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Inspector window to combine asset properties and components editor
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@@ -339,7 +339,7 @@ namespace GlitchyEditor.EditWindows
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parentView = parentTransformCmp.WorldTransform.Invert();
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}
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_editor.ComponentEditWindow.DrawSceneGUI(entity);
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ComponentEditWindow.DrawSceneGUI(entity);
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float3 snap = (float3)_snap;
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if (_gizmoType.HasFlag(.ROTATE))
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