diff --git a/GlitchyEngine/src/Math/Vector2.bf b/GlitchyEngine/src/Math/Vector2.bf index c3d9517..a74b57a 100644 --- a/GlitchyEngine/src/Math/Vector2.bf +++ b/GlitchyEngine/src/Math/Vector2.bf @@ -2,7 +2,7 @@ using System; namespace GlitchyEngine.Math { - //[SwizzleVector(2, "Vector")] + [SwizzleVector(2, "Vector")] public struct Vector2 { public const Vector2 Zero = .(0f, 0f); @@ -10,7 +10,7 @@ namespace GlitchyEngine.Math public const Vector2 UnitY = .(0f, 1f); public const Vector2 One = .(1f, 1f); - public const int Length = 2; + public const int ComponentCount = 2; public float X, Y; @@ -33,7 +33,7 @@ namespace GlitchyEngine.Math [Checked] get mut { - if(index < 0 || index >= Length) + if(index < 0 || index >= ComponentCount) Internal.ThrowIndexOutOfRange(1); return ref (&X)[index]; @@ -48,7 +48,7 @@ namespace GlitchyEngine.Math [Checked] get { - if(index < 0 || index >= Length) + if(index < 0 || index >= ComponentCount) Internal.ThrowIndexOutOfRange(1); if(index == 0) @@ -69,7 +69,7 @@ namespace GlitchyEngine.Math [Checked] set mut { - if(index < 0 || index >= Length) + if(index < 0 || index >= ComponentCount) Internal.ThrowIndexOutOfRange(1); if(index == 0) diff --git a/GlitchyEngine/src/Math/Vector3.bf b/GlitchyEngine/src/Math/Vector3.bf index 3b67c59..013d1ac 100644 --- a/GlitchyEngine/src/Math/Vector3.bf +++ b/GlitchyEngine/src/Math/Vector3.bf @@ -2,7 +2,7 @@ using System; namespace GlitchyEngine.Math { - //[SwizzleVector(3, "Vector")] + [SwizzleVector(3, "Vector")] public struct Vector3 { public const Vector3 Zero = .(0f, 0f, 0f); @@ -18,7 +18,7 @@ namespace GlitchyEngine.Math public const Vector3 Up = .(0f, 1f, 0f); public const Vector3 Down = .(0f, -1f, 0f); - public const int Length = 3; + public const int ComponentCount = 3; public float X, Y, Z; @@ -50,7 +50,7 @@ namespace GlitchyEngine.Math [Checked] get mut { - if(index < 0 || index >= Length) + if(index < 0 || index >= ComponentCount) Internal.ThrowIndexOutOfRange(1); return ref (&X)[index]; @@ -69,7 +69,7 @@ namespace GlitchyEngine.Math case 0: return X; case 1: return Y; case 2: return Z; - default: Internal.ThrowIndexOutOfRange(); + default: Internal.ThrowIndexOutOfRange(1); } } @@ -80,7 +80,7 @@ namespace GlitchyEngine.Math case 0: X = value; case 1: Y = value; case 2: Z = value; - default: Internal.ThrowIndexOutOfRange(); + default: Internal.ThrowIndexOutOfRange(1); } } } diff --git a/GlitchyEngine/src/Math/Vector4.bf b/GlitchyEngine/src/Math/Vector4.bf index 1578a41..0774578 100644 --- a/GlitchyEngine/src/Math/Vector4.bf +++ b/GlitchyEngine/src/Math/Vector4.bf @@ -2,7 +2,7 @@ using System; namespace GlitchyEngine.Math { - //[SwizzleVector(4, "Vector")] + [SwizzleVector(4, "Vector")] public struct Vector4 { public const Vector4 Zero = .(0f, 0f, 0f, 0f); @@ -12,7 +12,7 @@ namespace GlitchyEngine.Math public const Vector4 UnitW = .(0f, 0f, 0f, 1f); public const Vector4 One = .(1f, 1f, 1f, 1f); - public const int Length = 4; + public const int ComponentCount = 4; public float X, Y, Z, W; @@ -63,7 +63,7 @@ namespace GlitchyEngine.Math [Checked] get mut { - if(index < 0 || index >= Length) + if(index < 0 || index >= ComponentCount) Internal.ThrowIndexOutOfRange(1); return ref (&X)[index]; @@ -83,7 +83,7 @@ namespace GlitchyEngine.Math case 1: return Y; case 2: return Z; case 3: return W; - default: Internal.ThrowIndexOutOfRange(); + default: Internal.ThrowIndexOutOfRange(1); } } @@ -95,7 +95,7 @@ namespace GlitchyEngine.Math case 1: Y = value; case 2: Z = value; case 3: W = value; - default: Internal.ThrowIndexOutOfRange(); + default: Internal.ThrowIndexOutOfRange(1); } } }