mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 21:01:52 +00:00
Inspector window to combine asset properties and components editor
This commit is contained in:
@@ -23,7 +23,7 @@ namespace GlitchyEditor
|
||||
private EditorViewportWindow _sceneViewportWindow ~ delete _;
|
||||
private GameViewportWindow _gameViewportWindow ~ delete _;
|
||||
private ContentBrowserWindow _contentBrowserWindow ~ delete _;
|
||||
private PropertiesWindow _propertiesWindow ~ delete _;
|
||||
private InspectorWindow _inspectorWindow ~ delete _;
|
||||
private AssetViewer _assetViewer ~ delete _;
|
||||
private LogWindow _logWindow ~ delete _;
|
||||
|
||||
@@ -55,7 +55,7 @@ namespace GlitchyEditor
|
||||
public EditorViewportWindow SceneViewportWindow => _sceneViewportWindow;
|
||||
public GameViewportWindow GameViewportWindow => _gameViewportWindow;
|
||||
public ContentBrowserWindow ContentBrowserWindow => _contentBrowserWindow;
|
||||
public PropertiesWindow PropertiesWindow => _propertiesWindow;
|
||||
public InspectorWindow InspectorWindow => _inspectorWindow;
|
||||
public AssetViewer AssetViewer => _assetViewer;
|
||||
public LogWindow LogWindow => _logWindow;
|
||||
|
||||
@@ -93,9 +93,9 @@ namespace GlitchyEditor
|
||||
_sceneViewportWindow = new EditorViewportWindow(this);
|
||||
_gameViewportWindow = new GameViewportWindow(this);
|
||||
_entityHierarchyWindow = new EntityHierarchyWindow(this, _scene);
|
||||
_componentEditWindow = new ComponentEditWindow(_entityHierarchyWindow);
|
||||
_componentEditWindow = new ComponentEditWindow();
|
||||
_contentBrowserWindow = new ContentBrowserWindow((.)Application.Get().ContentManager, _thumbnailManager);
|
||||
_propertiesWindow = new PropertiesWindow(this);
|
||||
_inspectorWindow = new InspectorWindow(this);
|
||||
_assetViewer = new AssetViewer((.)Application.Get().ContentManager);
|
||||
_logWindow = new LogWindow();
|
||||
}
|
||||
@@ -105,9 +105,9 @@ namespace GlitchyEditor
|
||||
_sceneViewportWindow.Show();
|
||||
_gameViewportWindow.Show();
|
||||
_entityHierarchyWindow.Show();
|
||||
_componentEditWindow.Show();
|
||||
//_componentEditWindow.Show();
|
||||
_contentBrowserWindow.Show();
|
||||
_propertiesWindow.Show();
|
||||
_inspectorWindow.Show();
|
||||
_assetViewer.Show();
|
||||
_logWindow.Show();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user