Start of using CoreCLR and automatic scriptglue generation

This commit is contained in:
Simon Lübeß
2025-07-14 22:14:41 +02:00
parent 063cbfa415
commit edfcfd3b20
24 changed files with 1548 additions and 540 deletions
+3
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@@ -34,3 +34,6 @@
[submodule "vendor/ImGui.NET"] [submodule "vendor/ImGui.NET"]
path = vendor/ImGui.NET path = vendor/ImGui.NET
url = https://github.com/aharabada/ImGui.NET.git url = https://github.com/aharabada/ImGui.NET.git
[submodule "vendor/NetHostBeef"]
path = vendor/NetHostBeef
url = https://github.com/aharabada/NetHostBeef.git
+2 -2
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@@ -1,7 +1,7 @@
FileVersion = 1 FileVersion = 1
Projects = {GlitchyEngine = {Path = "GlitchyEngine"}, GlitchLog = {Path = "GlitchLog"}, DirectX = {Path = "GlitchyEngine/vendor/directx/DirectX"}, LodePng = {Path = "vendor/lodepng-beef/lodepng-beef"}, FreeType = {Path = "GlitchyEngine/vendor/freetype"}, cgltf-beef = {Path = "GlitchyEngine/vendor/gltf/cgltf-beef"}, GlitchyEditor = {Path = "GlitchyEditor"}, msdfgen-beef = {Path = "GlitchyEngine/vendor/msdfgen/msdfgen-beef"}, ImGui = {Path = "GlitchyEngine/vendor/imgui/ImGui"}, ImGuiImplDX11 = {Path = "GlitchyEngine/vendor/imgui/ImGuiImplDX11"}, ImGuiImplWin32 = {Path = "GlitchyEngine/vendor/imgui/ImGuiImplWin32"}, ImGuizmo = {Path = "GlitchyEngine/vendor/imgui/ImGuizmo"}, GlitchyEngineHelper = {Path = "GlitchyEngineHelper"}, bon = {Path = "GlitchyEngine/vendor/bon"}, box2d-beef = {Path = "GlitchyEngine/vendor/box2D"}, "Beef.Linq" = {Path = "GlitchyEngine/vendor/Beef.Linq/src"}, ScriptCore = {Path = "ScriptCore"}} Projects = {GlitchyEngine = {Path = "GlitchyEngine"}, GlitchLog = {Path = "GlitchLog"}, DirectX = {Path = "GlitchyEngine/vendor/directx/DirectX"}, LodePng = {Path = "vendor/lodepng-beef/lodepng-beef"}, FreeType = {Path = "GlitchyEngine/vendor/freetype"}, cgltf-beef = {Path = "GlitchyEngine/vendor/gltf/cgltf-beef"}, GlitchyEditor = {Path = "GlitchyEditor"}, msdfgen-beef = {Path = "GlitchyEngine/vendor/msdfgen/msdfgen-beef"}, ImGui = {Path = "GlitchyEngine/vendor/imgui/ImGui"}, ImGuiImplDX11 = {Path = "GlitchyEngine/vendor/imgui/ImGuiImplDX11"}, ImGuiImplWin32 = {Path = "GlitchyEngine/vendor/imgui/ImGuiImplWin32"}, ImGuizmo = {Path = "GlitchyEngine/vendor/imgui/ImGuizmo"}, GlitchyEngineHelper = {Path = "GlitchyEngineHelper"}, bon = {Path = "GlitchyEngine/vendor/bon"}, box2d-beef = {Path = "GlitchyEngine/vendor/box2D"}, "Beef.Linq" = {Path = "GlitchyEngine/vendor/Beef.Linq/src"}, ScriptCore = {Path = "ScriptCore"}, NetHostBeef = {Path = "GlitchyEngine/vendor/NetHostBeef/NetHostBeef"}}
Locked = ["ImGui"] Locked = ["ImGui"]
WorkspaceFolders = {GlitchyEngine = ["GlitchyEngine", "GlitchLog", "GlitchyEngineHelper", "ScriptCore"], "GlitchyEngine/Dependencies" = ["cgltf-beef", "DirectX", "FreeType", "ImGui", "ImGuiImplDX11", "ImGuiImplWin32", "ImGuizmo", "LodePng", "msdfgen-beef", "bon", "box2d-beef", "Beef.Linq"], Beef = ["Beefy2D", "corlib", "MiniZ"]} WorkspaceFolders = {GlitchyEngine = ["GlitchyEngine", "GlitchLog", "GlitchyEngineHelper", "ScriptCore"], "GlitchyEngine/Dependencies" = ["cgltf-beef", "DirectX", "FreeType", "ImGui", "ImGuiImplDX11", "ImGuiImplWin32", "ImGuizmo", "LodePng", "msdfgen-beef", "bon", "box2d-beef", "Beef.Linq", "NetHostBeef"], Beef = ["Beefy2D", "corlib", "MiniZ"]}
[Workspace] [Workspace]
StartupProject = "GlitchyEditor" StartupProject = "GlitchyEditor"
+6
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@@ -10,6 +10,7 @@ using GlitchyEditor.Platform.Windows;
using GlitchyEditor.Multithreading; using GlitchyEditor.Multithreading;
using System.Threading; using System.Threading;
using GlitchyEditor.Platform; using GlitchyEditor.Platform;
using System.Diagnostics;
namespace GlitchyEditor namespace GlitchyEditor
{ {
@@ -25,6 +26,11 @@ namespace GlitchyEditor
public this(String[] args) public this(String[] args)
{ {
while(!Debug.IsDebuggerPresent)
{
Thread.Sleep(10);
}
Log.ClientLogger = new EditorLogger(); Log.ClientLogger = new EditorLogger();
Log.EngineLogger = new EditorLogger() { IsEngineLogger = true }; Log.EngineLogger = new EditorLogger() { IsEngineLogger = true };
+1 -1
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@@ -139,7 +139,7 @@ public class EditorLogger : Logger
} }
else if (args.Count > 0 && messageOrigin != null) else if (args.Count > 0 && messageOrigin != null)
{ {
Editor.Instance.LogWindow.Log(timestamp, level, message, new .() {IsEngineMessage = IsEngineLogger, MessageOrigin = messageOrigin}); Editor.Instance.LogWindow.Log(timestamp, level, message, new .() {IsEngineMessage = IsEngineLogger, MessageOrigin = new MessageOrigin(messageOrigin.FileName, messageOrigin.LineNumber)});
} }
else else
{ {
+1 -1
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@@ -1,5 +1,5 @@
FileVersion = 1 FileVersion = 1
Dependencies = {GlitchLog = "*", corlib = "*", DirectX = "*", FreeType = "*", cgltf-beef = "*", msdfgen-beef = "*", ImGui = "*", ImGuiImplDX11 = "*", ImGuiImplWin32 = "*", ImGuizmo = "*", Beefy2D = "*", LodePng = "*", GlitchyEngineHelper = "*", bon = "*", box2d-beef = "*", "Beef.Linq" = "*"} Dependencies = {GlitchLog = "*", corlib = "*", DirectX = "*", FreeType = "*", cgltf-beef = "*", msdfgen-beef = "*", ImGui = "*", ImGuiImplDX11 = "*", ImGuiImplWin32 = "*", ImGuizmo = "*", Beefy2D = "*", LodePng = "*", GlitchyEngineHelper = "*", bon = "*", box2d-beef = "*", "Beef.Linq" = "*", NetHostBeef = "*"}
[Project] [Project]
Name = "GlitchyEngine" Name = "GlitchyEngine"
@@ -0,0 +1,185 @@
using NetHostBeef;
using System;
using System.Interop;
using GlitchyEngine.Core;
namespace GlitchyEngine.Scripting;
public struct ScriptFunctionPointers
{
public function void() OnCreate;
public function void(float) OnUpdate;
public function void() OnDestroy;
}
static class CoreClrHelper
{
static HostFxr.InitializeForDotnetCommandLineFn HostFxr_Init;
static HostFxr.GetRuntimeDelegateFn HostFxr_GetDelegate;
static HostFxr.CloseFn HostFxr_Close;
static CoreClr.LoadAssemblyAndGetFunctionPointerFn LoadAssemblyAndGetFunctionPointerFn;
static CoreClr.GetFunctionPointerFn GetFunctionPointerFn;
private function void LoadScriptAssemblyFunc(uint8* appData, int64 appLength, uint8* pdbData, int64 pdbLength);
//static function void(char8* path) LoadScriptAssembly;
static LoadScriptAssemblyFunc _loadScriptAssembly;
static function void() _unloadAssemblies;
// public static unsafe void GetScriptClasses(void** outBuffer, long* length)
private function void GetScriptClassesFunc(void** outBuffer, int64* length);
static GetScriptClassesFunc _getScriptClasses;
static function void() _freeScriptClassNames;
//public static unsafe ScriptFunctions CreateScriptInstance(UUID entityId, byte* scriptClassName)
private function void CreateScriptInstanceFunc(UUID entityId, char8* scriptClassName);
static CreateScriptInstanceFunc _createScriptInstance;
public static ScriptFunctionPointers _entityScriptFunctions;
public static void Init(StringView coreAssemblyPath)
{
LoadHostFxr();
InitAndStartRuntime(coreAssemblyPath);
PrepareFunction();
}
static void LoadHostFxr()
{
char_t[256] buffer = ?;
c_size bufferSize = buffer.Count;
int rc = NetHost.get_hostfxr_path(&buffer, &bufferSize, null);
Log.EngineLogger.AssertDebug(rc == 0, "Failed to get HostFxr path.");
// Load hostfxr and get desired exports
void* lib = NetHostHelper.LoadLibrary(&buffer);
HostFxr_Init = NetHostHelper.GetExport<HostFxr.InitializeForDotnetCommandLineFn>(lib, "hostfxr_initialize_for_dotnet_command_line");
HostFxr_GetDelegate = NetHostHelper.GetExport<HostFxr.GetRuntimeDelegateFn>(lib, "hostfxr_get_runtime_delegate");
HostFxr_Close = NetHostHelper.GetExport<HostFxr.CloseFn>(lib, "hostfxr_close");
Log.EngineLogger.AssertDebug(HostFxr_Init != null && HostFxr_GetDelegate != null && HostFxr_Close != null, "Retrieving at least one HostFxr function failed.");
}
static void InitAndStartRuntime(StringView coreAssembly)
{
char_t* ptr = NetHostHelper.GetScopedRawPtr!(coreAssembly);
char_t*[2] args = char_t*[](
ptr,
null
);
HostFxr.Handle cxt = null;
int rc = HostFxr_Init(1, &args, null, &cxt);
if (rc != 0 || cxt == null)
{
Log.EngineLogger.Error($"Failed to initialize HostFxr: {rc}");
HostFxr_Close(cxt);
}
Log.EngineLogger.Assert(rc == 0, "Failed to initialize HostFxr.");
rc = HostFxr_GetDelegate(cxt, .LoadAssemblyAndGetFunctionPointer, (void**)&LoadAssemblyAndGetFunctionPointerFn);
Log.EngineLogger.Assert(rc == 0, scope $"Get delegate failed: {rc}. (LoadAssemblyAndGetFunctionPointer)");
rc = HostFxr_GetDelegate(cxt, .GetFunctionPointer, (void**)&GetFunctionPointerFn);
Log.EngineLogger.Assert(rc == 0, scope $"Get delegate failed: {rc}. (GetFunctionPointer)");
HostFxr_Close(cxt);
}
static void PrepareFunction()
{
GetFunctionPointerUnmanagedCallersOnly("GlitchyEngine.ScriptGlue, ScriptCore", "LoadScriptAssembly", out _loadScriptAssembly);
GetFunctionPointerUnmanagedCallersOnly("GlitchyEngine.ScriptGlue, ScriptCore", "UnloadAssemblies", out _unloadAssemblies);
GetFunctionPointerUnmanagedCallersOnly("GlitchyEngine.ScriptGlue, ScriptCore", "GetScriptClasses", out _getScriptClasses);
GetFunctionPointerUnmanagedCallersOnly("GlitchyEngine.ScriptGlue, ScriptCore", "FreeScriptClassNames", out _freeScriptClassNames);
GetFunctionPointerUnmanagedCallersOnly("GlitchyEngine.ScriptGlue, ScriptCore", "CreateScriptInstance", out _createScriptInstance);
InitEntityFunctions();
}
static void InitEntityFunctions()
{
GetFunctionPointerUnmanagedCallersOnly("GlitchyEngine.ScriptGlue, ScriptCore", "InvokeEntityOnCreate", out _entityScriptFunctions.OnCreate);
GetFunctionPointerUnmanagedCallersOnly("GlitchyEngine.ScriptGlue, ScriptCore", "InvokeEntityOnUpdate", out _entityScriptFunctions.OnUpdate);
GetFunctionPointerUnmanagedCallersOnly("GlitchyEngine.ScriptGlue, ScriptCore", "InvokeEntityOnDestroy", out _entityScriptFunctions.OnDestroy);
}
public static void LoadAppAssembly(Span<uint8> appAssemblyData, Span<uint8> pdbData)
{
_loadScriptAssembly(appAssemblyData.Ptr, appAssemblyData.Length, pdbData.Ptr, pdbData.Length);
}
public static void UnloadAssemblies()
{
_unloadAssemblies();
}
/// Gets an array of script class infos. Use FreeScriptClassNames to release the buffer.
