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https://github.com/aharabada/glitchy-engine-beef.git
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Start of test and benchmark
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using GlitchyEngine;
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using GlitchyEngine.Math;
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using System;
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using System.Runtime.InteropServices;
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using static GlitchyEngine.Math.Math;
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namespace TestProject;
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public class TestScript : Entity
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{
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/// <summary>
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/// OnCreate is called once before the first call to OnUpdate.
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/// </summary>
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protected override void OnCreate()
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{
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}
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/// <summary>
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/// OnUpdate is called once every frame.
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/// </summary>
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protected override void OnUpdate(float deltaTime)
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{
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}
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}
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public static class Test
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{
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[UnmanagedCallersOnly]
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public static void TestFunc()
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{
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}
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}
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