Script glue works!

This commit is contained in:
Simon Lübeß
2025-07-17 15:07:06 +02:00
parent 0a53ff48f9
commit f7bcff5337
12 changed files with 433 additions and 327 deletions
+288 -287
View File
@@ -19,20 +19,21 @@ using GlitchyEngine.Graphics.Text;
using GlitchyEngine.Math;
using GlitchyEngine.Physics;
using GlitchyEngine.Serialization;
using ImGuiNET;
namespace GlitchyEngine;
[StructLayout(LayoutKind.Sequential)]
internal unsafe partial struct EngineFunctions
{
public delegate* unmanaged[Cdecl]<GlitchyEngine.Log.LogLevel, char*, char*, int, void> Log_LogMessage;
//public delegate* unmanaged[Cdecl]<GlitchyEngine.Log.LogLevel, char*, char*, int, void> Log_LogMessage;
}
/// <summary>
/// All methods in here are glued to the ScriptGlue.bf in the engine.
/// TODO: This could be auto-generated fairly easily
/// </summary>
internal static partial class ScriptGlue
internal static unsafe partial class ScriptGlue
{
#region Script Glueing infrastructure
@@ -469,429 +470,429 @@ internal static partial class ScriptGlue
#endregion
#region Log
//#region Log
// public unsafe static void Log_LogMessage(GlitchyEngine.Log.LogLevel logLevel, string messagePtr, string fileNamePtr, int lineNumber)
// {
// fixed (char* messagePtrConverted = messagePtr) {
// fixed (char* fileNamePtrConverted = fileNamePtr) {
// _engineFunctions.Log_LogMessage(logLevel, messagePtrConverted, fileNamePtrConverted, lineNumber);
// }
// }
//
//
// }
//internal static unsafe void Log_LogMessage(Log.LogLevel logLevel, string message, string filePath, int line)
//{
// // unsafe
// // {
// // byte* mess = (byte*)Marshal.StringToCoTaskMemUTF8(message);
// //
// // fixed (char* messagePtr = message)
// // fixed (char* filePathPtr = filePath)
// // {
// // _engineFunctions.Log_LogMessage(logLevel, messagePtr, filePathPtr, line);
// // }
// //
// // Marshal.FreeCoTaskMem((IntPtr)mess);
// // }
//}
// //public unsafe static void Log_LogMessage(GlitchyEngine.Log.LogLevel logLevel, string messagePtr, string fileNamePtr, int lineNumber)
// //{
// // fixed (char* messagePtrConverted = messagePtr) {
// // fixed (char* fileNamePtrConverted = fileNamePtr) {
// // _engineFunctions.Log_LogMessage(logLevel, messagePtrConverted, fileNamePtrConverted, lineNumber);
// // }
// // }
// //
// //
// //}
// //internal static unsafe void Log_LogMessage(Log.LogLevel logLevel, string message, string filePath, int line)
// //{
// // // unsafe
// // // {
// // // byte* mess = (byte*)Marshal.StringToCoTaskMemUTF8(message);
// // //
// // // fixed (char* messagePtr = message)
// // // fixed (char* filePathPtr = filePath)
// // // {
// // // _engineFunctions.Log_LogMessage(logLevel, messagePtr, filePathPtr, line);
// // // }
// // //
// // // Marshal.FreeCoTaskMem((IntPtr)mess);
// // // }
// //}
[MethodImpl(MethodImplOptions.InternalCall)]
public static extern void Log_LogException(Exception exception);
// [MethodImpl(MethodImplOptions.InternalCall)]
// public static extern void Log_LogException(Exception exception);
#endregion
//#endregion
#region Entity
//#region Entity
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Entity_Create(object scriptInstance, string? entityName, Type[]? componentTypes, out UUID entityId);
// [MethodImpl(MethodImplOptions.InternalCall)]
// internal static extern void Entity_Create(object scriptInstance, string? entityName, Type[]? componentTypes, out UUID entityId);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Entity_Destroy(UUID entityId);
// [MethodImpl(MethodImplOptions.InternalCall)]
// internal static extern void Entity_Destroy(UUID entityId);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Entity_CreateInstance(UUID entityId, out UUID newEntityId);
// [MethodImpl(MethodImplOptions.InternalCall)]
// internal static extern void Entity_CreateInstance(UUID entityId, out UUID newEntityId);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Entity_AddComponent(UUID entityId, Type componentType);
// [MethodImpl(MethodImplOptions.InternalCall)]
// internal static extern void Entity_AddComponent(UUID entityId, Type componentType);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Entity_AddComponents(UUID entityId, Type[] componentTypes);
