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https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 21:01:52 +00:00
Keep references to Images used by ImGui
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@@ -20,5 +20,8 @@ namespace ImGui
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public static extern void Image(Texture2D texture, Vec2 size, Vec2 uv0 = Vec2.Zero, Vec2 uv1 = Vec2.Ones, Vec4 tint_col = Vec4.Ones, Vec4 border_col = Vec4.Zero);
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// Wouldn't be necesseary if RenderTarget2D was Texture2D
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public static extern void Image(RenderTarget2D texture, Vec2 size, Vec2 uv0 = Vec2.Zero, Vec2 uv1 = Vec2.Ones, Vec4 tint_col = Vec4.Ones, Vec4 border_col = Vec4.Zero);
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/// Releases references that accumulated calls like ImGui::Image
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protected internal static extern void CleanupFrame();
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}
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}
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@@ -2,6 +2,8 @@ using System;
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using ImGui;
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using GlitchyEngine.Events;
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using internal ImGui;
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namespace GlitchyEngine.ImGui
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{
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public class ImGuiLayer : Layer
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@@ -207,6 +209,8 @@ namespace GlitchyEngine.ImGui
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ImGui.Render();
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ImGuiImplDX11.RenderDrawData(ImGui.GetDrawData());
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ImGui.CleanupFrame();
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if(io.ConfigFlags.HasFlag(.ViewportsEnable))
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{
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ImGui.UpdatePlatformWindows();
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