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https://github.com/aharabada/glitchy-engine-beef.git
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Inspector window to combine asset properties and components editor
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@@ -1444,11 +1444,8 @@ namespace GlitchyEditor
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if(ImGui.BeginMenu("View", true))
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{
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if(ImGui.MenuItem(ComponentEditWindow.s_WindowTitle))
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_editor.ComponentEditWindow.Open = true;
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if(ImGui.MenuItem(ContentBrowserWindow.s_WindowTitle))
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_editor.ComponentEditWindow.Open = true;
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_editor.ContentBrowserWindow.Open = true;
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if(ImGui.MenuItem(EditorViewportWindow.s_WindowTitle))
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_editor.SceneViewportWindow.Open = true;
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@@ -1459,8 +1456,8 @@ namespace GlitchyEditor
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if(ImGui.MenuItem(GameViewportWindow.s_WindowTitle))
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_editor.GameViewportWindow.Open = true;
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if(ImGui.MenuItem(PropertiesWindow.s_WindowTitle))
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_editor.PropertiesWindow.Open = true;
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if(ImGui.MenuItem(InspectorWindow.s_WindowTitle))
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_editor.InspectorWindow.Open = true;
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if(ImGui.MenuItem(AssetViewer.s_WindowTitle))
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_editor.AssetViewer.Open = true;
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