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Manual constant buffer binding
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@@ -121,5 +121,10 @@ namespace GlitchyEngine.Renderer
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{
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_rendererAPI.UnbindTextures();
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}
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public static void BindConstantBuffer(Buffer buffer, int slot, ShaderStage stage)
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{
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_rendererAPI.BindConstantBuffer(buffer, slot, stage);
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}
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}
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}
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