public static void GetScriptClasses(out void* outBuffer, out int64 entryCount)
{
outBuffer = null;
entryCount = 0;
_getScriptClasses(&outBuffer, &entryCount);
}
/// Releases the buffer created by GetScriptClasses
public static void FreeScriptClassNames()
{
_freeScriptClassNames();
}
public static void CreateScriptInstance(UUID entityId, StringView scriptName)
{
_createScriptInstance(entityId, scriptName.Ptr);
}
public static int GetFunctionPointer<T>(StringView typeName, StringView methodName, StringView delegateName, out T outDelegate) where T: operator explicit void*
{
void* funPtr = null;
int rc = GetFunctionPointerFn(NetHostHelper.GetScopedRawPtr!(typeName),
NetHostHelper.GetScopedRawPtr!(methodName), NetHostHelper.GetScopedRawPtr!(delegateName),
null, null, out funPtr);
outDelegate = (T)funPtr;
return rc;
}
public static int GetFunctionPointerDefaultDelegate(StringView typeName, StringView methodName, out CoreClr.DefaultEntryPoint outDelegate)
{
void* funPtr = null;
int rc = GetFunctionPointerFn(NetHostHelper.GetScopedRawPtr!(typeName),
NetHostHelper.GetScopedRawPtr!(methodName), null, null, null, out funPtr);
outDelegate = (CoreClr.DefaultEntryPoint)funPtr;
return rc;
}
public static int GetFunctionPointerUnmanagedCallersOnly<T>(StringView typeName, StringView methodName, out T outDelegate) where T: operator explicit void*
{
void* funPtr = null;
int rc = GetFunctionPointerFn(NetHostHelper.GetScopedRawPtr!(typeName),
NetHostHelper.GetScopedRawPtr!(methodName), CoreClr.UNMANAGEDCALLERSONLY_METHOD, null, null, out funPtr);
outDelegate = (T)funPtr;
return rc;
}
}
@@ -1,37 +1,28 @@
using System; using System;
using Mono; using Mono;
using GlitchyEngine.Core; using GlitchyEngine.Core;
using System.Diagnostics;
namespace GlitchyEngine.Scripting; namespace GlitchyEngine.Scripting;
using internal GlitchyEngine.Scripting; using internal GlitchyEngine.Scripting;
class EntityEditorWrapper : ScriptClass class EntityEditorWrapper : NewScriptClass
{ {
function void ShowEntityEditorFunc(MonoObject* scriptInstance, MonoException** exception); function void ShowEntityEditorFunc(UUID entityId);
private ShowEntityEditorFunc _showEntityEditorFunc; private ShowEntityEditorFunc _showEntityEditorFunc;
[AllowAppend] [AllowAppend]
public this(StringView classNamespace, StringView className, MonoImage* image) : base(classNamespace, className, image) public this() : base(FullName, .Empty, .None, false)
{ {
_showEntityEditorFunc = (ShowEntityEditorFunc)GetMethodThunk("ShowEntityEditor", 1); CoreClrHelper.GetFunctionPointerUnmanagedCallersOnly("GlitchyEngine.ScriptGlue, ScriptCore", "ShowEntityEditor", out _showEntityEditorFunc);
if (_showEntityEditorFunc == null) Debug.Assert(_showEntityEditorFunc != null);
{
Log.EngineLogger.Error("Entity editor has no show entity editor func.");
}
} }
public void ShowEntityEditor(ScriptInstance instance, UUID entityId) public void ShowEntityEditor(NewScriptInstance instance, UUID entityId)
{ {
MonoException* exception = null; _showEntityEditorFunc(entityId);
_showEntityEditorFunc(instance.MonoInstance, &exception);
if (exception != null)
{
ScriptEngine.HandleMonoException(exception, entityId);
}
} }
} }
@@ -0,0 +1,98 @@
using System;
using GlitchyEngine.Core;
using static GlitchyEngine.Scripting.ScriptEngine;
namespace GlitchyEngine.Scripting;
class NewScriptClass
{
public String FullName ~ delete _;
public StringView Name;
public Guid Guid;
public ScriptMethods Methods;
public bool RunInEditMode;
public this(StringView fullName, Guid guid, ScriptMethods methods, bool runInEditMode = false)
{
FullName = new String(fullName);
Guid = guid;
int lastDotIndex = FullName.LastIndexOf('.');
if (lastDotIndex == -1)
Name = FullName;
else
Name = FullName.Substring(lastDotIndex + 1);
Methods = methods;
RunInEditMode = runInEditMode;
}
}
using internal GlitchyEngine.Scripting;
class NewScriptInstance : RefCounter
{
private NewScriptClass _scriptClass;
private UUID _entityId;
private bool _isCreated = false;
public NewScriptClass ScriptClass => _scriptClass;
/// Gets whether or not the instance has ben initialized.
public bool IsInitialized {get; private set;};
/// Gets whether or not the Create-Method of this instance has been called before.
public bool IsCreated => _isCreated;
public UUID EntityId => _entityId;
public this(UUID entityId, NewScriptClass scriptClass)
{
Log.EngineLogger.AssertDebug(scriptClass != null);
_entityId = entityId;
_scriptClass = scriptClass;
}
public ~this()
{
Destroy();
}
public void Instantiate()
{
CoreClrHelper.CreateScriptInstance(_entityId, _scriptClass.FullName);
IsInitialized = true;
}
public void InvokeOnCreate()
{
if (_scriptClass.Methods.HasFlag(.OnCreate))
CoreClrHelper._entityScriptFunctions.OnCreate();
}
public void InvokeOnUpdate(float deltaTime)
{
if (_scriptClass.Methods.HasFlag(.OnUpdate))
CoreClrHelper._entityScriptFunctions.OnUpdate(deltaTime);
}
public void Destroy()
{
if (!IsInitialized)
return;
if (_scriptClass.Methods.HasFlag(.OnDestroy) && (ScriptEngine.ApplicationInfo.IsInPlayMode || ScriptClass.RunInEditMode))
{
CoreClrHelper._entityScriptFunctions.OnDestroy();
}
IsInitialized = false;
ScriptEngine.UnregisterScriptInstance(_entityId);
}
}
+6 -6
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@@ -81,8 +81,8 @@ class ScriptClass : SharpClass
// TODO: This is only relevant for the editor! // TODO: This is only relevant for the editor!
MonoCustomAttrInfo* attributes = Mono.mono_custom_attrs_from_class(_monoClass); MonoCustomAttrInfo* attributes = Mono.mono_custom_attrs_from_class(_monoClass);
if (attributes != null && ScriptEngine.Classes.RunInEditModeAttribute != null) //if (attributes != null && ScriptEngine.Classes.RunInEditModeAttribute != null)
_runInEditMode = Mono.mono_custom_attrs_has_attr(attributes, ScriptEngine.Classes.RunInEditModeAttribute._monoClass); // _runInEditMode = Mono.mono_custom_attrs_has_attr(attributes, ScriptEngine.Classes.RunInEditModeAttribute._monoClass);
} }
private MonoMethod* FindConstructor() private MonoMethod* FindConstructor()
@@ -148,8 +148,8 @@ class ScriptClass : SharpClass
if (_onCollisionEnter2D != null) if (_onCollisionEnter2D != null)
{ {
MonoObject* monoObject = ScriptEngine.Classes.Collision2D.BoxValue(collision); //MonoObject* monoObject = ScriptEngine.Classes.Collision2D.BoxValue(collision);
_onCollisionEnter2D(instance, monoObject, &exception); //_onCollisionEnter2D(instance, monoObject, &exception);
} }
} }
@@ -159,8 +159,8 @@ class ScriptClass : SharpClass
if (_onCollisionEnter2D != null) if (_onCollisionEnter2D != null)
{ {
MonoObject* monoObject = ScriptEngine.Classes.Collision2D.BoxValue(collision); //MonoObject* monoObject = ScriptEngine.Classes.Collision2D.BoxValue(collision);
_onCollisionLeave2D(instance, monoObject, &exception); //_onCollisionLeave2D(instance, monoObject, &exception);
} }
} }
+107 -152
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@@ -15,31 +15,31 @@ using internal GlitchyEngine.Scripting;
class EngineClasses class EngineClasses
{ {
// TODO: Not all of these are actually ScriptClasses (actually none of them are...) // TODO: Not all of these are actually ScriptClasses (actually none of them are...)
private ScriptClass s_ComponentRoot; private NewScriptClass s_EngineObject;
private ScriptClass s_EntityRoot; private NewScriptClass s_ComponentRoot;
private ScriptClass s_EngineObject; private NewScriptClass s_EntityRoot;
private EntityEditorWrapper s_EntityEditor; private EntityEditorWrapper s_EntityEditor;
private EntitySerializerWrapper s_EntitySerializer; private EntitySerializerWrapper s_EntitySerializer;
private ScriptClass s_SerializationContext; //private NewScriptClass s_SerializationContext;
private ScriptClass s_Collision2D; private NewScriptClass s_Collision2D;
private ScriptClass s_RunInEditModeAttribute; private NewScriptClass s_RunInEditModeAttribute;
public ScriptClass ComponentRoot => s_ComponentRoot; public NewScriptClass EngineObject => s_EngineObject;
public ScriptClass EntityRoot => s_EntityRoot; public NewScriptClass ComponentRoot => s_ComponentRoot;
public ScriptClass EngineObject => s_EngineObject; public NewScriptClass EntityRoot => s_EntityRoot;
public EntityEditorWrapper EntityEditor => s_EntityEditor; public EntityEditorWrapper EntityEditor => s_EntityEditor;
public EntitySerializerWrapper EntitySerializer => s_EntitySerializer; public EntitySerializerWrapper EntitySerializer => s_EntitySerializer;
public ScriptClass Collision2D => s_Collision2D; public NewScriptClass Collision2D => s_Collision2D;
public ScriptClass RunInEditModeAttribute => s_RunInEditModeAttribute; public NewScriptClass RunInEditModeAttribute => s_RunInEditModeAttribute;
public ~this() public ~this()
{ {
@@ -48,37 +48,37 @@ class EngineClasses
internal void ReleaseAndNullify() internal void ReleaseAndNullify()
{ {
ReleaseRefAndNullify!(s_EngineObject); DeleteAndNullify!(s_EngineObject);
ReleaseRefAndNullify!(s_EntityRoot); DeleteAndNullify!(s_EntityRoot);
ReleaseRefAndNullify!(s_ComponentRoot); DeleteAndNullify!(s_ComponentRoot);
ReleaseRefAndNullify!(s_EntityEditor); DeleteAndNullify!(s_EntityEditor);
ReleaseRefAndNullify!(s_EntitySerializer); ReleaseRefAndNullify!(s_EntitySerializer);
ReleaseRefAndNullify!(s_SerializationContext); //ReleaseRefAndNullify!(s_SerializationContext);
ReleaseRefAndNullify!(s_Collision2D); DeleteAndNullify!(s_Collision2D);
ReleaseRefAndNullify!(s_RunInEditModeAttribute); DeleteAndNullify!(s_RunInEditModeAttribute);
} }
internal void LoadClasses(MonoImage* image) internal void LoadClasses()
{ {
ReleaseAndNullify(); ReleaseAndNullify();
s_EngineObject = new ScriptClass("GlitchyEngine.Core", "EngineObject", image); s_EngineObject = new NewScriptClass("GlitchyEngine.Core.EngineObject", .Empty, .None);
s_EntityRoot = new ScriptClass("GlitchyEngine", "Entity", image); s_EntityRoot = new NewScriptClass("GlitchyEngine.Core.Entity", .Empty, .None);
s_ComponentRoot = new ScriptClass("GlitchyEngine.Core", "Component", image); s_ComponentRoot = new NewScriptClass("GlitchyEngine.Core.Component", .Empty, .None);
// Editor classes // Editor classes
s_EntityEditor = new EntityEditorWrapper("GlitchyEngine.Editor", "EntityEditor", image); s_EntityEditor = new EntityEditorWrapper();
s_EntitySerializer = new EntitySerializerWrapper("GlitchyEngine.Serialization", "EntitySerializer", image); //s_EntitySerializer = new EntitySerializerWrapper("GlitchyEngine.Serialization", "EntitySerializer");
s_Collision2D = new ScriptClass("GlitchyEngine.Physics", "Collision2D", image); s_Collision2D = new NewScriptClass("GlitchyEngine.Physics.Collision2D", .Empty, .None);
// Attributes // Attributes
s_RunInEditModeAttribute = new ScriptClass("GlitchyEngine.Editor", "RunInEditModeAttribute", image); s_RunInEditModeAttribute = new NewScriptClass("GlitchyEngine.Editor.RunInEditModeAttribute", .Empty, .None);
} }
} }
@@ -99,9 +99,9 @@ static class ScriptEngine
public static EngineClasses Classes => _classes; public static EngineClasses Classes => _classes;
private static Dictionary<StringView, ScriptClass> _entityScripts = new .() ~ DeleteDictionaryAndReleaseValues!(_); private static Dictionary<StringView, NewScriptClass> _entityScripts = new .() ~ DeleteDictionaryAndValues!(_);
internal static Dictionary<UUID, ScriptInstance> _entityScriptInstances = new .() ~ { internal static Dictionary<UUID, NewScriptInstance> _entityScriptInstances = new .() ~ {
for (var entry in _) for (var entry in _)
{ {
entry.value?.ReleaseRef(); entry.value?.ReleaseRef();
@@ -109,7 +109,7 @@ static class ScriptEngine
delete _; delete _;
} }
public static Dictionary<StringView, ScriptClass> EntityClasses => _entityScripts; public static Dictionary<StringView, NewScriptClass> EntityClasses => _entityScripts;
/// Gets or sets the current scene context for the runtime. /// Gets or sets the current scene context for the runtime.
