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https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 13:01:52 +00:00
Added particle system
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@@ -172,7 +172,7 @@ namespace Sandbox
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{
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float f = (float)Math.Cos(gameTime.TotalTime.TotalSeconds) * 0.5f + 0.55f;
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FontRenderer.DrawText(pressSpaceToRestart, -pressSpaceToStart.AdvanceX / 2f, 0, .(1, 0, 0, f));
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FontRenderer.DrawText(pressSpaceToRestart, -pressSpaceToRestart.AdvanceX / 2f, 0, .(1, 0, 0, f));
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}
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Renderer2D.EndScene();
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@@ -0,0 +1,133 @@
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using GlitchyEngine.Math;
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using GlitchyEngine;
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using System;
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using GlitchyEngine.Renderer;
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namespace Sandbox
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{
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class ParticleSystem
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{
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struct Particle
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{
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public bool IsAlive;
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public Vector2 Position;
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public float Rotation;
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public float Scale;
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public Vector2 Velocity;
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public float AngularVelocity;
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public float LiveTime;
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public Color Color;
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}
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private Random _random = new .() ~ delete _;
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private Particle[] _particles ~ delete _;
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private int _freeParticles;
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public float EmissionRate;
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public float EmissionAngle;
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public Vector2 EmissionDirection;
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public float EmissionVelocity;
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public float EmissionSize;
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public float EmissionSizeVariance;
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public float LiveTime;
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public float LiveTimeVariance;
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public Vector2 Position;
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public bool Emit;
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public Color EmmisionColor = .White;
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public this(int maxParticles)
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{
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_particles = new Particle[maxParticles];
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_freeParticles = maxParticles;
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}
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private float _emission = 0.0f;
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public void Update(GameTime gameTime)
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{
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for (var particle in ref _particles)
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{
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if (!particle.IsAlive)
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continue;
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particle.LiveTime -= gameTime.DeltaTime;
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if (particle.LiveTime < 0.0f)
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{
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particle.IsAlive = false;
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_freeParticles++;
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}
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particle.Position += particle.Velocity * gameTime.DeltaTime;
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particle.Rotation += particle.AngularVelocity * gameTime.DeltaTime;
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}
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if (Emit)
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{
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_emission += gameTime.DeltaTime * EmissionRate;
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while (_emission >= 1.0f)
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{
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Emit();
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_emission--;
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}
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}
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}
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public void Draw()
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{
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for (let particle in _particles)
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{
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if(particle.IsAlive)
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Renderer2D.DrawQuad(particle.Position, .(particle.Scale), particle.Rotation, particle.Color);
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}
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}
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private Particle* GetFreeParticle()
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{
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for (ref Particle particle in ref _particles)
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{
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if (!particle.IsAlive)
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return &particle;
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}
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return null;
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}
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private void Emit()
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{
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if (_freeParticles == 0)
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return;
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Particle* particle = GetFreeParticle();
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if (particle == null)
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return;
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particle.IsAlive = true;
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particle.Position = Position;
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particle.Rotation = 0;
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particle.Scale = EmissionSize + (float)_random.NextDoubleSigned() * EmissionSizeVariance;
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float angle = Math.Atan2(EmissionDirection.Y, EmissionDirection.X);
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angle += (float)_random.NextDoubleSigned() * EmissionAngle;
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Vector2 direction = .(Math.Cos(angle), Math.Sin(angle));
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particle.Velocity = direction * EmissionVelocity;
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particle.AngularVelocity = 0;//EmissionVelocity;
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particle.LiveTime = LiveTime + (float)_random.NextDoubleSigned() * LiveTimeVariance;
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particle.Color = EmmisionColor;
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_freeParticles--;
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}
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}
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}
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+79
-28
@@ -20,6 +20,9 @@ namespace Sandbox
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private Vector2 _speed;
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private Vector2 _position;
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private Vector2 _direction;
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private Line2D _rocketLine;
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private float _rotation = -MathHelper.PiOverTwo;
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@@ -31,45 +34,93 @@ namespace Sandbox
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public int Score = 0;
