mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 13:01:52 +00:00
Almost done refactoring ScriptEngine
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@@ -0,0 +1,37 @@
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using System;
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using Mono;
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using GlitchyEngine.Core;
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namespace GlitchyEngine.Scripting;
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using internal GlitchyEngine.Scripting;
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class EntityEditorWrapper : ScriptClass
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{
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function void ShowEntityEditorFunc(MonoObject* scriptInstance, MonoException** exception);
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private ShowEntityEditorFunc _showEntityEditorFunc;
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[AllowAppend]
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public this(StringView classNamespace, StringView className, MonoImage* image) : base(classNamespace, className, image)
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{
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_showEntityEditorFunc = (ShowEntityEditorFunc)GetMethodThunk("ShowEntityEditor", 1);
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if (_showEntityEditorFunc == null)
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{
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Log.EngineLogger.Error("Entity editor has no show entity editor func.");
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}
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}
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public void ShowEntityEditor(ScriptInstance instance, UUID entityId)
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{
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MonoException* exception = null;
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_showEntityEditorFunc(instance.MonoInstance, &exception);
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if (exception != null)
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{
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ScriptEngine.HandleMonoException(exception, entityId);
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}
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}
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}
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@@ -8,40 +8,29 @@ namespace GlitchyEngine.Scripting;
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using internal GlitchyEngine.Scripting;
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abstract class SharpType : RefCounter
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class SharpClass : RefCounter
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{
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protected String _namespace ~ delete _;
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protected String _className ~ delete _;
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protected String _fullName ~ delete _;
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protected String _fullName ~ delete:append _;
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protected StringView _namespace;
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protected StringView _className;
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protected internal MonoClass* _monoClass;
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public StringView Namespace => _namespace;
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public StringView ClassName => _className;
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public StringView FullName => _fullName;
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public this(StringView classNamespace, StringView className)
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[AllowAppend]
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public this(StringView classNamespace, StringView className, MonoImage* image)
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{
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_namespace = new String(classNamespace);
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_className = new String(className);
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_fullName = new $"{_namespace}.{_className}";
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}
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}
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String fullName = append $"{classNamespace}.{className}";
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class SharpClass : SharpType
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{
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protected internal MonoClass* _monoClass;
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_fullName = fullName;
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_namespace = _fullName.Substring(0, classNamespace.Length);
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_className = _fullName.Substring(classNamespace.Length + 1);
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public this(StringView classNamespace, StringView className, MonoImage* image) :
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base(classNamespace, className)
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{
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_monoClass = Mono.mono_class_from_name(image, _namespace, _className);
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Log.EngineLogger.AssertDebug(_monoClass != null);
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}
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internal this(MonoClass* monoClass) :
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base(StringView(Mono.mono_class_get_namespace(monoClass)), StringView(Mono.mono_class_get_name(monoClass)))
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{
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_monoClass = monoClass;
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_monoClass = Mono.mono_class_from_name(image, _namespace.ToScopeCStr!(), _className.ToScopeCStr!());
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Log.EngineLogger.AssertDebug(_monoClass != null);
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}
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@@ -20,7 +20,7 @@ class EngineClasses
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private ScriptClass s_EntityRoot ~ _?.ReleaseRef();
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private ScriptClass s_EngineObject ~ _?.ReleaseRef();
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private ScriptClass s_EntityEditor ~ _?.ReleaseRef();
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private EntityEditorWrapper s_EntityEditor ~ _?.ReleaseRef();
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private ScriptClass s_EntitySerializer ~ _?.ReleaseRef();
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private ScriptClass s_SerializationContext ~ _?.ReleaseRef();
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@@ -33,7 +33,7 @@ class EngineClasses
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public ScriptClass EntityRoot => s_EntityRoot;
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public ScriptClass EngineObject => s_EngineObject;