public static Scene Context public static Scene Context
@@ -189,7 +189,8 @@ static class ScriptEngine
public static void Init() public static void Init()
{ {
InitMono(); InitRuntime();
//InitMono();
LoadScriptAssemblies(); LoadScriptAssemblies();
} }
@@ -202,7 +203,17 @@ static class ScriptEngine
ReloadAssemblies(); ReloadAssemblies();
} }
static void InitMono() static void InitRuntime()
{
// TODO: We currently have the utility methods (e.g. assembly loading) in ScriptCore,
// the problem is, that CoreCLR currently can't unload the initial assembly.
// this means that we cannot easily reload changes to ScriptCore.
// Since this basic infrastructure shouldn't really ever change we could make a tiny
// library with only that enabling us to reload script core.
CoreClrHelper.Init("resources/scripts/ScriptCore.dll");
}
/*static void InitMono()
{ {
Mono.mono_set_assemblies_path("mono/lib/4.5"); Mono.mono_set_assemblies_path("mono/lib/4.5");
@@ -226,7 +237,7 @@ static class ScriptEngine
} }
Mono.mono_thread_set_main(Mono.mono_thread_current()); Mono.mono_thread_set_main(Mono.mono_thread_current());
} }*/
static bool _requestingReload = false; static bool _requestingReload = false;
@@ -278,26 +289,27 @@ static class ScriptEngine
ScriptGlue.Init(); ScriptGlue.Init();
CreateAppDomain("GlitchyEngineScriptRuntime"); // TODO: Check if files exist
(s_CoreAssembly, s_CoreAssemblyImage) = LoadAssembly("resources/scripts/ScriptCore.dll", _debuggingEnabled);
if (File.Exists(_appAssemblyPath)) if (File.Exists(_appAssemblyPath))
(s_AppAssembly, s_AppAssemblyImage) = LoadAssembly(_appAssemblyPath, _debuggingEnabled);
else
{ {
s_AppAssembly = null; List<uint8> data = new:ScopedAlloc! List<uint8>(1024);
s_AppAssemblyImage = null; File.ReadAll(_appAssemblyPath, data);
List<uint8> pdbData = new:ScopedAlloc! List<uint8>(1024);
String pdbPath = scope .();
Path.ChangeExtension(_appAssemblyPath, ".pdb", pdbPath);
File.ReadAll(pdbPath, pdbData);
CoreClrHelper.LoadAppAssembly(data, pdbData);
GetEntitiesFromAssemblies();
//ScriptGlue.RegisterManagedComponents();
} }
Classes.LoadClasses(s_CoreAssemblyImage); //InitAssemblyWatcher();
ClearDictionaryAndReleaseValues!(_entityScripts);
GetEntitiesFromAssemblies();
ScriptGlue.RegisterManagedComponents();
InitAssemblyWatcher();
} }
/// Starts the script runtime and sets the context scene. /// Starts the script runtime and sets the context scene.
@@ -338,14 +350,16 @@ static class ScriptEngine
/// Disposes of and replaces the old instance, if one exists. /// Disposes of and replaces the old instance, if one exists.
public static bool InitializeInstance(Entity entity, ScriptComponent* script) public static bool InitializeInstance(Entity entity, ScriptComponent* script)
{ {
ScriptClass scriptClass = GetScriptClass(script.ScriptClassName); Log.EngineLogger.Error($"{Compiler.CallerMemberName} not updated yet.");
NewScriptClass scriptClass = GetScriptClass(script.ScriptClassName);
if (scriptClass == null) if (scriptClass == null)
return false; return false;
UUID entityId = entity.UUID; UUID entityId = entity.UUID;
script.Instance = new ScriptInstance(entityId, scriptClass); script.Instance = new NewScriptInstance(entityId, scriptClass);
script.Instance..ReleaseRef(); script.Instance..ReleaseRef();
if (_entityScriptInstances.TryGetValue(entityId, let currentInstance)) if (_entityScriptInstances.TryGetValue(entityId, let currentInstance))
@@ -353,7 +367,7 @@ static class ScriptEngine
_entityScriptInstances[entityId] = script.Instance..AddRef(); _entityScriptInstances[entityId] = script.Instance..AddRef();
script.Instance.Instantiate(entityId); script.Instance.Instantiate();
return true; return true;
} }
@@ -381,109 +395,50 @@ static class ScriptEngine
_entityScriptInstances.Remove(entityId); _entityScriptInstances.Remove(entityId);
} }
private static MonoAssembly* LoadCSharpAssembly(StringView assemblyPath, bool loadPDB = false) public enum ScriptMethods : uint32
{ {
Debug.Profiler.ProfileFunction!(); None = 0,
OnCreate = 0x1,
List<uint8> data = new List<uint8>(1024); OnUpdate = 0x2,
OnDestroy = 0x4,
File.ReadAll(assemblyPath, data);
// NOTE: We can't use this image for anything other than loading the assembly because this image doesn't have a reference to the assembly
MonoImageOpenStatus status = .ImageInvalid;
MonoImage* image = Mono.mono_image_open_from_data_full(data.Ptr, (.)data.Count, true, &status, false);
delete data;
if (status != .Ok)
{
char8* errorMessage = Mono.mono_image_strerror(status);
Log.EngineLogger.Error($"Failed to load C# Assembly: \"{StringView(errorMessage)}\"");
return null;
}
if (loadPDB)
{
String pdbPath = scope .();
Path.ChangeExtension(assemblyPath, ".pdb", pdbPath);
if (File.Exists(pdbPath))
{
Log.EngineLogger.Trace($"Loading PDB \"{pdbPath}\"...");
List<uint8> pdbData = new List<uint8>(1024);
let result = File.ReadAll(pdbPath, pdbData);
if (result case .Err(let error))
{
Log.EngineLogger.Error("Failed to load PDB file ({error}).");
}
Mono.mono_debug_open_image_from_memory(image, pdbData.Ptr, (int32)pdbData.Count);
delete pdbData;
}
else
{
Log.EngineLogger.Warning($"Debugging enabled but no PDB-File found \"{assemblyPath}\".");
}
}
MonoAssembly* assembly = Mono.mono_assembly_load_from_full(image, assemblyPath.ToScopeCStr!(), &status, 0);
Mono.mono_image_close(image);
return assembly;
} }
static void CreateAppDomain(StringView name) struct ScriptClassInfo
{ {
s_AppDomain = Mono.mono_domain_create_appdomain(name.ToScopeCStr!(), null); public char8* Name;
Mono.mono_domain_set(s_AppDomain, true); public Guid Guid;
} public ScriptMethods Methods;
public bool RunInEditMode;
static (MonoAssembly* assembly, MonoImage* image) LoadAssembly(StringView filepath, bool loadPDB = false)
{
Debug.Profiler.ProfileFunction!();
MonoAssembly* assembly = LoadCSharpAssembly(filepath, loadPDB);
MonoImage* image = Mono.mono_assembly_get_image(assembly);
return (assembly, image);
} }
private static void GetEntitiesFromAssemblies() private static void GetEntitiesFromAssemblies()
{ {
Debug.Profiler.ProfileFunction!(); Debug.Profiler.ProfileFunction!();
if (s_AppAssemblyImage == null) // TODO: We should probably verify, that all required types actually exist.
return; Classes.LoadClasses();
MonoTableInfo* typeDefinitionsTable = Mono.mono_image_get_table_info(s_AppAssemblyImage, .MONO_TABLE_TYPEDEF); CoreClrHelper.GetScriptClasses(let data, let entryCount);
int32 numTypes = Mono.mono_table_info_get_rows(typeDefinitionsTable);
Span<ScriptClassInfo> scriptClasses = .((.)data, entryCount);
List<NewScriptClass> newClasses = scope .();
for (int32 i = 0; i < numTypes; i++) ClearDictionaryAndDeleteValues!(_entityScripts);
{
int32[(.)SOME_RANDOM_ENUM.MONO_TYPEDEF_SIZE] cols = .();
Mono.mono_metadata_decode_row(typeDefinitionsTable, i, (.)&cols, (.)SOME_RANDOM_ENUM.MONO_TYPEDEF_SIZE);
char8* nameSpace = Mono.mono_metadata_string_heap(s_AppAssemblyImage, (.)cols[(.)SOME_RANDOM_ENUM.MONO_TYPEDEF_NAMESPACE]); for (var entry in scriptClasses)
char8* name = Mono.mono_metadata_string_heap(s_AppAssemblyImage, (.)cols[(.)SOME_RANDOM_ENUM.MONO_TYPEDEF_NAME]); {
NewScriptClass scriptClass = new .(StringView(entry.Name), entry.Guid, entry.Methods, entry.RunInEditMode);
MonoClass* monoClass = Mono.mono_class_from_name(s_AppAssemblyImage, nameSpace, name);
// Check if it is an entity
if (monoClass != null && Mono.mono_class_is_subclass_of(monoClass, Classes.EntityRoot.[Friend]_monoClass, false))
{
ScriptClass entityScript = new ScriptClass(StringView(nameSpace), StringView(name), s_AppAssemblyImage);
_entityScripts.Add(entityScript.FullName, entityScript);
Log.EngineLogger.Info($"Added entity \"{entityScript.FullName}\""); newClasses.Add(scriptClass);
} }
}
for (var scriptClass in newClasses)
{
_entityScripts.Add(scriptClass.FullName, scriptClass);
}
CoreClrHelper.FreeScriptClassNames();
} }
public static void ReloadAssemblies() public static void ReloadAssemblies()
@@ -492,20 +447,20 @@ static class ScriptEngine
Log.EngineLogger.Info("Reloading script assemblies."); Log.EngineLogger.Info("Reloading script assemblies.");
ScriptInstanceSerializer contextSerializer = scope .(); ScriptInstanceSerializer contextSerializer = scope .();
contextSerializer.SerializeScriptInstances(); contextSerializer.SerializeScriptInstances();
Mono.mono_domain_set(s_RootDomain, true); // TODO: Unload script assemblies, remove class handles, fire unload events?
