Added particle system

This commit is contained in:
Simon Lübeß
2022-02-13 23:56:58 +01:00
parent 7f11b982ee
commit f49acf34a1
3 changed files with 213 additions and 29 deletions
+1 -1
View File
@@ -172,7 +172,7 @@ namespace Sandbox
{
float f = (float)Math.Cos(gameTime.TotalTime.TotalSeconds) * 0.5f + 0.55f;
FontRenderer.DrawText(pressSpaceToRestart, -pressSpaceToStart.AdvanceX / 2f, 0, .(1, 0, 0, f));
FontRenderer.DrawText(pressSpaceToRestart, -pressSpaceToRestart.AdvanceX / 2f, 0, .(1, 0, 0, f));
}
Renderer2D.EndScene();
+133
View File
@@ -0,0 +1,133 @@
using GlitchyEngine.Math;
using GlitchyEngine;
using System;
using GlitchyEngine.Renderer;
namespace Sandbox
{
class ParticleSystem
{
struct Particle
{
public bool IsAlive;
public Vector2 Position;
public float Rotation;
public float Scale;
public Vector2 Velocity;
public float AngularVelocity;
public float LiveTime;
public Color Color;
}
private Random _random = new .() ~ delete _;
private Particle[] _particles ~ delete _;
private int _freeParticles;
public float EmissionRate;
public float EmissionAngle;
public Vector2 EmissionDirection;
public float EmissionVelocity;
public float EmissionSize;
public float EmissionSizeVariance;
public float LiveTime;
public float LiveTimeVariance;
public Vector2 Position;
public bool Emit;
public Color EmmisionColor = .White;
public this(int maxParticles)
{
_particles = new Particle[maxParticles];
_freeParticles = maxParticles;
}
private float _emission = 0.0f;
public void Update(GameTime gameTime)
{
for (var particle in ref _particles)
{
if (!particle.IsAlive)
continue;
particle.LiveTime -= gameTime.DeltaTime;
if (particle.LiveTime < 0.0f)
{
particle.IsAlive = false;
_freeParticles++;
}
particle.Position += particle.Velocity * gameTime.DeltaTime;
particle.Rotation += particle.AngularVelocity * gameTime.DeltaTime;
}
if (Emit)
{
_emission += gameTime.DeltaTime * EmissionRate;
while (_emission >= 1.0f)
{
Emit();
_emission--;
}
}
}
public void Draw()
{
for (let particle in _particles)
{
if(particle.IsAlive)
Renderer2D.DrawQuad(particle.Position, .(particle.Scale), particle.Rotation, particle.Color);
}
}
private Particle* GetFreeParticle()
{
for (ref Particle particle in ref _particles)
{
if (!particle.IsAlive)
return &particle;
}
return null;
}
private void Emit()
{
if (_freeParticles == 0)
return;
Particle* particle = GetFreeParticle();
if (particle == null)
return;
particle.IsAlive = true;
particle.Position = Position;
particle.Rotation = 0;
particle.Scale = EmissionSize + (float)_random.NextDoubleSigned() * EmissionSizeVariance;
float angle = Math.Atan2(EmissionDirection.Y, EmissionDirection.X);
angle += (float)_random.NextDoubleSigned() * EmissionAngle;
Vector2 direction = .(Math.Cos(angle), Math.Sin(angle));
particle.Velocity = direction * EmissionVelocity;
particle.AngularVelocity = 0;//EmissionVelocity;
particle.LiveTime = LiveTime + (float)_random.NextDoubleSigned() * LiveTimeVariance;
particle.Color = EmmisionColor;
_freeParticles--;
}
}
}
+79 -28
View File
@@ -20,6 +20,9 @@ namespace Sandbox
private Vector2 _speed;
private Vector2 _position;
private Vector2 _direction;
private Line2D _rocketLine;
private float _rotation = -MathHelper.PiOverTwo;