// [MethodImpl(MethodImplOptions.InternalCall)]
// internal static extern void Entity_AddComponents(UUID entityId, Type[] componentTypes);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern bool Entity_HasComponent(UUID entityId, Type componentType);
// [MethodImpl(MethodImplOptions.InternalCall)]
// internal static extern bool Entity_HasComponent(UUID entityId, Type componentType);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Entity_RemoveComponent(UUID entityId, Type componentType);
// [MethodImpl(MethodImplOptions.InternalCall)]
// internal static extern void Entity_RemoveComponent(UUID entityId, Type componentType);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Entity_FindEntityWithName(string name, out UUID uuid);
// [MethodImpl(MethodImplOptions.InternalCall)]
// internal static extern void Entity_FindEntityWithName(string name, out UUID uuid);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Entity_GetScriptInstance(UUID entityId, out object? instance);
// [MethodImpl(MethodImplOptions.InternalCall)]
// internal static extern void Entity_GetScriptInstance(UUID entityId, out object? instance);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern object Entity_SetScript(UUID entityId, Type scriptType);
// [MethodImpl(MethodImplOptions.InternalCall)]
// internal static extern object Entity_SetScript(UUID entityId, Type scriptType);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Entity_RemoveScript(UUID entityId);
// [MethodImpl(MethodImplOptions.InternalCall)]
// internal static extern void Entity_RemoveScript(UUID entityId);
[MethodImpl(MethodImplOptions.InternalCall)]
public static extern string Entity_GetName(UUID entityId);
// [MethodImpl(MethodImplOptions.InternalCall)]
// public static extern string Entity_GetName(UUID entityId);
[MethodImpl(MethodImplOptions.InternalCall)]
public static extern string Entity_SetName(UUID entityId, string name);
// [MethodImpl(MethodImplOptions.InternalCall)]
// public static extern string Entity_SetName(UUID entityId, string name);
[MethodImpl(MethodImplOptions.InternalCall)]
public static extern void Entity_GetEditorFlags(UUID uuid, out EditorFlags flags);
// [MethodImpl(MethodImplOptions.InternalCall)]
// public static extern void Entity_GetEditorFlags(UUID uuid, out EditorFlags flags);
[MethodImpl(MethodImplOptions.InternalCall)]
public static extern void Entity_SetEditorFlags(UUID uuid, EditorFlags editorFlags);
// [MethodImpl(MethodImplOptions.InternalCall)]
// public static extern void Entity_SetEditorFlags(UUID uuid, EditorFlags editorFlags);
#endregion Entity
//#endregion Entity
#region TransformComponent
//#region TransformComponent
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Transform_GetParent(UUID entityId, out UUID parentId);
// [MethodImpl(MethodImplOptions.InternalCall)]
// internal static extern void Transform_GetParent(UUID entityId, out UUID parentId);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Transform_SetParent(UUID entityId, in UUID parentId);
// [MethodImpl(MethodImplOptions.InternalCall)]
// internal static extern void Transform_SetParent(UUID entityId, in UUID parentId);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Transform_GetTranslation(UUID entityId, out float3 translation);
// [MethodImpl(MethodImplOptions.InternalCall)]
// internal static extern void Transform_GetTranslation(UUID entityId, out float3 translation);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Transform_SetTranslation(UUID entityId, in float3 translation);
// [MethodImpl(MethodImplOptions.InternalCall)]
// internal static extern void Transform_SetTranslation(UUID entityId, in float3 translation);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Transform_GetWorldTranslation(UUID entityId, out float3 translation);
// [MethodImpl(MethodImplOptions.InternalCall)]
// internal static extern void Transform_GetWorldTranslation(UUID entityId, out float3 translation);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Transform_SetWorldTranslation(UUID entityId, in float3 translation);
// [MethodImpl(MethodImplOptions.InternalCall)]
// internal static extern void Transform_SetWorldTranslation(UUID entityId, in float3 translation);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Transform_GetRotation(UUID entityId, out Quaternion rotation);
