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https://github.com/aharabada/glitchy-engine-beef.git
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EnsureTypeMatch speedup
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@@ -49,15 +49,19 @@ namespace GlitchyEngine.Renderer
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public void EnsureTypeMatch(int rows, int cols, ShaderVariableType type)
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public void EnsureTypeMatch(int rows, int cols, ShaderVariableType type)
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{
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{
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Debug.Profiler.ProfileRendererFunction!();
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#if GE_SHADER_MATRIX_MISMATCH_IS_ERROR
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#if GE_SHADER_MATRIX_MISMATCH_IS_ERROR
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Log.EngineLogger.Assert(rows == _rows || cols == _columns, scope $"The matrix-dimensions do not match: Expected {_rows} rows and {_rows} columns but Received {rows} rows and {cols} columns instead. Variable: \"{_name}\" of buffer: \"{_constantBuffer.Name}\"");
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if (rows != _rows || cols != _columns)
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Log.EngineLogger.Assert(false, scope $"The matrix-dimensions do not match: Expected {_rows} rows and {_rows} columns but Received {rows} rows and {cols} columns instead. Variable: \"{_name}\" of buffer: \"{_constantBuffer.Name}\"");
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#elif GE_SHADER_MATRIX_MISMATCH_IS_WARNING
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#elif GE_SHADER_MATRIX_MISMATCH_IS_WARNING
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if (rows != _rows || cols != _columns)
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if (rows != _rows || cols != _columns)
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Log.EngineLogger.Warning($"The matrix-dimensions do not match: Expected {_rows} rows and {_rows} columns but Received {rows} rows and {cols} columns instead. Variable: \"{_name}\" of buffer: \"{_constantBuffer.Name}\"");
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Log.EngineLogger.Warning($"The matrix-dimensions do not match: Expected {_rows} rows and {_rows} columns but Received {rows} rows and {cols} columns instead. Variable: \"{_name}\" of buffer: \"{_constantBuffer.Name}\"");
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#endif
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#endif
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#if GE_SHADER_VAR_TYPE_MISMATCH_IS_ERROR
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#if GE_SHADER_VAR_TYPE_MISMATCH_IS_ERROR
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Log.EngineLogger.Assert(type == _type, scope $"The types do not match: Expected \"{_type}\" but Received \"{type}\" instead. Variable: \"{_name}\" of buffer: \"{_constantBuffer.Name}\"");
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if (type != _type)
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Log.EngineLogger.Assert(false, scope $"The types do not match: Expected \"{_type}\" but Received \"{type}\" instead. Variable: \"{_name}\" of buffer: \"{_constantBuffer.Name}\"");
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#elif GE_SHADER_VAR_TYPE_MISMATCH_IS_WARNING
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#elif GE_SHADER_VAR_TYPE_MISMATCH_IS_WARNING
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if (type != _type)
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if (type != _type)
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Log.EngineLogger.Warning($"The types do not match: Expected \"{_type}\" but Received \"{type}\" instead. Variable: \"{_name}\" of buffer: \"{_constantBuffer.Name}\"");
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Log.EngineLogger.Warning($"The types do not match: Expected \"{_type}\" but Received \"{type}\" instead. Variable: \"{_name}\" of buffer: \"{_constantBuffer.Name}\"");
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