Slightly improved text renderer

This commit is contained in:
Simon Lübeß
2024-04-14 23:56:09 +02:00
parent 4d0617aff7
commit f30bcb2f89
10 changed files with 217 additions and 297 deletions
+2 -2
View File
@@ -139,7 +139,7 @@ class SceneRenderer
if (editorFlags.Flags.HasFlag(.HideInScene) || text.PreparedText == null)
continue;
FontRenderer.DrawText(text.PreparedText, transform.WorldTransform * Matrix.Scaling(1.0f / 24.0f));
FontRenderer.DrawText(text.PreparedText, transform.WorldTransform, text.Color);
}
Renderer2D.EndScene();
@@ -225,7 +225,7 @@ class SceneRenderer
if (editorFlags.Flags.HasFlag(.HideInScene) || text.PreparedText == null)
continue;
FontRenderer.DrawText(text.PreparedText, transform.WorldTransform * Matrix.Scaling(1.0f / 24.0f));
FontRenderer.DrawText(text.PreparedText, transform.WorldTransform, text.Color);
}
//FontRenderer.DrawText(_smallLinesInfo, 0, 0);