// [MethodImpl(MethodImplOptions.InternalCall)]
// internal static extern void Transform_GetRotation(UUID entityId, out Quaternion rotation);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Transform_SetRotation(UUID entityId, in Quaternion rotation);
// [MethodImpl(MethodImplOptions.InternalCall)]
// internal static extern void Transform_SetRotation(UUID entityId, in Quaternion rotation);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Transform_GetRotationEuler(UUID entityId, out float3 rotationEuler);
// [MethodImpl(MethodImplOptions.InternalCall)]
// internal static extern void Transform_GetRotationEuler(UUID entityId, out float3 rotationEuler);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Transform_SetRotationEuler(UUID entityId, in float3 rotationEuler);
// [MethodImpl(MethodImplOptions.InternalCall)]
// internal static extern void Transform_SetRotationEuler(UUID entityId, in float3 rotationEuler);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Transform_GetRotationAxisAngle(UUID entityId, out RotationAxisAngle translation);
// [MethodImpl(MethodImplOptions.InternalCall)]
// internal static extern void Transform_GetRotationAxisAngle(UUID entityId, out RotationAxisAngle translation);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Transform_SetRotationAxisAngle(UUID entityId, RotationAxisAngle translation);
// [MethodImpl(MethodImplOptions.InternalCall)]
// internal static extern void Transform_SetRotationAxisAngle(UUID entityId, RotationAxisAngle translation);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Transform_GetScale(UUID entityId, out float3 scale);
// [MethodImpl(MethodImplOptions.InternalCall)]
// internal static extern void Transform_GetScale(UUID entityId, out float3 scale);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Transform_SetScale(UUID entityId, in float3 scale);
// [MethodImpl(MethodImplOptions.InternalCall)]
// internal static extern void Transform_SetScale(UUID entityId, in float3 scale);
#endregion TransformComponent
//#endregion TransformComponent
#region RigidBody2D
//#region RigidBody2D
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Rigidbody2D_ApplyForce(UUID entityId, in float2 force, float2 point, bool wakeUp);
// [MethodImpl(MethodImplOptions.InternalCall)]
// internal static extern void Rigidbody2D_ApplyForce(UUID entityId, in float2 force, float2 point, bool wakeUp);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Rigidbody2D_ApplyForceToCenter(UUID entityId, in float2 force, bool wakeUp);
// [MethodImpl(MethodImplOptions.InternalCall)]
// internal static extern void Rigidbody2D_ApplyForceToCenter(UUID entityId, in float2 force, bool wakeUp);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Rigidbody2D_SetPosition(UUID entityId, in float2 position);
// [MethodImpl(MethodImplOptions.InternalCall)]
// internal static extern void Rigidbody2D_SetPosition(UUID entityId, in float2 position);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Rigidbody2D_GetPosition(UUID entityId, out float2 position);
// [MethodImpl(MethodImplOptions.InternalCall)]
// internal static extern void Rigidbody2D_GetPosition(UUID entityId, out float2 position);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Rigidbody2D_SetRotation(UUID entityId, in float rotation);
// [MethodImpl(MethodImplOptions.InternalCall)]
// internal static extern void Rigidbody2D_SetRotation(UUID entityId, in float rotation);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Rigidbody2D_GetRotation(UUID entityId, out float rotation);
// [MethodImpl(MethodImplOptions.InternalCall)]
// internal static extern void Rigidbody2D_GetRotation(UUID entityId, out float rotation);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Rigidbody2D_SetLinearVelocity(UUID entityId, in float2 velocity);
// [MethodImpl(MethodImplOptions.InternalCall)]
// internal static extern void Rigidbody2D_SetLinearVelocity(UUID entityId, in float2 velocity);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Rigidbody2D_GetLinearVelocity(UUID entityId, out float2 velocity);
// [MethodImpl(MethodImplOptions.InternalCall)]
