Almost done refactoring ScriptEngine

This commit is contained in:
Simon Lübeß
2024-04-10 13:50:12 +02:00
parent 777f52ab49
commit f05cf721e8
4 changed files with 74 additions and 59 deletions
+13 -25
View File
@@ -20,7 +20,7 @@ class EngineClasses
private ScriptClass s_EntityRoot ~ _?.ReleaseRef();
private ScriptClass s_EngineObject ~ _?.ReleaseRef();
private ScriptClass s_EntityEditor ~ _?.ReleaseRef();
private EntityEditorWrapper s_EntityEditor ~ _?.ReleaseRef();
private ScriptClass s_EntitySerializer ~ _?.ReleaseRef();
private ScriptClass s_SerializationContext ~ _?.ReleaseRef();
@@ -33,7 +33,7 @@ class EngineClasses
public ScriptClass EntityRoot => s_EntityRoot;
public ScriptClass EngineObject => s_EngineObject;
public ScriptClass EntityEditor => s_EntityEditor;
public EntityEditorWrapper EntityEditor => s_EntityEditor;
public ScriptClass EntitySerializer => s_EntitySerializer;
@@ -61,19 +61,19 @@ class EngineClasses
{
ReleaseAndNullify();
s_EngineObject = new ScriptClass("GlitchyEngine.Core", "EngineObject", image, .Class);
s_EntityRoot = new ScriptClass("GlitchyEngine", "Entity", image, .Entity);
s_ComponentRoot = new ScriptClass("GlitchyEngine.Core", "Component", image, .Component);
s_EngineObject = new ScriptClass("GlitchyEngine.Core", "EngineObject", image);
s_EntityRoot = new ScriptClass("GlitchyEngine", "Entity", image);
s_ComponentRoot = new ScriptClass("GlitchyEngine.Core", "Component", image);
// Editor classes
s_EntityEditor = new ScriptClass("GlitchyEngine.Editor", "EntityEditor", image, .Class);
s_EntityEditor = new EntityEditorWrapper("GlitchyEngine.Editor", "EntityEditor", image);
s_EntitySerializer = new ScriptClass("GlitchyEngine.Serialization", "EntitySerializer", image, .Class);
s_EntitySerializer = new ScriptClass("GlitchyEngine.Serialization", "EntitySerializer", image);
s_Collision2D = new ScriptClass("GlitchyEngine.Physics", "Collision2D", image, .Struct);
s_Collision2D = new ScriptClass("GlitchyEngine.Physics", "Collision2D", image);
// Attributes
s_RunInEditModeAttribute = new ScriptClass("GlitchyEngine.Editor", "RunInEditModeAttribute", image, .Struct);
s_RunInEditModeAttribute = new ScriptClass("GlitchyEngine.Editor", "RunInEditModeAttribute", image);
}
}
@@ -116,7 +116,7 @@ static class ScriptEngine
private static FileSystemWatcher _userAssemblyWatcher ~ delete _;
// TODO: This should be a global setting somewhere
private static bool _debuggingEnabled = true;
private static bool _debuggingEnabled = false;
private static String _appAssemblyPath = new .() ~ delete _;
@@ -471,7 +471,7 @@ static class ScriptEngine
// Check if it is an entity
if (monoClass != null && Mono.mono_class_is_subclass_of(monoClass, Classes.EntityRoot.[Friend]_monoClass, false))
{
ScriptClass entityScript = new ScriptClass(StringView(nameSpace), StringView(name), s_AppAssemblyImage, .Entity);
ScriptClass entityScript = new ScriptClass(StringView(nameSpace), StringView(name), s_AppAssemblyImage);
_entityScripts.Add(entityScript.FullName, entityScript);
Log.EngineLogger.Info($"Added entity \"{entityScript.FullName}\"");
@@ -579,20 +579,8 @@ static class ScriptEngine
{
if (scriptComponent.Instance == null)
return;
ScriptClass scriptClass = ScriptEngine.GetScriptClass(scriptComponent.ScriptClassName);
if (scriptClass == null)
return;
let entityId = entity.UUID;
#unwarn
void*[1] args = .(&entityId);
let method = Classes.EntityEditor.GetMethod("ShowDefaultEntityEditor", 1);
Classes.EntityEditor.Invoke(method, null, &args);
Classes.EntityEditor.ShowEntityEditor(scriptComponent.Instance, entity.UUID);
}
/// Serializes all script instances