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public Vector2 Position => _position;
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public Vector2 Direction => _direction;
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ParticleSystem _particleSystem ~ delete _;
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public this()
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{
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_rocketTexture = new Texture2D("content/RocketGame/Rocket.dds");
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_rocketTexture.SamplerState = SamplerStateManager.PointClamp;
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_particleSystem = new ParticleSystem(1024)
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{
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LiveTime = 1.0f,
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LiveTimeVariance = 0.5f,
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Emit = true,
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};
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}
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public void Update(GameTime gameTime)
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{
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FlightSpeed = Dead ? 0.0f : 2.0f;
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if (Dead && Input.IsKeyPressing(Key.Space))
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do
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{
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Dead = false;
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Started = false;
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_speed = .Zero;
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Score = 0;
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}
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else if (!Started)
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{
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_position = .Zero;
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FlightSpeed = Dead ? 0.0f : 2.0f;
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if (Input.IsKeyPressing(Key.Space))
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Started = true;
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else
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return;
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if (Dead && Input.IsKeyPressing(Key.Space))
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{
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Dead = false;
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Started = false;
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_speed = .Zero;
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Score = 0;
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}
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else if (!Started)
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{
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_position = .Zero;
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if (Input.IsKeyPressing(Key.Space))
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Started = true;
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else
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break;
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}
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UpdatePosition(gameTime);
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if (Started)
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CheckDead();
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}
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UpdatePosition(gameTime);
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UpdateParticles(gameTime);
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}
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private void UpdateParticles(GameTime gameTime)
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{
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_particleSystem.Position = Position - Direction * 0.4f;
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_particleSystem.EmissionDirection = -Direction;
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_particleSystem.EmissionVelocity = FlightSpeed * 2;
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_particleSystem.EmissionAngle = MathHelper.PiOverFour / 2;
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_particleSystem.Emit = !Dead;
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if (Input.IsKeyPressing(Key.Space))
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{
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_particleSystem.EmissionRate = 100;
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_particleSystem.EmissionSize = 0.125f;
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_particleSystem.EmissionSizeVariance = 0.025f;
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_particleSystem.EmmisionColor = .(255, 106, 0);
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}
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else if (Input.IsKeyReleasing(Key.Space))
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{
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_particleSystem.EmissionRate = 10;
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_particleSystem.EmissionSize = 0.075f;
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_particleSystem.EmissionSizeVariance = 0.025f;
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_particleSystem.EmmisionColor = .(140, 126, 93);
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}
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_particleSystem.Update(gameTime);
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if (Started)
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CheckDead();
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}
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public void Draw()
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{
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Renderer2D.DrawQuad(_position, .One, _rotation, _rocketTexture, .White);
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}
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_particleSystem.Draw();
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Line2D rocketLine;
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Renderer2D.DrawQuad(Vector3(_position, 5), .One, _rotation, _rocketTexture, .White);
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}
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private void UpdatePosition(GameTime gameTime)
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{
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@@ -91,8 +142,8 @@ namespace Sandbox
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_rotation = ang;
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Vector2 dir = Vector2.Normalize(_speed + .(10, 0));
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rocketLine = .(_position - dir / 2.8f, _position + dir / 2.4f);
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_direction = Vector2.Normalize(_speed + .(10, 0));
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_rocketLine = .(_position - _direction / 2.8f, _position + _direction / 2.4f);
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}
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const float worldBorder = 2.1f;
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@@ -136,17 +187,17 @@ namespace Sandbox
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Line2D topR = .(topTip, topRight);
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Line2D topL = .(topTip, topLeft);
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if ((bottomR.Intersects(rocketLine) case .Intersection) ||
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(bottomL.Intersects(rocketLine) case .Intersection) ||
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(topR.Intersects(rocketLine) case .Intersection) ||
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(topL.Intersects(rocketLine) case .Intersection))
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if ((bottomR.Intersects(_rocketLine) case .Intersection) ||
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(bottomL.Intersects(_rocketLine) case .Intersection) ||
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(topR.Intersects(_rocketLine) case .Intersection) ||
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(topL.Intersects(_rocketLine) case .Intersection))
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{
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Dead = true;
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}
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if (!Dead)
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{
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if (Line2D(bottomTip, topTip).Intersects(rocketLine) case .Intersection)
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if (Line2D(bottomTip, topTip).Intersects(_rocketLine) case .Intersection)
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{
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scoreLine = @obs.Index;
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}
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