// internal static extern void Rigidbody2D_GetLinearVelocity(UUID entityId, out float2 velocity);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Rigidbody2D_SetAngularVelocity(UUID entityId, in float velocity);
// [MethodImpl(MethodImplOptions.InternalCall)]
// internal static extern void Rigidbody2D_SetAngularVelocity(UUID entityId, in float velocity);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Rigidbody2D_GetAngularVelocity(UUID entityId, out float velocity);
// [MethodImpl(MethodImplOptions.InternalCall)]
// internal static extern void Rigidbody2D_GetAngularVelocity(UUID entityId, out float velocity);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Rigidbody2D_GetBodyType(UUID entityId, out BodyType bodyType);
// [MethodImpl(MethodImplOptions.InternalCall)]
// internal static extern void Rigidbody2D_GetBodyType(UUID entityId, out BodyType bodyType);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Rigidbody2D_SetBodyType(UUID entityId, in BodyType bodyType);
// [MethodImpl(MethodImplOptions.InternalCall)]
// internal static extern void Rigidbody2D_SetBodyType(UUID entityId, in BodyType bodyType);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Rigidbody2D_IsFixedRotation(UUID entityId, out bool isFixedRotation);
// [MethodImpl(MethodImplOptions.InternalCall)]
// internal static extern void Rigidbody2D_IsFixedRotation(UUID entityId, out bool isFixedRotation);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Rigidbody2D_SetFixedRotation(UUID entityId, in bool isFixedRotation);
// [MethodImpl(MethodImplOptions.InternalCall)]
// internal static extern void Rigidbody2D_SetFixedRotation(UUID entityId, in bool isFixedRotation);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Rigidbody2D_GetGravityScale(UUID entityId, out float gravityScale);
// [MethodImpl(MethodImplOptions.InternalCall)]
// internal static extern void Rigidbody2D_GetGravityScale(UUID entityId, out float gravityScale);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Rigidbody2D_SetGravityScale(UUID entityId, in float gravityScale);
// [MethodImpl(MethodImplOptions.InternalCall)]
// internal static extern void Rigidbody2D_SetGravityScale(UUID entityId, in float gravityScale);
#endregion RigidBody2D
//#endregion RigidBody2D
#region Camera
//#region Camera
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Camera_GetProjectionType(UUID entityId, out ProjectionType projectionType);
// [MethodImpl(MethodImplOptions.InternalCall)]
// internal static extern void Camera_GetProjectionType(UUID entityId, out ProjectionType projectionType);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Camera_SetProjectionType(UUID entityId, in ProjectionType projectionType);
// [MethodImpl(MethodImplOptions.InternalCall)]
// internal static extern void Camera_SetProjectionType(UUID entityId, in ProjectionType projectionType);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Camera_GetPerspectiveFovY(UUID entityId, out float fovY);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Camera_SetPerspectiveFovY(UUID entityId, float fovY);
// [MethodImpl(MethodImplOptions.InternalCall)]
// internal static extern void Camera_GetPerspectiveFovY(UUID entityId, out float fovY);
// [MethodImpl(MethodImplOptions.InternalCall)]
// internal static extern void Camera_SetPerspectiveFovY(UUID entityId, float fovY);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Camera_GetPerspectiveNearPlane(UUID entityId, out float nearPlane);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Camera_SetPerspectiveNearPlane(UUID entityId, float nearPlane);
// [MethodImpl(MethodImplOptions.InternalCall)]
// internal static extern void Camera_GetPerspectiveNearPlane(UUID entityId, out float nearPlane);
// [MethodImpl(MethodImplOptions.InternalCall)]
// internal static extern void Camera_SetPerspectiveNearPlane(UUID entityId, float nearPlane);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Camera_GetPerspectiveFarPlane(UUID entityId, out float farPlane);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Camera_SetPerspectiveFarPlane(UUID entityId, float farPlane);
// [MethodImpl(MethodImplOptions.InternalCall)]
// internal static extern void Camera_GetPerspectiveFarPlane(UUID entityId, out float farPlane);