Mono.mono_domain_unload(s_AppDomain);
LoadScriptAssemblies(); LoadScriptAssemblies();
{ {
Debug.Profiler.ProfileScope!("Initialize Instances"); Debug.Profiler.ProfileScope!("Initialize Instances");
// We need to create a new instance for every entity Log.EngineLogger.Error("Recreating and copying instances (ReloadAssemblies) not updated yet.");
/*// We need to create a new instance for every entity
for (let (id, scriptInstance) in _entityScriptInstances) for (let (id, scriptInstance) in _entityScriptInstances)
{ {
if (Context.GetEntityByID(id) case .Ok(let entity)) if (Context.GetEntityByID(id) case .Ok(let entity))
@@ -517,7 +472,7 @@ static class ScriptEngine
{ {
Log.EngineLogger.AssertDebug(false, "Entities script was just serialized but the entity doesn't exist anymore."); Log.EngineLogger.AssertDebug(false, "Entities script was just serialized but the entity doesn't exist anymore.");
} }
} }*/
} }
contextSerializer.DeserializeScriptInstances(); contextSerializer.DeserializeScriptInstances();
@@ -527,25 +482,25 @@ static class ScriptEngine
public static void Shutdown() public static void Shutdown()
{ {
Mono.mono_domain_set(s_RootDomain, false); /*Mono.mono_domain_set(s_RootDomain, false);
Mono.mono_domain_unload(s_AppDomain); Mono.mono_domain_unload(s_AppDomain);
s_AppDomain = null; s_AppDomain = null;
Mono.mono_jit_cleanup(s_RootDomain); Mono.mono_jit_cleanup(s_RootDomain);
s_RootDomain = null; s_RootDomain = null;*/
} }
/// Returns the script instance or null. /// Returns the script instance or null.
public static MonoObject* GetManagedInstance(UUID entityId) public static MonoObject* GetManagedInstance(UUID entityId)
{ {
if (_entityScriptInstances.TryGetValue(entityId, let scriptInstance)) //if (_entityScriptInstances.TryGetValue(entityId, let scriptInstance))
return scriptInstance.MonoInstance; // return scriptInstance.MonoInstance;
return null; return null;
} }
public static ScriptClass GetScriptClass(StringView name) public static NewScriptClass GetScriptClass(StringView name)
{ {
EntityClasses.TryGetValue(name, let scriptClass); EntityClasses.TryGetValue(name, let scriptClass);
+311 -28
View File
@@ -14,7 +14,10 @@ using GlitchyEngine.Editor;
using GlitchyEngine.World.Components; using GlitchyEngine.World.Components;
using GlitchyEngine.Content; using GlitchyEngine.Content;
using GlitchyEngine.Renderer; using GlitchyEngine.Renderer;
using System.Diagnostics;
using System.IO;
using static GlitchyEngine.Renderer.Text.FontRenderer; using static GlitchyEngine.Renderer.Text.FontRenderer;
using System.Linq;
namespace GlitchyEngine.Scripting; namespace GlitchyEngine.Scripting;
@@ -39,22 +42,250 @@ class MessageOrigin
} }
} }
struct RegisterCallAttribute : Attribute
{
public String MethodName;
public this(String methodName)
{
MethodName = methodName;
}
}
struct TypeTranslationTemplate
{
public String StartCode;
public String EndCode;
public String PrettyCSharpParamType;
public this(String startCode, String endCode, String prettyCSharpParamType)
{
StartCode = startCode;
EndCode = endCode;
PrettyCSharpParamType = prettyCSharpParamType;
}
}
[AttributeUsage(.Struct)]
struct EngineFunctionsGeneratorAttribute : Attribute, IComptimeTypeApply
{
private static readonly Dictionary<String, String> BeefToCsharpTypeMap = new .()
{
("int32", "int"),
("char16*", "char*"),
("char8*", "byte*"),
("GlitchyEngine.Events.MouseButton", "GlitchyEngine.MouseButton")
};
// {0}... Out name,
// {1}... In name
private static readonly Dictionary<String, TypeTranslationTemplate> BeefTypeToCSharpWrapperTemplate = new .()
{
("char8*", .("byte* {0} = (byte*)Marshal.StringToCoTaskMemUTF8({1});", "Marshal.FreeCoTaskMem((IntPtr){0});", "string")),
("char16*", .("fixed (char* {0} = {1})\n{{", "}}", "string")),
};
private static readonly Dictionary<String, TypeTranslationTemplate> CSharpTypeToReturnValueTemplate = new .()
{
("void", .("", "", "void")),
};
private static String GetCSharpInterfaceType(String beefType)
{
if (BeefToCsharpTypeMap.TryGetValueAlt(beefType, let csharpType))
{
return csharpType;
}
return beefType;
}
private static TypeTranslationTemplate GetCSharpWrapperTemplate(String beefType)
{
if (BeefTypeToCSharpWrapperTemplate.TryGetValueAlt(beefType, let template))
{
return template;
}
return .("", "", GetCSharpInterfaceType(beefType));
}
private static TypeTranslationTemplate GetCSharpReturnValueTemplate(String beefType)
{
if (CSharpTypeToReturnValueTemplate.TryGetValueAlt(beefType, let template))
{
return template;
}
return .("var returnValue = ", "return returnValue;", GetCSharpInterfaceType(beefType));
}
private static void GenerateCSharpFunctionPointer(MethodInfo method, String outString)
{
String parameters = new String();
for (int i < method.ParamCount)
{
if (i != 0)
parameters.Append(", ");
String typeHolder = scope String();
method.GetParamType(i).ToString(typeHolder);
StringView csharpType = GetCSharpInterfaceType(typeHolder);
parameters.AppendF($"{csharpType}");
}
String csharpFunctionPointer = scope $" public delegate* unmanaged[Cdecl]<{parameters}{(parameters.IsEmpty ? "" : ", ")}{method.ReturnType}> {method.Name};\n";
outString.Append(csharpFunctionPointer);
}
private static void GenerateCSharpWrapperMethod(MethodInfo method, String outString)
{
String wrapperParameters = new .();
String callArguments = new .();
String translation = new .();
String cleanup = new .();
for (int i < method.ParamCount)
{
String beefParameterType = scope String();
method.GetParamType(i).ToString(beefParameterType);
TypeTranslationTemplate template = GetCSharpWrapperTemplate(beefParameterType);
StringView paramName = method.GetParamName(i);
// Generate the parameter for the wrapper head.
{
if (i != 0)
wrapperParameters.Append(", ");
wrapperParameters.AppendF($"{template.PrettyCSharpParamType} {paramName}");
}
{
if (i != 0)
callArguments.Append(", ");
String translatedParamName = new String(paramName);
if (!template.StartCode.IsEmpty)
{
translatedParamName.Append("Converted");
callArguments.AppendF($"{translatedParamName}");
translation.AppendF(template.StartCode, translatedParamName, paramName);
translation.Append('\n');
}
else
{
callArguments.AppendF($"{paramName}");
}
if (!template.EndCode.IsEmpty)
{
cleanup.AppendF(template.EndCode, translatedParamName, paramName);
cleanup.Append('\n');
}
}
}
String returnTypeName = new .();
method.ReturnType.ToString(returnTypeName);
String csharpReturnType = GetCSharpInterfaceType(returnTypeName);
TypeTranslationTemplate template = GetCSharpReturnValueTemplate(csharpReturnType);
outString.AppendF($"""
internal static unsafe {template.PrettyCSharpParamType} NEW_{method.Name}({wrapperParameters})
{{
{translation}
{template.StartCode}_engineFunctions.{method.Name}({callArguments});
{cleanup}
{template.EndCode}
}}
""");
}
[Comptime]
public void ApplyToType(Type self)
{
String csharpEngineFunctionsStruct = new String("""
using System;
using System.Runtime.InteropServices;
using GlitchyEngine;
using GlitchyEngine.Core;
namespace GlitchyEngine;
internal unsafe partial struct EngineFunctions
{
""");
String csharpScriptGlue = new String("""
internal static partial class ScriptGlue
{
""");
for (MethodInfo methodInfo in typeof(ScriptGlue).GetMethods(.Static | .NonPublic))
{
if (methodInfo.GetCustomAttribute<RegisterCallAttribute>() case .Ok(let attribute))
{
String parameters = new String();
for (int i < methodInfo.ParamCount)
{
if (i != 0)
parameters.Append(", ");
parameters.AppendF($"{methodInfo.GetParamType(i)}");
}
String line = scope $"public function {methodInfo.ReturnType}({parameters}) {methodInfo.Name};\n";
Compiler.EmitTypeBody(self, line);
GenerateCSharpFunctionPointer(methodInfo, csharpEngineFunctionsStruct);
GenerateCSharpWrapperMethod(methodInfo, csharpScriptGlue);
}
}
csharpEngineFunctionsStruct.Append('}');
csharpScriptGlue.Append('}');
csharpEngineFunctionsStruct.Append(csharpScriptGlue);
if (File.WriteAllText("../ScriptCore/ScriptGlue.gen.cs", csharpEngineFunctionsStruct) case .Err)
{
Runtime.FatalError("Failed to write file");
}
}
}
[EngineFunctionsGenerator]
struct EngineFunctions
{
}
static class ScriptGlue static class ScriptGlue
{ {
private static Dictionary<MonoType*, function void(Entity entityId)> s_AddComponentMethods = new .() ~ delete _; private static Dictionary<MonoType*, function void(Entity entityId)> s_AddComponentMethods = new .() ~ delete _;
private static Dictionary<MonoType*, function bool(Entity entityId)> s_HasComponentMethods = new .() ~ delete _; private static Dictionary<MonoType*, function bool(Entity entityId)> s_HasComponentMethods = new .() ~ delete _;
private static Dictionary<MonoType*, function void(Entity entityId)> s_RemoveComponentMethods = new .() ~ delete _; private static Dictionary<MonoType*, function void(Entity entityId)> s_RemoveComponentMethods = new .() ~ delete _;
struct RegisterCallAttribute : Attribute
{
public String MethodName;
public this(String methodName)
{
MethodName = methodName;
}
}
/* Adding this attribute to a method will log method entry and returned Result<T> errors */ /* Adding this attribute to a method will log method entry and returned Result<T> errors */
[AttributeUsage(.Method)] [AttributeUsage(.Method)]
struct RegisterMethodAttribute : Attribute, IOnMethodInit struct RegisterMethodAttribute : Attribute, IOnMethodInit
@@ -62,27 +293,47 @@ static class ScriptGlue
[Comptime] [Comptime]
public void OnMethodInit(MethodInfo method, Self* prev) public void OnMethodInit(MethodInfo method, Self* prev)
{ {
String functionContent = new .();
int i = 0;
for (var methodInfo in typeof(ScriptGlue).GetMethods(.Static)) for (var methodInfo in typeof(ScriptGlue).GetMethods(.Static))
{ {
if (methodInfo.GetCustomAttribute<RegisterCallAttribute>() case .Ok(let attribute)) if (methodInfo.GetCustomAttribute<RegisterCallAttribute>() case .Ok(let attribute))
{ {
String functionType = scope $"{methodInfo.ReturnType}({methodInfo.GetParamsDecl(.. scope .())})"; functionContent.AppendF($"functions.{methodInfo.Name} = => {methodInfo.Name};\n");
//functionContent.AppendF($"functions[{i}] = (void*)( => {methodInfo.Name});\n");
String line = scope $"RegisterCall<function {functionType}>(\"{attribute.MethodName}\", => {methodInfo.Name});\n"; i++;
Compiler.EmitMethodEntry(method, line);
} }
} }
functionContent.Insert(0, scope $"EngineFunctions functions = .();\n");
functionContent.Append("_setEngineFunctions(&functions);");
Compiler.EmitMethodEntry(method, functionContent);
} }
} }
public static Event<delegate void()> OnRegisterNativeCalls ~ _.Dispose(); public static Event<delegate void()> OnRegisterNativeCalls ~ _.Dispose();
/*private function void SetEngineFunctions(EngineFunctions* engineFunctions);
private static SetEngineFunctions _setEngineFunctions;*/
private function void SetEngineFunctions(EngineFunctions* engineFunctions);
private static SetEngineFunctions _setEngineFunctions;
public static void Init() public static void Init()
{ {
if (_setEngineFunctions == null)
{
CoreClrHelper.GetFunctionPointerUnmanagedCallersOnly("GlitchyEngine.ScriptGlue, ScriptCore", "SetEngineFunctions", out _setEngineFunctions);
}
RegisterCalls(); RegisterCalls();
RegisterMathFunctions(); //RegisterMathFunctions();
} }
public static void RegisterManagedComponents() public static void RegisterManagedComponents()
@@ -103,11 +354,18 @@ static class ScriptGlue
RegisterComponent<MeshRendererComponent>("GlitchyEngine.Graphics.MeshRenderer"); RegisterComponent<MeshRendererComponent>("GlitchyEngine.Graphics.MeshRenderer");
} }
[RegisterMethod]
private static void RegisterCalls() private static void RegisterCalls()
{ {
FillEngineFunctions();
OnRegisterNativeCalls.Invoke(); OnRegisterNativeCalls.Invoke();
} }
[RegisterMethod]
private static void FillEngineFunctions()
{
}
private static void RegisterComponent<T>(StringView cSharpClassName = "") where T : struct, new private static void RegisterComponent<T>(StringView cSharpClassName = "") where T : struct, new
{ {
@@ -248,7 +506,7 @@ static class ScriptGlue
#region Log #region Log
[RegisterCall("ScriptGlue::Log_LogMessage")] /*[RegisterCall("ScriptGlue::Log_LogMessage")]
static void Log_LogMessage(int32 logLevel, MonoString* message, MonoString* fileName, int lineNumber) static void Log_LogMessage(int32 logLevel, MonoString* message, MonoString* fileName, int lineNumber)
{ {
char8* utfMessage = Mono.mono_string_to_utf8(message); char8* utfMessage = Mono.mono_string_to_utf8(message);
@@ -275,6 +533,30 @@ static class ScriptGlue
} }
Mono.mono_free(utfMessage); Mono.mono_free(utfMessage);
}*/
[RegisterCall("ScriptGlue::Log_LogMessage")]
[CallingConvention(.Cdecl)]
static void Log_LogMessage(int32 logLevel, char16* messagePtr, char16* fileNamePtr, int lineNumber)
{
String escapedMessage = new:ScopedAlloc! String(messagePtr);
// Why exactly do we have to replace these? Can we get away without copying the string above?
escapedMessage.Replace("{", "{{");
escapedMessage.Replace("}", "}}");
if (fileNamePtr != null)
{
String fileName = new:ScopedAlloc! String(fileNamePtr);
MessageOrigin messageOrigin = scope MessageOrigin(fileName, lineNumber);
Log.ClientLogger.Log((LogLevel)logLevel, escapedMessage, messageOrigin);
}
else
{
Log.ClientLogger.Log((LogLevel)logLevel, escapedMessage);
}
} }
[RegisterCall("ScriptGlue::Log_LogException")] [RegisterCall("ScriptGlue::Log_LogException")]
@@ -457,8 +739,8 @@ static class ScriptGlue
scriptComponent = entity.GetComponent<ScriptComponent>(); scriptComponent = entity.GetComponent<ScriptComponent>();
} }
if (scriptComponent.Instance != null) //if (scriptComponent.Instance != null)
ScriptEngine.Context.DestroyScriptDeferred(scriptComponent.Instance, false); // ScriptEngine.Context.DestroyScriptDeferred(scriptComponent.Instance, false);
scriptComponent.Instance = null; scriptComponent.Instance = null;
@@ -470,7 +752,8 @@ static class ScriptGlue
// TODO: this returns false, if no script with ScriptClassName exists, we have to handle this case correctly I think. // TODO: this returns false, if no script with ScriptClassName exists, we have to handle this case correctly I think.
