mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 13:01:52 +00:00
Almost entirely moved ImGui dependency (and settings) from Engine to Editor
This commit is contained in:
@@ -4,7 +4,6 @@ using ImGui;
|
||||
using GlitchyEngine;
|
||||
using GlitchyEditor.EditWindows;
|
||||
using GlitchyEngine.Events;
|
||||
using GlitchyEngine.ImGui;
|
||||
using GlitchyEngine.Math;
|
||||
using GlitchyEngine.Renderer;
|
||||
using GlitchyEngine.World;
|
||||
@@ -17,6 +16,7 @@ using GlitchyEngine.Core;
|
||||
using GlitchyEditor.Assets;
|
||||
using GlitchyEngine.Scripting;
|
||||
using GlitchyEditor.Platform.Windows;
|
||||
using GlitchyEditor.ImGui;
|
||||
|
||||
namespace GlitchyEditor
|
||||
{
|
||||
@@ -777,8 +777,8 @@ namespace GlitchyEditor
|
||||
|
||||
if (Directory.Exists(project.WorkspacePath))
|
||||
{
|
||||
Application.Instance.Settings.EditorSettings.LastOpenedProject = project.WorkspacePath;
|
||||
Application.Instance.Settings.Save();
|
||||
EditorApp.Instance.Settings.EditorSettings.LastOpenedProject = project.WorkspacePath;
|
||||
EditorApp.Instance.Settings.Save();
|
||||
}
|
||||
|
||||
return .Ok;
|
||||
@@ -811,7 +811,7 @@ namespace GlitchyEditor
|
||||
|
||||
Log.EngineLogger.AssertDebug(_scriptSerializer.SerializedObjectCount == 0, "Somehow some entities are serialized.");
|
||||
|
||||
if (Application.Instance.Settings.EditorSettings.ClearLogOnPlay)
|
||||
if (EditorApp.Instance.Settings.EditorSettings.ClearLogOnPlay)
|
||||
Editor.Instance.LogWindow.ClearLog();
|
||||
|
||||
_scriptSerializer.SerializeScriptInstances();
|
||||
@@ -830,7 +830,7 @@ namespace GlitchyEditor
|
||||
|
||||
_editor.CurrentScene = _activeScene;
|
||||
|
||||
if (Application.Instance.Settings.EditorSettings.SwitchToPlayerOnPlay)
|
||||
if (EditorApp.Instance.Settings.EditorSettings.SwitchToPlayerOnPlay)
|
||||
SwitchToPlayWindow();
|
||||
}
|
||||
|
||||
@@ -887,7 +887,7 @@ namespace GlitchyEditor
|
||||
|
||||
_editor.CurrentScene = _activeScene;
|
||||
|
||||
if (Application.Instance.Settings.EditorSettings.SwitchToPlayerOnSimulate)
|
||||
if (EditorApp.Instance.Settings.EditorSettings.SwitchToPlayerOnSimulate)
|
||||
SwitchToPlayWindow();
|
||||
}
|
||||
|
||||
@@ -896,7 +896,7 @@ namespace GlitchyEditor
|
||||
{
|
||||
_isPaused = true;
|
||||
|
||||
if (Application.Instance.Settings.EditorSettings.SwitchToEditorOnPause)
|
||||
if (EditorApp.Instance.Settings.EditorSettings.SwitchToEditorOnPause)
|
||||
SwitchToEditorWindow();
|
||||
}
|
||||
|
||||
@@ -905,7 +905,7 @@ namespace GlitchyEditor
|
||||
{
|
||||
_isPaused = false;
|
||||
|
||||
if (Application.Instance.Settings.EditorSettings.SwitchToPlayerOnResume)
|
||||
if (EditorApp.Instance.Settings.EditorSettings.SwitchToPlayerOnResume)
|
||||
SwitchToPlayWindow();
|
||||
}
|
||||
|
||||
@@ -918,6 +918,9 @@ namespace GlitchyEditor
|
||||
/// Stops the simulation or game and returns to edit mode.
|
||||
private void OnSceneStop()
|
||||
{
|
||||
if (_activeScene == null)
|
||||
return;
|
||||
|
||||
SetActiveScene(_editorScene, startRuntime: true, startSimulation: false, newPlayMode: .Editor);
|
||||
|
||||
// TODO: _editorScene.DeserializeScripts(scriptData);
|
||||
@@ -939,7 +942,7 @@ namespace GlitchyEditor
|
||||
GameViewportSizeChanged(null, _editor.GameViewportWindow.RenderedViewportSize);
|
||||
}
|
||||
|
||||
if (Application.Instance.Settings.EditorSettings.SwitchToEditorOnStop)
|
||||
if (EditorApp.Instance.Settings.EditorSettings.SwitchToEditorOnStop)
|
||||
SwitchToEditorWindow();
|
||||
|
||||
// Reconstruct state before play
|
||||
@@ -1394,7 +1397,7 @@ namespace GlitchyEditor
|
||||
|
||||
private void ShowOpenRecentProjectMenu()
|
||||
{
|
||||
let recentProjects = Application.Instance.Settings.EditorSettings.RecentProjects;
|
||||
let recentProjects = EditorApp.Instance.Settings.EditorSettings.RecentProjects;
|
||||
|
||||
if (recentProjects == null)
|
||||
return;
|
||||
|
||||
Reference in New Issue
Block a user