Script default values after init, Fix memory leak, Copy Script values on Play

This commit is contained in:
Simon Lübeß
2023-05-31 14:38:07 +02:00
parent 6a59deb9e2
commit f4607a6210
8 changed files with 130 additions and 30 deletions
@@ -457,7 +457,9 @@ namespace GlitchyEngine.World
set mut => SetReference!(_instance, value);
}
public bool InInstantiated => _instance?.IsInstatiated ?? false;
public bool IsInitialized => _instance?.IsInitialized ?? false;
public bool IsCreated => _instance?.IsCreated ?? false;
public void Dispose() mut
{