ScriptEngine.InitializeInstance(entity, scriptComponent); ScriptEngine.InitializeInstance(entity, scriptComponent);
return scriptComponent.Instance.MonoInstance; //return scriptComponent.Instance.MonoInstance;
return null;
} }
[RegisterCall("ScriptGlue::Entity_RemoveScript")] [RegisterCall("ScriptGlue::Entity_RemoveScript")]
@@ -478,7 +761,7 @@ static class ScriptGlue
{ {
ScriptComponent* scriptComponent = GetComponentSafe<ScriptComponent>(entityId); ScriptComponent* scriptComponent = GetComponentSafe<ScriptComponent>(entityId);
ScriptEngine.Context.DestroyScriptDeferred(scriptComponent.Instance, true); //ScriptEngine.Context.DestroyScriptDeferred(scriptComponent.Instance, true);
} }
[RegisterCall("ScriptGlue::Entity_GetName")] [RegisterCall("ScriptGlue::Entity_GetName")]
@@ -653,7 +936,7 @@ static class ScriptGlue
} }
[Packed] [Packed]
struct AxisAngle public struct AxisAngle
{ {
public float3 Axis; public float3 Axis;
public float Angle; public float Angle;
@@ -1014,8 +1297,8 @@ static class ScriptGlue
innerRadius = circleRenderer.InnerRadius; innerRadius = circleRenderer.InnerRadius;
} }
[RegisterCall("ScriptGlue::CircleRenderer_GetInnerRadius")] [RegisterCall("ScriptGlue::CircleRenderer_SetInnerRadius")]
static void CircleRenderer_GetInnerRadius(UUID entityId, float innerRadius) static void CircleRenderer_SetInnerRadius(UUID entityId, float innerRadius)
{ {
CircleRendererComponent* circleRenderer = GetComponentSafe<CircleRendererComponent>(entityId); CircleRendererComponent* circleRenderer = GetComponentSafe<CircleRendererComponent>(entityId);
circleRenderer.InnerRadius = innerRadius; circleRenderer.InnerRadius = innerRadius;
@@ -1085,8 +1368,8 @@ static class ScriptGlue
#region TextRenderer #region TextRenderer
[RegisterCall("ScriptGlue::TextRenderer_SetIsRichText")] [RegisterCall("ScriptGlue::TextRenderer_GetIsRichText")]
static bool TextRenderer_SetIsRichText(UUID entityId) static bool TextRenderer_GetIsRichText(UUID entityId)
{ {
return GetComponentSafe<TextRendererComponent>(entityId).IsRichText; return GetComponentSafe<TextRendererComponent>(entityId).IsRichText;
} }
@@ -1419,7 +1702,7 @@ static class ScriptGlue
} }
[RegisterCall("ScriptGlue::Asset_SetIdentifier")] [RegisterCall("ScriptGlue::Asset_SetIdentifier")]
static void Asset_GetIdentifier(UUID assetId, MonoString* text) static void Asset_SetIdentifier(UUID assetId, MonoString* text)
{ {
ThrowNotImplementedException("Asset.GetIdentifier is not implemented."); ThrowNotImplementedException("Asset.GetIdentifier is not implemented.");
@@ -23,12 +23,12 @@ public class ScriptInstanceSerializer
public void Clear() public void Clear()
{ {
ClearDictionaryAndDeleteValues!(_serializedData); ClearDictionaryAndDeleteValues!(_serializedData);
ScriptEngine.Classes.EntitySerializer.DestroySerializationContext(this); //ScriptEngine.Classes.EntitySerializer.DestroySerializationContext(this);
} }
public void Init() public void Init()
{ {
ScriptEngine.Classes.EntitySerializer.CreateSerializationContext(this); //ScriptEngine.Classes.EntitySerializer.CreateSerializationContext(this);
} }
/// Serializes all script instances that are currently managed by the ScriptEngine. /// Serializes all script instances that are currently managed by the ScriptEngine.
@@ -36,7 +36,11 @@ public class ScriptInstanceSerializer
{ {
Debug.Profiler.ProfileFunction!(); Debug.Profiler.ProfileFunction!();
Init(); Log.EngineLogger.Error("SerializeScriptInstances not implemented.");
return;
/*Init();
for (let (id, scriptInstance) in ScriptEngine._entityScriptInstances) for (let (id, scriptInstance) in ScriptEngine._entityScriptInstances)
{ {
@@ -46,7 +50,7 @@ public class ScriptInstanceSerializer
for (let (name, scriptClass) in ScriptEngine.EntityClasses) for (let (name, scriptClass) in ScriptEngine.EntityClasses)
{ {
SerializeStaticScriptClassFields(scriptClass); SerializeStaticScriptClassFields(scriptClass);
} }*/
} }
/// Serializes the given script instance. /// Serializes the given script instance.
@@ -67,8 +71,12 @@ public class ScriptInstanceSerializer
public void DeserializeScriptInstances() public void DeserializeScriptInstances()
{ {
Debug.Profiler.ProfileFunction!(); Debug.Profiler.ProfileFunction!();
Log.EngineLogger.Error("SerializeScriptInstances not implemented.");
Init(); return;
/*Init();
for (let (id, script) in ScriptEngine._entityScriptInstances) for (let (id, script) in ScriptEngine._entityScriptInstances)
{ {
@@ -78,7 +86,7 @@ public class ScriptInstanceSerializer
for (let (name, scriptClass) in ScriptEngine.EntityClasses) for (let (name, scriptClass) in ScriptEngine.EntityClasses)
{ {
DeserializeStaticScriptClassFields(scriptClass); DeserializeStaticScriptClassFields(scriptClass);
} }*/
} }
/// Deserializes the data into the given script instance, if there is data available. /// Deserializes the data into the given script instance, if there is data available.
@@ -674,7 +674,7 @@ namespace GlitchyEngine.World
{ {
private String _scriptClassName = null; private String _scriptClassName = null;
private ScriptInstance _instance = null; private NewScriptInstance _instance = null;
public StringView ScriptClassName public StringView ScriptClassName
{ {
@@ -688,7 +688,7 @@ namespace GlitchyEngine.World
} }
} }
public ScriptInstance Instance public NewScriptInstance Instance
{ {
[Inline] [Inline]
get => _instance; get => _instance;
+12 -11
View File
@@ -394,9 +394,10 @@ namespace GlitchyEngine.World
collision.OtherEntity = colliderEntityB.UUID; collision.OtherEntity = colliderEntityB.UUID;
collision.Rigidbody = rigidbodyEntityA.UUID; collision.Rigidbody = rigidbodyEntityA.UUID;
collision.OtherRigidbody = rigidbodyEntityB.UUID; collision.OtherRigidbody = rigidbodyEntityB.UUID;
scriptOfColliderA?.Instance?.InvokeOnCollisionEnter2D(collision); // TODO:
scriptOfRigidbodyA?.Instance?.InvokeOnCollisionEnter2D(collision); //scriptOfColliderA?.Instance?.InvokeOnCollisionEnter2D(collision);
//scriptOfRigidbodyA?.Instance?.InvokeOnCollisionEnter2D(collision);
} }
bool fireEventB = colliderEntityB.TryGetComponent<ScriptComponent>(let scriptOfColliderB); bool fireEventB = colliderEntityB.TryGetComponent<ScriptComponent>(let scriptOfColliderB);
@@ -410,8 +411,8 @@ namespace GlitchyEngine.World
collision.Rigidbody = rigidbodyEntityB.UUID; collision.Rigidbody = rigidbodyEntityB.UUID;
collision.OtherRigidbody = rigidbodyEntityA.UUID; collision.OtherRigidbody = rigidbodyEntityA.UUID;
scriptOfColliderB?.Instance?.InvokeOnCollisionEnter2D(collision); //scriptOfColliderB?.Instance?.InvokeOnCollisionEnter2D(collision);
scriptOfRigidbodyB?.Instance?.InvokeOnCollisionEnter2D(collision); //scriptOfRigidbodyB?.Instance?.InvokeOnCollisionEnter2D(collision);
} }
}; };
_contactListener.endContactCallback = (contact, userData) => { _contactListener.endContactCallback = (contact, userData) => {
@@ -446,8 +447,8 @@ namespace GlitchyEngine.World
collision.Rigidbody = rigidbodyEntityA.UUID; collision.Rigidbody = rigidbodyEntityA.UUID;
collision.OtherRigidbody = rigidbodyEntityB.UUID; collision.OtherRigidbody = rigidbodyEntityB.UUID;
scriptOfColliderA?.Instance?.InvokeOnCollisionLeave2D(collision); //scriptOfColliderA?.Instance?.InvokeOnCollisionLeave2D(collision);
scriptOfRigidbodyA?.Instance?.InvokeOnCollisionLeave2D(collision); //scriptOfRigidbodyA?.Instance?.InvokeOnCollisionLeave2D(collision);
} }
bool fireEventB = colliderEntityB.TryGetComponent<ScriptComponent>(let scriptOfColliderB); bool fireEventB = colliderEntityB.TryGetComponent<ScriptComponent>(let scriptOfColliderB);
@@ -461,8 +462,8 @@ namespace GlitchyEngine.World
collision.Rigidbody = rigidbodyEntityB.UUID; collision.Rigidbody = rigidbodyEntityB.UUID;
collision.OtherRigidbody = rigidbodyEntityA.UUID; collision.OtherRigidbody = rigidbodyEntityA.UUID;
scriptOfColliderB?.Instance?.InvokeOnCollisionLeave2D(collision); //scriptOfColliderB?.Instance?.InvokeOnCollisionLeave2D(collision);
scriptOfRigidbodyB?.Instance?.InvokeOnCollisionLeave2D(collision); //scriptOfRigidbodyB?.Instance?.InvokeOnCollisionLeave2D(collision);
} }
}; };
@@ -992,13 +993,13 @@ namespace GlitchyEngine.World
if (sourceScript.Instance != null) if (sourceScript.Instance != null)
{ {
scriptSerializer.SerializeScriptInstance(sourceScript.Instance); //scriptSerializer.SerializeScriptInstance(sourceScript.Instance);
// Initializes the created instance // Initializes the created instance
// TODO: this returns false, if no script with ScriptClassName exists, we have to handle this case correctly I think. // TODO: this returns false, if no script with ScriptClassName exists, we have to handle this case correctly I think.
ScriptEngine.InitializeInstance(copy, targetScript); ScriptEngine.InitializeInstance(copy, targetScript);
newScripts.Add((original.UUID, targetScript.Instance)); //newScripts.Add((original.UUID, targetScript.Instance));
} }
} }
Submodule GlitchyEngine/vendor/NetHostBeef added at aeb099576d
+12 -6
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@@ -414,12 +414,18 @@ public class Entity : EngineObject
return new Entity(newEntityId); return new Entity(newEntityId);
} }
// Will be executed once after the entity has be created. /// <summary>
// void OnCreate(); /// Will be executed once after the entity has be created.
/// </summary>
protected internal virtual void OnCreate() { }
// Will be executed every frame. /// <summary>
// void OnUpdate(GameTime); /// Is called once every frame.