// [MethodImpl(MethodImplOptions.InternalCall)]
// internal static extern void Camera_SetPerspectiveFarPlane(UUID entityId, float farPlane);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Camera_GetOrthographicHeight(UUID entityId, out float height);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Camera_SetOrthographicHeight(UUID entityId, float height);
// [MethodImpl(MethodImplOptions.InternalCall)]
// internal static extern void Camera_GetOrthographicHeight(UUID entityId, out float height);
// [MethodImpl(MethodImplOptions.InternalCall)]
// internal static extern void Camera_SetOrthographicHeight(UUID entityId, float height);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Camera_GetOrthographicNearPlane(UUID entityId, out float nearPlane);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Camera_SetOrthographicNearPlane(UUID entityId, float nearPlane);
// [MethodImpl(MethodImplOptions.InternalCall)]
// internal static extern void Camera_GetOrthographicNearPlane(UUID entityId, out float nearPlane);
// [MethodImpl(MethodImplOptions.InternalCall)]
// internal static extern void Camera_SetOrthographicNearPlane(UUID entityId, float nearPlane);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Camera_GetOrthographicFarPlane(UUID entityId, out float farPlane);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Camera_SetOrthographicFarPlane(UUID entityId, float farPlane);
// [MethodImpl(MethodImplOptions.InternalCall)]
// internal static extern void Camera_GetOrthographicFarPlane(UUID entityId, out float farPlane);
// [MethodImpl(MethodImplOptions.InternalCall)]
// internal static extern void Camera_SetOrthographicFarPlane(UUID entityId, float farPlane);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Camera_GetAspectRatio(UUID entityId, out float aspectRatio);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Camera_SetAspectRatio(UUID entityId, float aspectRatio);
// [MethodImpl(MethodImplOptions.InternalCall)]
// internal static extern void Camera_GetAspectRatio(UUID entityId, out float aspectRatio);
// [MethodImpl(MethodImplOptions.InternalCall)]
// internal static extern void Camera_SetAspectRatio(UUID entityId, float aspectRatio);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Camera_GetFixedAspectRatio(UUID entityId, out bool fixedAspectRatio);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Camera_SetFixedAspectRatio(UUID entityId, bool fixedAspectRatio);
// [MethodImpl(MethodImplOptions.InternalCall)]
// internal static extern void Camera_GetFixedAspectRatio(UUID entityId, out bool fixedAspectRatio);
// [MethodImpl(MethodImplOptions.InternalCall)]
// internal static extern void Camera_SetFixedAspectRatio(UUID entityId, bool fixedAspectRatio);
#endregion
//#endregion
#region Physics2D
//#region Physics2D
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Physics2D_GetGravity(out float2 gravity);
// [MethodImpl(MethodImplOptions.InternalCall)]
// internal static extern void Physics2D_GetGravity(out float2 gravity);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Physics2D_SetGravity(in float2 gravity);
// [MethodImpl(MethodImplOptions.InternalCall)]
// internal static extern void Physics2D_SetGravity(in float2 gravity);
#endregion Physics2D
//#endregion Physics2D
#region CircleRenderer
//#region CircleRenderer
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void CircleRenderer_GetColor(UUID entityId, out ColorRGBA color);
// [MethodImpl(MethodImplOptions.InternalCall)]
// internal static extern void CircleRenderer_GetColor(UUID entityId, out ColorRGBA color);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void CircleRenderer_SetColor(UUID entityId, ColorRGBA color);
// [MethodImpl(MethodImplOptions.InternalCall)]
// internal static extern void CircleRenderer_SetColor(UUID entityId, ColorRGBA color);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void CircleRenderer_GetUvTransform(UUID entityId, out float4 uvTransform);
// [MethodImpl(MethodImplOptions.InternalCall)]
// internal static extern void CircleRenderer_GetUvTransform(UUID entityId, out float4 uvTransform);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void CircleRenderer_SetUvTransform(UUID entityId, float4 uvTransform);
