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Script default values after init, Fix memory leak, Copy Script values on Play
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@@ -457,7 +457,9 @@ namespace GlitchyEngine.World
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set mut => SetReference!(_instance, value);
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}
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public bool InInstantiated => _instance?.IsInstatiated ?? false;
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public bool IsInitialized => _instance?.IsInitialized ?? false;
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public bool IsCreated => _instance?.IsCreated ?? false;
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public void Dispose() mut
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{
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