/// </summary>
protected internal virtual void OnUpdate(float deltaTime) { }
// Will be executed once when the entity is being destroyed. /// <summary>
// void OnDestroy(); /// Will be executed once when the entity is being destroyed.
/// </summary>
protected internal virtual void OnDestroy() { }
} }
+1 -1
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@@ -148,7 +148,7 @@ public static class TypeExtension
string name = fullName.TrimEnd(']').ToString(); string name = fullName.TrimEnd(']').ToString();
// Non generic type, easy! // Non generic type, easy!
foreach (Assembly assembly in AppDomain.CurrentDomain.GetAssemblies().Reverse()) foreach (Assembly assembly in ((IEnumerable<Assembly>)AppDomain.CurrentDomain.GetAssemblies()).Reverse())
{ {
Type? type = assembly.GetType(name); Type? type = assembly.GetType(name);
+284 -284
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@@ -1,284 +1,284 @@
using System; // using System;
using System.Runtime.CompilerServices; // using System.Runtime.CompilerServices;
//
namespace GlitchyEngine.Math; // namespace GlitchyEngine.Math;
//
/// <summary> // /// <summary>
/// Represents a 16-bit (half-precision) floating point number. (aka. IEEE 754 half-precision binary floating-point (binary16)) // /// Represents a 16-bit (half-precision) floating point number. (aka. IEEE 754 half-precision binary floating-point (binary16))
/// </summary> // /// </summary>
/// <remarks> // /// <remarks>
/// Even though it is possible, it's not recommended to perform large calculations using this type directly because most operators will simply cast the operands to <see cref="float"/> and cast the result back to <see cref="Half"/>. // /// Even though it is possible, it's not recommended to perform large calculations using this type directly because most operators will simply cast the operands to <see cref="float"/> and cast the result back to <see cref="Half"/>.
/// If you need to do larger calculations consider casting to <see cref="float"/> once and cast the result back to <see cref="Half"/> afterwards. This will not only have better performance, but will also increase the accuracy of the result. // /// If you need to do larger calculations consider casting to <see cref="float"/> once and cast the result back to <see cref="Half"/> afterwards. This will not only have better performance, but will also increase the accuracy of the result.
/// </remarks> // /// </remarks>
public struct Half : IComparable , IComparable<Half>, IConvertible, IEquatable<Half>, IFormattable // public struct Half : IComparable , IComparable<Half>, IConvertible, IEquatable<Half>, IFormattable
{ // {
public static readonly Half MinValue = new(-65504); // Should be 0xFBFF // public static readonly Half MinValue = new(-65504); // Should be 0xFBFF
public static readonly Half MaxValue = new(65504); // Should be 0x7BFF // public static readonly Half MaxValue = new(65504); // Should be 0x7BFF
//
// The numbers for Infinity, NaN and Zero need to be hardcoded as binaries, // // The numbers for Infinity, NaN and Zero need to be hardcoded as binaries,
// because the conversion itself relies on them. // // because the conversion itself relies on them.
//
public static readonly Half PositiveInfinity = new(0x7C00); // public static readonly Half PositiveInfinity = new(0x7C00);
public static readonly Half NegativeInfinity = new(0xFC00); // public static readonly Half NegativeInfinity = new(0xFC00);
public static readonly Half NaN = new(0x7CFF); // public static readonly Half NaN = new(0x7CFF);
//
public static readonly Half Zero = new(0x0000); // public static readonly Half Zero = new(0x0000);
public static readonly Half NegativeZero = new(0x8000); // public static readonly Half NegativeZero = new(0x8000);
//
private ushort _data; // private ushort _data;
//
public bool IsNegative => IsNegative_Impl(this); // public bool IsNegative => IsNegative_Impl(this);
//
public bool IsFinite => IsFinite_Impl(this); // public bool IsFinite => IsFinite_Impl(this);
public bool IsInfinity => IsInfinity_Impl(this); // public bool IsInfinity => IsInfinity_Impl(this);
public bool IsPositiveInfinity => _data == PositiveInfinity._data; // public bool IsPositiveInfinity => _data == PositiveInfinity._data;
public bool IsNegativeInfinity => _data == NegativeInfinity._data; // public bool IsNegativeInfinity => _data == NegativeInfinity._data;
public bool IsNaN => IsNan_Impl(this); // public bool IsNaN => IsNan_Impl(this);
//
public bool IsSubnormal => IsSubnormal_Impl(this); // public bool IsSubnormal => IsSubnormal_Impl(this);
//
public Half(float value) // public Half(float value)
{ // {
FromFloat32(value, out Half halfValue); // FromFloat32(value, out Half halfValue);
this = halfValue; // this = halfValue;
} // }
//
private Half(ushort data) // private Half(ushort data)
{ // {
_data = data; // _data = data;
} // }
//
public static explicit operator float(Half value) // public static explicit operator float(Half value)
{ // {
ToFloat32(value, out float floatValue); // ToFloat32(value, out float floatValue);
return floatValue; // return floatValue;
} // }
//
public static explicit operator Half(float value) // public static explicit operator Half(float value)
{ // {
FromFloat32(value, out Half halfValue); // FromFloat32(value, out Half halfValue);
return halfValue; // return halfValue;
} // }
//
/// <summary>Converts the numeric value of this instance to its equivalent string representation.</summary> // /// <summary>Converts the numeric value of this instance to its equivalent string representation.</summary>
/// <returns>The string representation of the value of this instance.</returns> // /// <returns>The string representation of the value of this instance.</returns>
public override string ToString() => ((float)this).ToString(); // public override string ToString() => ((float)this).ToString();
//
public int CompareTo(object obj) // public int CompareTo(object obj)
{ // {
if (obj == null) // if (obj == null)
return 1; // return 1;
//
if (obj is not Half value) // if (obj is not Half value)
throw new ArgumentException($"Object must be of type {typeof(Half)}"); // throw new ArgumentException($"Object must be of type {typeof(Half)}");
//
return CompareTo(value); // return CompareTo(value);
} // }
//
public int CompareTo(Half other) // public int CompareTo(Half other)
{ // {
return ((float)this).CompareTo((float)other); // return ((float)this).CompareTo((float)other);
} // }
//
public TypeCode GetTypeCode() => TypeCode.Object; // public TypeCode GetTypeCode() => TypeCode.Object;
//
public bool ToBoolean(IFormatProvider provider) => Convert.ToBoolean((float)this, provider); // public bool ToBoolean(IFormatProvider provider) => Convert.ToBoolean((float)this, provider);
//
public byte ToByte(IFormatProvider provider) => Convert.ToByte((float)this, provider); // public byte ToByte(IFormatProvider provider) => Convert.ToByte((float)this, provider);
//
public char ToChar(IFormatProvider provider) => Convert.ToChar((float)this, provider); // public char ToChar(IFormatProvider provider) => Convert.ToChar((float)this, provider);
//
public DateTime ToDateTime(IFormatProvider provider) => Convert.ToDateTime((float)this, provider); // public DateTime ToDateTime(IFormatProvider provider) => Convert.ToDateTime((float)this, provider);
//
public decimal ToDecimal(IFormatProvider provider) => Convert.ToDecimal((float)this, provider); // public decimal ToDecimal(IFormatProvider provider) => Convert.ToDecimal((float)this, provider);
//
public double ToDouble(IFormatProvider provider) => Convert.ToDouble((float)this, provider); // public double ToDouble(IFormatProvider provider) => Convert.ToDouble((float)this, provider);
//
public short ToInt16(IFormatProvider provider) => Convert.ToInt16((float)this, provider); // public short ToInt16(IFormatProvider provider) => Convert.ToInt16((float)this, provider);
//
public int ToInt32(IFormatProvider provider) => Convert.ToInt32((float)this, provider); // public int ToInt32(IFormatProvider provider) => Convert.ToInt32((float)this, provider);
//
public long ToInt64(IFormatProvider provider) => Convert.ToInt64((float)this, provider); // public long ToInt64(IFormatProvider provider) => Convert.ToInt64((float)this, provider);
//
public sbyte ToSByte(IFormatProvider provider) => Convert.ToSByte((float)this, provider); // public sbyte ToSByte(IFormatProvider provider) => Convert.ToSByte((float)this, provider);
//
public float ToSingle(IFormatProvider provider) => Convert.ToSingle((float)this, provider); // public float ToSingle(IFormatProvider provider) => Convert.ToSingle((float)this, provider);
//
/// <summary>Converts the numeric value of this instance to its equivalent string representation using the specified culture-specific format information.</summary> // /// <summary>Converts the numeric value of this instance to its equivalent string representation using the specified culture-specific format information.</summary>
/// <param name="provider">An object that supplies culture-specific formatting information.</param> // /// <param name="provider">An object that supplies culture-specific formatting information.</param>
/// <returns>The string representation of the value of this instance as specified by <paramref name="provider">provider</paramref>.</returns> // /// <returns>The string representation of the value of this instance as specified by <paramref name="provider">provider</paramref>.</returns>
public string ToString(IFormatProvider provider) => ((float)this).ToString(provider); // public string ToString(IFormatProvider provider) => ((float)this).ToString(provider);
//
/// <summary>Converts the numeric value of this instance to its equivalent string representation, using the specified format.</summary> // /// <summary>Converts the numeric value of this instance to its equivalent string representation, using the specified format.</summary>
/// <param name="format">A numeric format string.</param> // /// <param name="format">A numeric format string.</param>
/// <returns>The string representation of the value of this instance as specified by <paramref name="format">format</paramref>.</returns> // /// <returns>The string representation of the value of this instance as specified by <paramref name="format">format</paramref>.</returns>
/// <exception cref="T:System.FormatException"><paramref name="format">format</paramref> is invalid.</exception> // /// <exception cref="T:System.FormatException"><paramref name="format">format</paramref> is invalid.</exception>
public string ToString(string format) => ((float)this).ToString(format); // public string ToString(string format) => ((float)this).ToString(format);
//
/// <summary>Converts the numeric value of this instance to its equivalent string representation using the specified format and culture-specific format information.</summary> // /// <summary>Converts the numeric value of this instance to its equivalent string representation using the specified format and culture-specific format information.</summary>
/// <param name="format">A numeric format string.</param> // /// <param name="format">A numeric format string.</param>
/// <param name="provider">An object that supplies culture-specific formatting information.</param> // /// <param name="provider">An object that supplies culture-specific formatting information.</param>
/// <returns>The string representation of the value of this instance as specified by <paramref name="format">format</paramref> and <paramref name="provider">provider</paramref>.</returns> // /// <returns>The string representation of the value of this instance as specified by <paramref name="format">format</paramref> and <paramref name="provider">provider</paramref>.</returns>
public string ToString(string format, IFormatProvider provider) => ((float)this).ToString(format, provider); // public string ToString(string format, IFormatProvider provider) => ((float)this).ToString(format, provider);
//
public object ToType(Type conversionType, IFormatProvider provider) => ((IConvertible)(float)this).ToType(conversionType, provider); // public object ToType(Type conversionType, IFormatProvider provider) => ((IConvertible)(float)this).ToType(conversionType, provider);
//
public ushort ToUInt16(IFormatProvider provider) => Convert.ToUInt16((float)this, provider); // public ushort ToUInt16(IFormatProvider provider) => Convert.ToUInt16((float)this, provider);
//
public uint ToUInt32(IFormatProvider provider) => Convert.ToUInt32((float)this, provider); // public uint ToUInt32(IFormatProvider provider) => Convert.ToUInt32((float)this, provider);