// [MethodImpl(MethodImplOptions.InternalCall)]
// internal static extern void CircleRenderer_SetUvTransform(UUID entityId, float4 uvTransform);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void CircleRenderer_GetInnerRadius(UUID entityId, out float innerRadius);
// [MethodImpl(MethodImplOptions.InternalCall)]
// internal static extern void CircleRenderer_GetInnerRadius(UUID entityId, out float innerRadius);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void CircleRenderer_SetInnerRadius(UUID entityId, float innerRadius);
// [MethodImpl(MethodImplOptions.InternalCall)]
// internal static extern void CircleRenderer_SetInnerRadius(UUID entityId, float innerRadius);
#endregion
//#endregion
#region SpriteRenderer
//#region SpriteRenderer
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void SpriteRenderer_GetColor(UUID entityId, out ColorRGBA color);
// [MethodImpl(MethodImplOptions.InternalCall)]
// internal static extern void SpriteRenderer_GetColor(UUID entityId, out ColorRGBA color);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void SpriteRenderer_SetColor(UUID entityId, ColorRGBA color);
// [MethodImpl(MethodImplOptions.InternalCall)]
// internal static extern void SpriteRenderer_SetColor(UUID entityId, ColorRGBA color);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void SpriteRenderer_GetUvTransform(UUID entityId, out UVTransform uvTransform);
// [MethodImpl(MethodImplOptions.InternalCall)]
// internal static extern void SpriteRenderer_GetUvTransform(UUID entityId, out UVTransform uvTransform);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void SpriteRenderer_SetUvTransform(UUID entityId, UVTransform uvTransform);
// [MethodImpl(MethodImplOptions.InternalCall)]
// internal static extern void SpriteRenderer_SetUvTransform(UUID entityId, UVTransform uvTransform);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void SpriteRenderer_GetMaterial(UUID entityId, out UUID materialId);
// [MethodImpl(MethodImplOptions.InternalCall)]
// internal static extern void SpriteRenderer_GetMaterial(UUID entityId, out UUID materialId);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void SpriteRenderer_SetMaterial(UUID entityId, UUID materialId);
// [MethodImpl(MethodImplOptions.InternalCall)]
// internal static extern void SpriteRenderer_SetMaterial(UUID entityId, UUID materialId);
#endregion
//#endregion
#region TextRenderer
//#region TextRenderer
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern bool TextRenderer_GetIsRichText(UUID entityId);
// [MethodImpl(MethodImplOptions.InternalCall)]
// internal static extern bool TextRenderer_GetIsRichText(UUID entityId);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void TextRenderer_SetIsRichText(UUID entityId, bool isRichText);
// [MethodImpl(MethodImplOptions.InternalCall)]
// internal static extern void TextRenderer_SetIsRichText(UUID entityId, bool isRichText);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void TextRenderer_GetText(UUID entityId, out string text);
// [MethodImpl(MethodImplOptions.InternalCall)]
// internal static extern void TextRenderer_GetText(UUID entityId, out string text);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void TextRenderer_SetText(UUID entityId, string text);
// [MethodImpl(MethodImplOptions.InternalCall)]
// internal static extern void TextRenderer_SetText(UUID entityId, string text);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void TextRenderer_GetColor(UUID entityId, out ColorRGBA color);
// [MethodImpl(MethodImplOptions.InternalCall)]
// internal static extern void TextRenderer_GetColor(UUID entityId, out ColorRGBA color);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void TextRenderer_SetColor(UUID entityId, ColorRGBA color);
// [MethodImpl(MethodImplOptions.InternalCall)]
// internal static extern void TextRenderer_SetColor(UUID entityId, ColorRGBA color);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void TextRenderer_GetHorizontalAlignment(UUID entityId, out HorizontalTextAlignment horizontalAlignment);
// [MethodImpl(MethodImplOptions.InternalCall)]
