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https://github.com/aharabada/glitchy-engine-beef.git
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Script glue works!
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@@ -1,4 +1,5 @@
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using System.Runtime.InteropServices;
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using GlitchyEngine.Core;
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namespace GlitchyEngine.Math;
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@@ -6,6 +7,7 @@ namespace GlitchyEngine.Math;
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/// Represents a rotation around an axis by a specific angle.
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/// </summary>
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[StructLayout(LayoutKind.Sequential, Pack=1)]
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[EngineClass("GlitchyEngine.Scripting.ScriptGlue.AxisAngle")]
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public struct RotationAxisAngle
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{
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/// <summary>
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