//
public ulong ToUInt64(IFormatProvider provider) => Convert.ToUInt64((float)this, provider); // public ulong ToUInt64(IFormatProvider provider) => Convert.ToUInt64((float)this, provider);
//
public bool Equals(Half other) // public bool Equals(Half other)
{ // {
return _data == other._data; // return _data == other._data;
} // }
//
public override bool Equals(object obj) // public override bool Equals(object obj)
{ // {
return obj is Half other && Equals(other); // return obj is Half other && Equals(other);
} // }
//
public override int GetHashCode() // public override int GetHashCode()
{ // {
return _data.GetHashCode(); // return _data.GetHashCode();
} // }
//
#region Operators // #region Operators
//
public static bool operator ==(Half left, Half right) => left._data == right._data; // public static bool operator ==(Half left, Half right) => left._data == right._data;
//
public static bool operator !=(Half left, Half right) => left._data != right._data; // public static bool operator !=(Half left, Half right) => left._data != right._data;
//
public static bool operator <(Half left, Half right) // public static bool operator <(Half left, Half right)
{ // {
LessThan_Impl(left, right, out bool result); // LessThan_Impl(left, right, out bool result);
return result; // return result;
} // }
//
public static bool operator <=(Half left, Half right) // public static bool operator <=(Half left, Half right)
{ // {
LessThanOrEqual_Impl(left, right, out bool result); // LessThanOrEqual_Impl(left, right, out bool result);
return result; // return result;
} // }
public static bool operator >(Half left, Half right) // public static bool operator >(Half left, Half right)
{ // {
GreaterThan_Impl(left, right, out bool result); // GreaterThan_Impl(left, right, out bool result);
return result; // return result;
} // }
//
public static bool operator >=(Half left, Half right) // public static bool operator >=(Half left, Half right)
{ // {
GreaterThanOrEqual_Impl(left, right, out bool result); // GreaterThanOrEqual_Impl(left, right, out bool result);
return result; // return result;
} // }
//
public static Half operator +(Half value) => value; // public static Half operator +(Half value) => value;
//
public static Half operator -(Half value) // public static Half operator -(Half value)
{ // {
Negate_Impl(value, out Half result); // Negate_Impl(value, out Half result);
return result; // return result;
} // }
//
public static Half operator +(Half left, Half right) // public static Half operator +(Half left, Half right)
{ // {
Add_Impl(left, right, out Half result); // Add_Impl(left, right, out Half result);
return result; // return result;
} // }
//
public static Half operator -(Half left, Half right) // public static Half operator -(Half left, Half right)
{ // {
Subtract_Impl(left, right, out Half result); // Subtract_Impl(left, right, out Half result);
return result; // return result;
} // }
//
public static Half operator *(Half left, Half right) // public static Half operator *(Half left, Half right)
{ // {
Multiply_Impl(left, right, out Half result); // Multiply_Impl(left, right, out Half result);
return result; // return result;
} // }
//
public static Half operator /(Half left, Half right) // public static Half operator /(Half left, Half right)
{ // {
Divide_Impl(left, right, out Half result); // Divide_Impl(left, right, out Half result);
return result; // return result;
} // }
//
public static Half operator %(Half left, Half right) // public static Half operator %(Half left, Half right)
{ // {
Modulo_Impl(left, right, out Half result); // Modulo_Impl(left, right, out Half result);
return result; // return result;
} // }
//
public static Half operator ++(Half value) // public static Half operator ++(Half value)
{ // {
Increment_Impl(value, out Half result); // Increment_Impl(value, out Half result);
return result; // return result;
} // }
//
public static Half operator --(Half value) // public static Half operator --(Half value)
{ // {
Decrement_Impl(value, out Half result); // Decrement_Impl(value, out Half result);
return result; // return result;
} // }
//
[MethodImpl(MethodImplOptions.InternalCall)] // [MethodImpl(MethodImplOptions.InternalCall)]
private static extern void LessThan_Impl(Half left, Half right, out bool result); // private static extern void LessThan_Impl(Half left, Half right, out bool result);
[MethodImpl(MethodImplOptions.InternalCall)] // [MethodImpl(MethodImplOptions.InternalCall)]
private static extern void LessThanOrEqual_Impl(Half left, Half right, out bool result); // private static extern void LessThanOrEqual_Impl(Half left, Half right, out bool result);
[MethodImpl(MethodImplOptions.InternalCall)] // [MethodImpl(MethodImplOptions.InternalCall)]
private static extern void GreaterThan_Impl(Half left, Half right, out bool result); // private static extern void GreaterThan_Impl(Half left, Half right, out bool result);
[MethodImpl(MethodImplOptions.InternalCall)] // [MethodImpl(MethodImplOptions.InternalCall)]
private static extern void GreaterThanOrEqual_Impl(Half left, Half right, out bool result); // private static extern void GreaterThanOrEqual_Impl(Half left, Half right, out bool result);
//
// Externe Methoden hier als Platzhalter // // Externe Methoden hier als Platzhalter
[MethodImpl(MethodImplOptions.InternalCall)] // [MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Add_Impl(Half left, Half right, out Half result); // private static extern void Add_Impl(Half left, Half right, out Half result);
//
[MethodImpl(MethodImplOptions.InternalCall)] // [MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Subtract_Impl(Half left, Half right, out Half result); // private static extern void Subtract_Impl(Half left, Half right, out Half result);
//
[MethodImpl(MethodImplOptions.InternalCall)] // [MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Multiply_Impl(Half left, Half right, out Half result); // private static extern void Multiply_Impl(Half left, Half right, out Half result);
//
[MethodImpl(MethodImplOptions.InternalCall)] // [MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Divide_Impl(Half left, Half right, out Half result); // private static extern void Divide_Impl(Half left, Half right, out Half result);
//
[MethodImpl(MethodImplOptions.InternalCall)] // [MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Modulo_Impl(Half left, Half right, out Half result); // private static extern void Modulo_Impl(Half left, Half right, out Half result);
//
[MethodImpl(MethodImplOptions.InternalCall)] // [MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Negate_Impl(Half value, out Half result); // private static extern void Negate_Impl(Half value, out Half result);
//
[MethodImpl(MethodImplOptions.InternalCall)] // [MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Increment_Impl(Half value, out Half result); // private static extern void Increment_Impl(Half value, out Half result);
//
[MethodImpl(MethodImplOptions.InternalCall)] // [MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Decrement_Impl(Half value, out Half result); // private static extern void Decrement_Impl(Half value, out Half result);
//
#endregion // #endregion
//
#region Bindings // #region Bindings
//
[MethodImpl(MethodImplOptions.InternalCall)] // [MethodImpl(MethodImplOptions.InternalCall)]
private static extern void FromFloat32(float value, out Half halfValue); // private static extern void FromFloat32(float value, out Half halfValue);
//
[MethodImpl(MethodImplOptions.InternalCall)] // [MethodImpl(MethodImplOptions.InternalCall)]
private static extern void ToFloat32(Half value, out float floatValue); // private static extern void ToFloat32(Half value, out float floatValue);
//
[MethodImpl(MethodImplOptions.InternalCall)] // [MethodImpl(MethodImplOptions.InternalCall)]
private static extern bool IsNegative_Impl(Half self); // private static extern bool IsNegative_Impl(Half self);
//
[MethodImpl(MethodImplOptions.InternalCall)] // [MethodImpl(MethodImplOptions.InternalCall)]
private static extern bool IsFinite_Impl(Half self); // private static extern bool IsFinite_Impl(Half self);
[MethodImpl(MethodImplOptions.InternalCall)] // [MethodImpl(MethodImplOptions.InternalCall)]
private static extern bool IsInfinity_Impl(Half self); // private static extern bool IsInfinity_Impl(Half self);
//
[MethodImpl(MethodImplOptions.InternalCall)] // [MethodImpl(MethodImplOptions.InternalCall)]
private static extern bool IsNan_Impl(Half self); // private static extern bool IsNan_Impl(Half self);
[MethodImpl(MethodImplOptions.InternalCall)] // [MethodImpl(MethodImplOptions.InternalCall)]
private static extern bool IsSubnormal_Impl(Half self); // private static extern bool IsSubnormal_Impl(Half self);
//
#endregion // #endregion
} // }
+2 -1
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@@ -1,4 +1,5 @@
using GlitchyEngine.Math.Attributes; using System;
using GlitchyEngine.Math.Attributes;
namespace GlitchyEngine.Math; namespace GlitchyEngine.Math;
+2 -1
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@@ -1,4 +1,5 @@
using GlitchyEngine.Math.Attributes; using System;
using GlitchyEngine.Math.Attributes;
namespace GlitchyEngine.Math; namespace GlitchyEngine.Math;
+18 -15
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@@ -1,27 +1,30 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework> <TargetFramework>net9.0</TargetFramework>
<LangVersion>latest</LangVersion> <LangVersion>latest</LangVersion>
<BaseOutputPath></BaseOutputPath> <BaseOutputPath>
<EmitCompilerGeneratedFiles>true</EmitCompilerGeneratedFiles> </BaseOutputPath>
<RootNamespace>GlitchyEngine</RootNamespace> <EmitCompilerGeneratedFiles>true</EmitCompilerGeneratedFiles>
<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies> <RootNamespace>GlitchyEngine</RootNamespace>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks> <CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
<Nullable>enable</Nullable> <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup> <Nullable>enable</Nullable>
<EmitCompilerGeneratedFiles>true</EmitCompilerGeneratedFiles>
<GenerateRuntimeConfigurationFiles>true</GenerateRuntimeConfigurationFiles>
<EnableDynamicLoading>true</EnableDynamicLoading>
<!--<DebugType>embedded</DebugType>-->
<!--<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>-->
</PropertyGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent"> <Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="PowerShell ./postbuild.ps1 -sourceDir $(OutDir) -destinationDir &quot;..\GlitchyEditor\resources\scripts&quot;" /> <Exec Command="PowerShell ./postbuild.ps1 -sourceDir $(OutDir) -destinationDir &quot;..\GlitchyEditor\resources\scripts&quot;" />
</Target> </Target>
<ItemGroup> <ItemGroup>
<PackageReference Include="System.Memory" Version="4.5.5" /> <PackageReference Include="System.Memory" Version="4.6.3" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\ScriptCoreGenerator\ScriptCoreGenerator.csproj" OutputItemType="Analyzer" ReferenceOutputAssembly="false" /> <ProjectReference Include="..\ScriptCoreGenerator\ScriptCoreGenerator.csproj" OutputItemType="Analyzer" ReferenceOutputAssembly="false" />
<ProjectReference Include="..\vendor\ImGui.NET\src\ImGui.NET\ImGui.NET.csproj" /> <ProjectReference Include="..\vendor\ImGui.NET\src\ImGui.NET\ImGui.NET.csproj" />
</ItemGroup> </ItemGroup>
</Project>
</Project>
+469 -4
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@@ -1,8 +1,19 @@
using System; using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Linq.Expressions;
using System.Numerics; using System.Numerics;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Loader;
using GlitchyEngine.Core; using GlitchyEngine.Core;
using GlitchyEngine.Editor; using GlitchyEngine.Editor;
using GlitchyEngine.Extensions;
using GlitchyEngine.Graphics; using GlitchyEngine.Graphics;
using GlitchyEngine.Graphics.Text; using GlitchyEngine.Graphics.Text;
using GlitchyEngine.Math; using GlitchyEngine.Math;
@@ -11,16 +22,470 @@ using GlitchyEngine.Serialization;
namespace GlitchyEngine; namespace GlitchyEngine;
[StructLayout(LayoutKind.Sequential)]
internal unsafe partial struct EngineFunctions
{
public delegate* unmanaged[Cdecl]<Log.LogLevel, char*, char*, int, void> Log_LogMessage;
}
/// <summary> /// <summary>
/// All methods in here are glued to the ScriptGlue.bf in the engine. /// All methods in here are glued to the ScriptGlue.bf in the engine.