// internal static extern void TextRenderer_GetHorizontalAlignment(UUID entityId, out HorizontalTextAlignment horizontalAlignment);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void TextRenderer_SetHorizontalAlignment(UUID entityId, HorizontalTextAlignment horizontalAlignment);
// [MethodImpl(MethodImplOptions.InternalCall)]
// internal static extern void TextRenderer_SetHorizontalAlignment(UUID entityId, HorizontalTextAlignment horizontalAlignment);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void TextRenderer_GetFontSize(UUID uuid, out float fontSize);
// [MethodImpl(MethodImplOptions.InternalCall)]
// internal static extern void TextRenderer_GetFontSize(UUID uuid, out float fontSize);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void TextRenderer_SetFontSize(UUID uuid, float fontSize);
// [MethodImpl(MethodImplOptions.InternalCall)]
// internal static extern void TextRenderer_SetFontSize(UUID uuid, float fontSize);
#endregion
//#endregion
#region MeshRenderer
//#region MeshRenderer
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void MeshRenderer_GetMaterial(UUID entityId, out UUID materialId);
// [MethodImpl(MethodImplOptions.InternalCall)]
// internal static extern void MeshRenderer_GetMaterial(UUID entityId, out UUID materialId);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void MeshRenderer_SetMaterial(UUID entityId, UUID materialId);
// [MethodImpl(MethodImplOptions.InternalCall)]
// internal static extern void MeshRenderer_SetMaterial(UUID entityId, UUID materialId);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void MeshRenderer_GetSharedMaterial(UUID entityId, out UUID materialId);
// [MethodImpl(MethodImplOptions.InternalCall)]
// internal static extern void MeshRenderer_GetSharedMaterial(UUID entityId, out UUID materialId);
#endregion
//#endregion
#region Math
//#region Math
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern float modf_float(float x, out float integerPart);
// [MethodImpl(MethodImplOptions.InternalCall)]
// internal static extern float modf_float(float x, out float integerPart);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern float2 modf_float2(float2 x, out float2 integerPart);
// [MethodImpl(MethodImplOptions.InternalCall)]
// internal static extern float2 modf_float2(float2 x, out float2 integerPart);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern float3 modf_float3(float3 x, out float3 integerPart);
// [MethodImpl(MethodImplOptions.InternalCall)]
// internal static extern float3 modf_float3(float3 x, out float3 integerPart);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern float4 modf_float4(float4 x, out float4 integerPart);
// [MethodImpl(MethodImplOptions.InternalCall)]
// internal static extern float4 modf_float4(float4 x, out float4 integerPart);
#endregion
//#endregion
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void UUID_CreateNew(out UUID uuid);
// [MethodImpl(MethodImplOptions.InternalCall)]
// internal static extern void UUID_CreateNew(out UUID uuid);
#region Application
//#region Application
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern bool Application_IsEditor();
// [MethodImpl(MethodImplOptions.InternalCall)]
// internal static extern bool Application_IsEditor();
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern bool Application_IsPlayer();
// [MethodImpl(MethodImplOptions.InternalCall)]
// internal static extern bool Application_IsPlayer();
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern bool Application_IsInEditMode();
// [MethodImpl(MethodImplOptions.InternalCall)]
// internal static extern bool Application_IsInEditMode();
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern bool Application_IsInPlayMode();
// [MethodImpl(MethodImplOptions.InternalCall)]
// internal static extern bool Application_IsInPlayMode();
#endregion
//#endregion
#region Serialization
//#region Serialization
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Serialization_SerializeField(IntPtr serializationContext, SerializationType type, string name, object? value, string? fullTypeName = null);
// [MethodImpl(MethodImplOptions.InternalCall)]