@@ -31,45 +34,93 @@ namespace Sandbox
public int Score = 0;
public Vector2 Position => _position;
public Vector2 Direction => _direction;
ParticleSystem _particleSystem ~ delete _;
public this()
{
_rocketTexture = new Texture2D("content/RocketGame/Rocket.dds");
_rocketTexture.SamplerState = SamplerStateManager.PointClamp;
_particleSystem = new ParticleSystem(1024)
{
LiveTime = 1.0f,
LiveTimeVariance = 0.5f,
Emit = true,
};
}
public void Update(GameTime gameTime)
{
FlightSpeed = Dead ? 0.0f : 2.0f;
if (Dead && Input.IsKeyPressing(Key.Space))
do
{
Dead = false;
Started = false;
_speed = .Zero;
Score = 0;
}
else if (!Started)
{
_position = .Zero;
FlightSpeed = Dead ? 0.0f : 2.0f;
if (Input.IsKeyPressing(Key.Space))
Started = true;
else
return;
if (Dead && Input.IsKeyPressing(Key.Space))
{
Dead = false;
Started = false;
_speed = .Zero;
Score = 0;
}
else if (!Started)
{
_position = .Zero;
if (Input.IsKeyPressing(Key.Space))
Started = true;
else
break;
}
UpdatePosition(gameTime);
if (Started)
CheckDead();
}
UpdateParticles(gameTime);
}
private void UpdateParticles(GameTime gameTime)
{
_particleSystem.Position = Position - Direction * 0.4f;
_particleSystem.EmissionDirection = -Direction;
_particleSystem.EmissionVelocity = FlightSpeed * 2;
_particleSystem.EmissionAngle = MathHelper.PiOverFour / 2;
_particleSystem.Emit = !Dead;
if (Input.IsKeyPressing(Key.Space))
{
_particleSystem.EmissionRate = 100;
_particleSystem.EmissionSize = 0.125f;
_particleSystem.EmissionSizeVariance = 0.025f;
_particleSystem.EmmisionColor = .(255, 106, 0);
}
else if (Input.IsKeyReleasing(Key.Space))
{
_particleSystem.EmissionRate = 10;
_particleSystem.EmissionSize = 0.075f;
_particleSystem.EmissionSizeVariance = 0.025f;
_particleSystem.EmmisionColor = .(140, 126, 93);
}
UpdatePosition(gameTime);
_particleSystem.Update(gameTime);
if (Started)
CheckDead();
}
public void Draw()
{
Renderer2D.DrawQuad(_position, .One, _rotation, _rocketTexture, .White);
}
_particleSystem.Draw();
Line2D rocketLine;
Renderer2D.DrawQuad(Vector3(_position, 5), .One, _rotation, _rocketTexture, .White);
}
private void UpdatePosition(GameTime gameTime)
{
@@ -91,8 +142,8 @@ namespace Sandbox
_rotation = ang;
Vector2 dir = Vector2.Normalize(_speed + .(10, 0));
rocketLine = .(_position - dir / 2.8f, _position + dir / 2.4f);
_direction = Vector2.Normalize(_speed + .(10, 0));
_rocketLine = .(_position - _direction / 2.8f, _position + _direction / 2.4f);
}
const float worldBorder = 2.1f;
@@ -136,17 +187,17 @@ namespace Sandbox
Line2D topR = .(topTip, topRight);
Line2D topL = .(topTip, topLeft);
if ((bottomR.Intersects(rocketLine) case .Intersection) ||
(bottomL.Intersects(rocketLine) case .Intersection) ||
(topR.Intersects(rocketLine) case .Intersection) ||
(topL.Intersects(rocketLine) case .Intersection))
if ((bottomR.Intersects(_rocketLine) case .Intersection) ||
(bottomL.Intersects(_rocketLine) case .Intersection) ||
(topR.Intersects(_rocketLine) case .Intersection) ||
(topL.Intersects(_rocketLine) case .Intersection))
{
Dead = true;
}
if (!Dead)
{
if (Line2D(bottomTip, topTip).Intersects(rocketLine) case .Intersection)
if (Line2D(bottomTip, topTip).Intersects(_rocketLine) case .Intersection)
{
scoreLine = @obs.Index;
}