/// TODO: This could be auto-generated fairly easily /// TODO: This could be auto-generated fairly easily
/// </summary> /// </summary>
internal static class ScriptGlue internal static partial class ScriptGlue
{ {
#region Script Glueing infrastructure
static ScriptGlue()
{
NativeLibrary.SetDllImportResolver(typeof(ScriptGlue).Assembly, ImportResolver);
}
private static IntPtr ImportResolver(string libraryName, Assembly assembly, DllImportSearchPath? searchPath)
{
if (libraryName == "__Internal")
{
// Lade die aktuelle exe selbst
return NativeLibrary.Load(Process.GetCurrentProcess().MainModule.FileName);
}
return IntPtr.Zero;
}
private static EngineFunctions _engineFunctions;
[UnmanagedCallersOnly]
public static unsafe void SetEngineFunctions(EngineFunctions* engineFunctions)
{
_engineFunctions = *engineFunctions;
Log.Info("Yeah");
}
private static AssemblyLoadContext? _scriptAssemblyContext;
private static Assembly? _appAssembly;
[UnmanagedCallersOnly]
public static unsafe void LoadScriptAssembly(byte* assemblyData, long assemblyLength, byte* pdbData, long pdbLength)
{
using UnmanagedMemoryStream assemblyStream = new(assemblyData, assemblyLength);
using UnmanagedMemoryStream? pdbStream = (pdbData != null) ? new UnmanagedMemoryStream(pdbData, pdbLength) : null;
LoadAssembly(assemblyStream, pdbStream);
}
private static void LoadAssembly(Stream assemblyStream, Stream? pdbStream)
{
try
{
_scriptAssemblyContext ??= new AssemblyLoadContext("ScriptContext", true);
_appAssembly = _scriptAssemblyContext.LoadFromStream(assemblyStream, pdbStream);
Debug.Assert(_appAssembly != null);
}
catch (Exception e)
{
Console.WriteLine($"Fehler: {e}");
}
}
[UnmanagedCallersOnly]
public static void UnloadAssemblies()
{
_scriptAssemblyContext?.Unload();
_scriptAssemblyContext = null;
}
struct ScriptClassInfo
{
public byte[] Name;
public Guid Guid;
}
private static NativeScriptClassInfo[]? _unsafeClasses;
struct NativeScriptClassInfo
{
public IntPtr Name;
public Guid Guid;
public ScriptMethods Methods;
public bool RunInEditMode;
}
[Flags]
public enum ScriptMethods
{
None = 0,
OnCreate = 0x1,
OnUpdate = 0x2,
OnDestroy = 0x4
}
[UnmanagedCallersOnly]
public static unsafe void GetScriptClasses(void** outBuffer, long* length)
{
using var contextualReflection = AssemblyLoadContext.EnterContextualReflection(_appAssembly);
Debug.Assert(_appAssembly != null);
Internal_FreeScriptClassNames();
var types = _appAssembly.GetTypes();
List<(string Name, Guid Guid, ScriptMethods AvailableMethods, bool runInEditMode)> scriptClasses = new();
foreach (var type in types)
{
if (type.IsSubclassOf(typeof(Entity)))
{
string? name = type.FullName;
if (name == null)
continue;
Guid guid = type.GUID;
ScriptMethods methods = ScriptMethods.None;
static ScriptMethods HasMethod(Type type, string methodName, ScriptMethods methodFlag)
{
MethodInfo? methodInfo = type.GetMethod(methodName, BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.DeclaredOnly);
return methodInfo != null ? methodFlag : ScriptMethods.None;
}
methods |= HasMethod(type, nameof(Entity.OnCreate), ScriptMethods.OnCreate);
methods |= HasMethod(type, nameof(Entity.OnUpdate), ScriptMethods.OnUpdate);
methods |= HasMethod(type, nameof(Entity.OnDestroy), ScriptMethods.OnDestroy);
bool runInEditMode = type.HasCustomAttribute<RunInEditModeAttribute>();
scriptClasses.Add((name, guid, methods, runInEditMode));
}
}
_unsafeClasses = new NativeScriptClassInfo[scriptClasses.Count];
for (int i = 0; i < _unsafeClasses.Length; i++)
{
_unsafeClasses[i] = new NativeScriptClassInfo()
{
Guid = scriptClasses[i].Guid,
Name = Marshal.StringToCoTaskMemUTF8(scriptClasses[i].Name),
Methods = scriptClasses[i].AvailableMethods,
RunInEditMode = scriptClasses[i].runInEditMode
};
}
*outBuffer = (void*)Marshal.UnsafeAddrOfPinnedArrayElement(_unsafeClasses, 0);
*length = _unsafeClasses.Length;
}
[UnmanagedCallersOnly]
public static void FreeScriptClassNames()
{
Internal_FreeScriptClassNames();
}
internal static void Internal_FreeScriptClassNames()
{
if (_unsafeClasses == null)
return;
foreach (NativeScriptClassInfo info in _unsafeClasses)
{
Marshal.FreeCoTaskMem(info.Name);
}
_unsafeClasses = null;
}
private static Dictionary<UUID, (Entity Entity, Type Type)> _entityScripts = new();
[UnmanagedCallersOnly]
public static void ShowEntityEditor(UUID entityId)
{
(Entity entity, Type type) = _entityScripts[entityId];
EntityEditor.ShowEntityEditor(entity);
}
[UnmanagedCallersOnly]
public static void InvokeEntityOnCreate(UUID entityId)
{
try
{
(Entity entity, Type type) = _entityScripts[entityId];
entity.OnCreate();
}
catch (Exception e)
{
Console.WriteLine(e);
// TODO: Log exceptions to console
}
}
[UnmanagedCallersOnly]
public static void InvokeEntityOnUpdate(UUID entityId, float deltaTime)
{
// using var _ = AssemblyLoadContext.EnterContextualReflection(_appAssembly); // TODO: Check if reflection works correctly in entities
(Entity entity, Type type) = _entityScripts[entityId];
entity.OnUpdate(deltaTime);
}
[UnmanagedCallersOnly]
public static void InvokeEntityOnDestroy(UUID entityId, float deltaTime)
{
(Entity entity, Type type) = _entityScripts[entityId];
entity.OnDestroy();
}
[UnmanagedCallersOnly]
public static unsafe void CreateScriptInstance(UUID entityId, byte* scriptClassName)
{
using var _ = AssemblyLoadContext.EnterContextualReflection(_appAssembly);
Debug.Assert(_appAssembly != null);
string? typeName = Marshal.PtrToStringUTF8((IntPtr)scriptClassName);
Debug.Assert(typeName != null);
Type? scriptType = _appAssembly.GetType(typeName);
Debug.Assert(scriptType != null, "Script class Type not found.");
Entity? scriptInstance = ActivatorExtension.CreateEngineObject(scriptType, entityId) as Entity;
//
// // Get the constructor
// ConstructorInfo? constructor = scriptType.GetConstructor(
// BindingFlags.Instance | BindingFlags.Public,
// null,
// [],
// null);
//
// Debug.Assert(constructor != null, "Script class constructor not found.");
//
// // Call the constructor to create an instance
// Entity? scriptInstance = constructor?.Invoke(null) as Entity;
Debug.Assert(scriptInstance != null, "Failed to create script instance.");
//
// if (scriptInstance != null)
// scriptInstance._uuid = entityId;
//ScriptFunctions functions = new();
_entityScripts.Add(entityId, (scriptInstance!, scriptType));
//MethodInfo? onCreateMethod = scriptType.GetMethod("OnCreate", BindingFlags.Instance | BindingFlags.NonPublic);
//if (onCreateMethod != null)
//{
// var v = MethodHelpers.GetFunctionPointerForNativeCode(onCreateMethod, null);
//}
//if (onCreateMethod != null)
//{
// //Delegate del = CreateDelegateWithTarget(onCreateMethod, scriptInstance);
// //var createDelegate = onCreateMethod.CreateDelegate<Action>(scriptInstance);
// //var createDelegate = onCreateMethod.CreateDelegate(typeof(OnCreateMethodDelegate), scriptInstance);
// //onCreateMethod.CreateDelegate(scriptInstance);
// //functions.OnCreateMethod = Marshal.GetFunctionPointerForDelegate(createDelegate);
//}
//
// MethodInfo? onUpdateMethod = scriptType.GetMethod("OnUpdate", BindingFlags.Instance | BindingFlags.NonPublic);
// if (onUpdateMethod != null)
// {
// // Create the delegate from your method and instance
// OnUpdateMethodDelegate onUpdateDelegate = (OnUpdateMethodDelegate)Delegate.CreateDelegate(typeof(OnUpdateMethodDelegate), scriptInstance, onUpdateMethod);
//
// // Get the function pointer from your delegate
// functions.OnUpdateMethod = Marshal.GetFunctionPointerForDelegate(onUpdateDelegate);
// }
//functions.OnUpdateMethod = Marshal.GetFunctionPointerForDelegate((float deltaTime) => onUpdateMethod.Invoke(scriptInstance, new object?[]{ deltaTime }));
//MethodInfo? onDestroyMethod = scriptType.GetMethod("OnUpdate", BindingFlags.Instance | BindingFlags.NonPublic);
//if (onDestroyMethod != null)
// functions.OnDestroyMethod = Marshal.GetFunctionPointerForDelegate(() => onDestroyMethod.Invoke(scriptInstance, null));
//return functions;
}
static Delegate CreateDelegate(MethodInfo method)
{
if (method == null)
{
throw new ArgumentNullException(nameof(method));
}
if (!method.IsStatic)
{
throw new ArgumentException("The provided method must be static.", nameof(method));
}
if (method.IsGenericMethod)
{
throw new ArgumentException("The provided method must not be generic.", nameof(method));
}
return method.CreateDelegate(Expression.GetDelegateType(
(from parameter in method.GetParameters() select parameter.ParameterType)
.Concat(new[] { method.ReturnType })
.ToArray()));
}
/// <summary>
/// Create delegate by methodinfo in target
/// </summary>
/// <param name="method">method info</param>
/// <param name="target">A instance of the object which contains the method where will be execute</param>
/// <returns>delegate or null</returns>
public static Delegate? CreateDelegateWithTarget(MethodInfo? method, object? target)
{
if (method is null ||
target is null)
return null;
//if (method.IsStatic)
// return null;
if (method.IsGenericMethod)
return null;
return method.CreateDelegate(Expression.GetDelegateType(
(from parameter in method.GetParameters() select parameter.ParameterType)
.Concat(new[] { method.ReturnType })
.ToArray()), target);
}
internal static class MethodHelpers
{
private const string DelegateTypesAssemblyName = "JitDelegateTypes";
private static ModuleBuilder _modBuilder;
private static ConcurrentDictionary<(string, object), Delegate> _delegatesCache;
private static ConcurrentDictionary<string, Type> _delegateTypesCache;
static MethodHelpers()
{
AssemblyBuilder asmBuilder = AssemblyBuilder.DefineDynamicAssembly(new AssemblyName(DelegateTypesAssemblyName), AssemblyBuilderAccess.Run);
_modBuilder = asmBuilder.DefineDynamicModule(DelegateTypesAssemblyName);
_delegatesCache = new ConcurrentDictionary<(string, object), Delegate>();
_delegateTypesCache = new ConcurrentDictionary<string, Type>();
}
public static IntPtr GetFunctionPointerForNativeCode(MethodInfo meth, object instance = null)
{
string funcName = GetFullName(meth);
Delegate dlg = _delegatesCache.GetOrAdd((funcName, instance), (_) =>
{
Type[] parameters = meth.GetParameters().Select(x => x.ParameterType).ToArray();
Type delegateType = GetDelegateType(parameters, meth.ReturnType);
return Delegate.CreateDelegate(delegateType, instance, meth);
});
return Marshal.GetFunctionPointerForDelegate<Delegate>(dlg);
}
private static string GetFullName(MethodInfo meth)
{
return $"{meth.DeclaringType.FullName}.{meth.Name}";
}
private static Type GetDelegateType(Type[] parameters, Type returnType)
{
string key = GetFunctionSignatureKey(parameters, returnType);
return _delegateTypesCache.GetOrAdd(key, (_) => MakeDelegateType(parameters, returnType, key));
}
private const MethodAttributes CtorAttributes =
MethodAttributes.RTSpecialName |
MethodAttributes.HideBySig |
MethodAttributes.Public;
private const MethodImplAttributes ImplAttributes =
MethodImplAttributes.Runtime |
MethodImplAttributes.Managed;
private const MethodAttributes InvokeAttributes =
MethodAttributes.Public |
MethodAttributes.HideBySig |
MethodAttributes.NewSlot |
MethodAttributes.Virtual;
private const TypeAttributes DelegateTypeAttributes =
TypeAttributes.Class |
TypeAttributes.Public |
TypeAttributes.Sealed |
TypeAttributes.AnsiClass |
TypeAttributes.AutoClass;
private static readonly Type[] _delegateCtorSignature = { typeof(object), typeof(IntPtr) };
private static Type MakeDelegateType(Type[] parameters, Type returnType, string name)
{
TypeBuilder builder = _modBuilder.DefineType(name, DelegateTypeAttributes, typeof(MulticastDelegate));
builder.DefineConstructor(CtorAttributes, CallingConventions.Standard, _delegateCtorSignature).SetImplementationFlags(ImplAttributes);
builder.DefineMethod("Invoke", InvokeAttributes, returnType, parameters).SetImplementationFlags(ImplAttributes);
return builder.CreateTypeInfo();
}
private static string GetFunctionSignatureKey(Type[] parameters, Type returnType)
{
string sig = GetTypeName(returnType);
foreach (Type type in parameters)
{
sig += '_' + GetTypeName(type);
}
return sig;
}
private static string GetTypeName(Type type)
{
return type.FullName.Replace(".", string.Empty);
}
}
#endregion
#region Log #region Log
[MethodImpl(MethodImplOptions.InternalCall)] internal static unsafe void Log_LogMessage(Log.LogLevel logLevel, string message, string filePath, int line)
internal static extern void Log_LogMessage(Log.LogLevel logLevel, string message, string filePath, int line); {
// unsafe
// {
// byte* mess = (byte*)Marshal.StringToCoTaskMemUTF8(message);
//
// fixed (char* messagePtr = message)
// fixed (char* filePathPtr = filePath)
// {
// _engineFunctions.Log_LogMessage(logLevel, messagePtr, filePathPtr, line);
// }
//
// Marshal.FreeCoTaskMem((IntPtr)mess);
// }
}
[MethodImpl(MethodImplOptions.InternalCall)] [MethodImpl(MethodImplOptions.InternalCall)]
@@ -148,7 +148,7 @@ public class DeserializationObject
} }
[StructLayout(LayoutKind.Explicit)] [StructLayout(LayoutKind.Explicit)]
private struct DataHelper public struct DataHelper
{ {
[StructLayout(LayoutKind.Sequential)] [StructLayout(LayoutKind.Sequential)]
public unsafe struct StringView public unsafe struct StringView
Vendored Submodule
+1
Submodule vendor/NetHostBeef added at aeb099576d