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Save and copy editor flags with scene. Replaced EditorComponent with DontSafe-flag
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@@ -36,16 +36,6 @@ namespace GlitchyEngine.World
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}
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}
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/// If an entity has the EditorComponent it won't be displayed in the scene hierarchy.
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struct EditorComponent
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{
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bool b = false;
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public this()
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{
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}
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}
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[Component("Sprite Renderer")]
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struct SpriteRendererComponent
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{
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