// internal static extern void Serialization_SerializeField(IntPtr serializationContext, SerializationType type, string name, object? value, string? fullTypeName = null);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Serialization_CreateObject(IntPtr currentContext, bool isStatic, string fullTypeName, out IntPtr context, out UUID id);
// [MethodImpl(MethodImplOptions.InternalCall)]
// internal static extern void Serialization_CreateObject(IntPtr currentContext, bool isStatic, string fullTypeName, out IntPtr context, out UUID id);
[MethodImpl(MethodImplOptions.InternalCall)]
public static extern unsafe void Serialization_DeserializeField(IntPtr internalContext, SerializationType expectedType, string fieldName, byte* value, out SerializationType actualType);
// [MethodImpl(MethodImplOptions.InternalCall)]
// public static extern unsafe void Serialization_DeserializeField(IntPtr internalContext, SerializationType expectedType, string fieldName, byte* value, out SerializationType actualType);
[MethodImpl(MethodImplOptions.InternalCall)]
public static extern void Serialization_GetObject(IntPtr internalContext, UUID id, out IntPtr objectContext);
// [MethodImpl(MethodImplOptions.InternalCall)]
// public static extern void Serialization_GetObject(IntPtr internalContext, UUID id, out IntPtr objectContext);
[MethodImpl(MethodImplOptions.InternalCall)]
public static extern void Serialization_GetObjectTypeName(IntPtr internalContext, out string fullTypeName);
// [MethodImpl(MethodImplOptions.InternalCall)]
// public static extern void Serialization_GetObjectTypeName(IntPtr internalContext, out string fullTypeName);
#endregion
//#endregion
#region Asset
//#region Asset
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Asset_GetIdentifier(UUID assetId, out string text);
// [MethodImpl(MethodImplOptions.InternalCall)]
// internal static extern void Asset_GetIdentifier(UUID assetId, out string text);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Asset_SetIdentifier(UUID assetId, string text);
// [MethodImpl(MethodImplOptions.InternalCall)]
// internal static extern void Asset_SetIdentifier(UUID assetId, string text);
#endregion
//#endregion
#region Material
//#region Material
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern unsafe bool Material_SetVariable(UUID assetId, string variableName, Material.ShaderVariableType elementType, int rows, int columns, int arrayLength, void* rawData, int dataLength);
// [MethodImpl(MethodImplOptions.InternalCall)]
// internal static extern unsafe bool Material_SetVariable(UUID assetId, string variableName, Material.ShaderVariableType elementType, int rows, int columns, int arrayLength, void* rawData, int dataLength);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern bool Material_ResetVariable(UUID assetId, string variableName);
// [MethodImpl(MethodImplOptions.InternalCall)]
// internal static extern bool Material_ResetVariable(UUID assetId, string variableName);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern bool Material_SetTexture(UUID materialId, string textureName, UUID textureId);
// [MethodImpl(MethodImplOptions.InternalCall)]
// internal static extern bool Material_SetTexture(UUID materialId, string textureName, UUID textureId);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern bool Material_GetTexture(UUID materialId, string textureName, out UUID textureId);
// [MethodImpl(MethodImplOptions.InternalCall)]
// internal static extern bool Material_GetTexture(UUID materialId, string textureName, out UUID textureId);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern bool Material_ResetTexture(UUID materialId, string textureName);
// [MethodImpl(MethodImplOptions.InternalCall)]
// internal static extern bool Material_ResetTexture(UUID materialId, string textureName);
#endregion
//#endregion
#region ImGui
//#region ImGui
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void ImGuiExtension_ListElementGrabber();
// [MethodImpl(MethodImplOptions.InternalCall)]
// internal static extern void ImGuiExtension_ListElementGrabber();
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern bool ImGuiExtension_ShowAssetDropTarget(ref UUID assetId);
// [MethodImpl(MethodImplOptions.InternalCall)]
// internal static extern bool ImGuiExtension_ShowAssetDropTarget(ref UUID assetId);
#endregion
//#endregion
}