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public ScriptClass EntityEditor => s_EntityEditor;
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public EntityEditorWrapper EntityEditor => s_EntityEditor;
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public ScriptClass EntitySerializer => s_EntitySerializer;
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@@ -61,19 +61,19 @@ class EngineClasses
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{
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ReleaseAndNullify();
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s_EngineObject = new ScriptClass("GlitchyEngine.Core", "EngineObject", image, .Class);
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s_EntityRoot = new ScriptClass("GlitchyEngine", "Entity", image, .Entity);
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s_ComponentRoot = new ScriptClass("GlitchyEngine.Core", "Component", image, .Component);
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s_EngineObject = new ScriptClass("GlitchyEngine.Core", "EngineObject", image);
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s_EntityRoot = new ScriptClass("GlitchyEngine", "Entity", image);
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s_ComponentRoot = new ScriptClass("GlitchyEngine.Core", "Component", image);
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// Editor classes
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s_EntityEditor = new ScriptClass("GlitchyEngine.Editor", "EntityEditor", image, .Class);
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s_EntityEditor = new EntityEditorWrapper("GlitchyEngine.Editor", "EntityEditor", image);
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s_EntitySerializer = new ScriptClass("GlitchyEngine.Serialization", "EntitySerializer", image, .Class);
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s_EntitySerializer = new ScriptClass("GlitchyEngine.Serialization", "EntitySerializer", image);
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s_Collision2D = new ScriptClass("GlitchyEngine.Physics", "Collision2D", image, .Struct);
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s_Collision2D = new ScriptClass("GlitchyEngine.Physics", "Collision2D", image);
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// Attributes
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s_RunInEditModeAttribute = new ScriptClass("GlitchyEngine.Editor", "RunInEditModeAttribute", image, .Struct);
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s_RunInEditModeAttribute = new ScriptClass("GlitchyEngine.Editor", "RunInEditModeAttribute", image);
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}
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}
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@@ -116,7 +116,7 @@ static class ScriptEngine
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private static FileSystemWatcher _userAssemblyWatcher ~ delete _;
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// TODO: This should be a global setting somewhere
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private static bool _debuggingEnabled = true;
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private static bool _debuggingEnabled = false;
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private static String _appAssemblyPath = new .() ~ delete _;
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@@ -471,7 +471,7 @@ static class ScriptEngine
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// Check if it is an entity
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if (monoClass != null && Mono.mono_class_is_subclass_of(monoClass, Classes.EntityRoot.[Friend]_monoClass, false))
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{
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ScriptClass entityScript = new ScriptClass(StringView(nameSpace), StringView(name), s_AppAssemblyImage, .Entity);
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ScriptClass entityScript = new ScriptClass(StringView(nameSpace), StringView(name), s_AppAssemblyImage);
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_entityScripts.Add(entityScript.FullName, entityScript);
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Log.EngineLogger.Info($"Added entity \"{entityScript.FullName}\"");
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@@ -580,19 +580,7 @@ static class ScriptEngine
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if (scriptComponent.Instance == null)
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return;
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ScriptClass scriptClass = ScriptEngine.GetScriptClass(scriptComponent.ScriptClassName);
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if (scriptClass == null)
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return;
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let entityId = entity.UUID;
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#unwarn
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void*[1] args = .(&entityId);
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let method = Classes.EntityEditor.GetMethod("ShowDefaultEntityEditor", 1);
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Classes.EntityEditor.Invoke(method, null, &args);
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Classes.EntityEditor.ShowEntityEditor(scriptComponent.Instance, entity.UUID);
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}
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/// Serializes all script instances
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@@ -146,16 +146,17 @@ internal class EntityEditor
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return false;
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}
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public static void ShowDefaultEntityEditor(UUID entityId)
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/// <summary>
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/// Entry point for the engine to show the editor for the given script instance.
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/// </summary>
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/// <param name="scriptInstance">The script instance to show the editor for.</param>
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internal static void ShowEntityEditor(Entity? scriptInstance)
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{
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if (scriptInstance == null)
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return;
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// TODO: Call custom editors here!
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ScriptGlue.Entity_GetScriptInstance(entityId, out object? instance);
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if (instance != null)
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{
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ShowEditor(instance.GetType(), instance);
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}
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ShowEditor(scriptInstance.GetType(), scriptInstance);
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}
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private static T? GetAttribute<T>(IEnumerable<Attribute>? attributes) where T : Attribute
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