{Path.DirectorySeparatorChar}{entry->Name}";
|
||||
|
||||
// TODO: this is dirty
|
||||
if (fullpath.StartsWith(ContentDirectory, .OrdinalIgnoreCase))
|
||||
@@ -259,17 +157,51 @@ namespace GlitchyEditor.EditWindows
|
||||
|
||||
ImGui.PopStyleColor();
|
||||
|
||||
ImGui.TextUnformatted(entry.Name);
|
||||
ImGui.TextUnformatted(entry->Name);
|
||||
|
||||
if (entry->SubAssets?.Count > 0)
|
||||
{
|
||||
// Button for revealing sub assets (e.g. Meshes in 3D-Model)
|
||||
|
||||
ImGui.SameLine();
|
||||
if (ImGui.Button(">"))
|
||||
ImGui.OpenPopup("SubAssets");
|
||||
}
|
||||
|
||||
if (ImGui.BeginPopup("SubAssets", .Popup))
|
||||
{
|
||||
for (var subAsset in entry->SubAssets)
|
||||
{
|
||||
ImGui.Button(subAsset.Name);
|
||||
|
||||
if (ImGui.BeginDragDropSource())
|
||||
{
|
||||
String fullpath = Path.InternalCombine(.. scope String(), _currentDirectoryNode->Path, entry->Name);
|
||||
fullpath.AppendF($"#{subAsset.Name}");
|
||||
//scope $"{_currentDirectoryNode->Path}{Path.DirectorySeparatorChar}{entry->Name}";
|
||||
//String fullpath = scope $"{subAsset.Asset.Path}#{subAsset.Name}";
|
||||
|
||||
// TODO: this is dirty
|
||||
//if (fullpath.StartsWith(ContentDirectory, .OrdinalIgnoreCase))
|
||||
// fullpath.Remove(0, ContentDirectory.Length);
|
||||
|
||||
ImGui.SetDragDropPayload("CONTENT_BROWSER_ITEM", fullpath.CStr(), (.)fullpath.Length, .Once);
|
||||
|
||||
ImGui.EndDragDropSource();
|
||||
}
|
||||
}
|
||||
|
||||
ImGui.EndPopup();
|
||||
}
|
||||
|
||||
ImGui.EndChild();
|
||||
}
|
||||
|
||||
private void EntryDoubleClicked(Entry entry)
|
||||
private void EntryDoubleClicked(TreeNode<EditorContentManager.AssetNode> entry)
|
||||
{
|
||||
if (entry.IsDirectory)
|
||||
if (entry->IsDirectory)
|
||||
{
|
||||
_currentDirectory.Append(Path.DirectorySeparatorChar);
|
||||
_currentDirectory.Append(entry.Name);
|
||||
_currentDirectoryNode = entry;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user