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Script glue works!
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@@ -1,12 +1,14 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using GlitchyEngine.Core;
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namespace GlitchyEngine.Physics;
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/// <summary>
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/// Describes whether the rigid body is static, dynamic or kinematic.
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/// </summary>
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[EngineClass("GlitchyEngine.World.Rigidbody2DComponent.BodyType")]
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public enum BodyType : byte
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{
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/// <summary>
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