mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 13:01:52 +00:00
Start of test and benchmark
This commit is contained in:
@@ -0,0 +1,401 @@
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# Uncomment if you have tasks that create the project's static files in wwwroot
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# Visual Studio 2017 auto generated files
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# MSTest test Results
|
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[Tt]est[Rr]esult*/
|
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|
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|
||||||
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# NUnit
|
||||||
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|
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|
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# Benchmark Results
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# .NET Core
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|
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|
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*- [Bb]ackup ([0-9][0-9]).rdl
|
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||||||
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# Microsoft Fakes
|
||||||
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||||||
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||||||
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# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||||
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|
||||||
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||||||
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|
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||||||
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# Visual Studio 6 technical files
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||||||
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|
||||||
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|
||||||
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||||||
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# Visual Studio LightSwitch build output
|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
|
**/*.Server/ModelManifest.xml
|
||||||
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_Pvt_Extensions
|
||||||
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|
||||||
|
# Paket dependency manager
|
||||||
|
.paket/paket.exe
|
||||||
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paket-files/
|
||||||
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|
||||||
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# FAKE - F# Make
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||||||
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.fake/
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||||||
|
|
||||||
|
# CodeRush personal settings
|
||||||
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|
||||||
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|
||||||
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# Python Tools for Visual Studio (PTVS)
|
||||||
|
__pycache__/
|
||||||
|
*.pyc
|
||||||
|
|
||||||
|
# Cake - Uncomment if you are using it
|
||||||
|
# tools/**
|
||||||
|
# !tools/packages.config
|
||||||
|
|
||||||
|
# Tabs Studio
|
||||||
|
*.tss
|
||||||
|
|
||||||
|
# Telerik's JustMock configuration file
|
||||||
|
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|
||||||
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|
||||||
|
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|
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|
||||||
|
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|
||||||
|
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|
||||||
|
*.xsd.cs
|
||||||
|
|
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|
# OpenCover UI analysis results
|
||||||
|
OpenCover/
|
||||||
|
|
||||||
|
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|
||||||
|
ASALocalRun/
|
||||||
|
|
||||||
|
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|
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|
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|
||||||
|
|
||||||
|
# NVidia Nsight GPU debugger configuration file
|
||||||
|
*.nvuser
|
||||||
|
|
||||||
|
# MFractors (Xamarin productivity tool) working folder
|
||||||
|
.mfractor/
|
||||||
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||||||
|
# Local History for Visual Studio
|
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|
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# Visual Studio History (VSHistory) files
|
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|
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|
# BeatPulse healthcheck temp database
|
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|
healthchecksdb
|
||||||
|
|
||||||
|
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
||||||
|
MigrationBackup/
|
||||||
|
|
||||||
|
# Ionide (cross platform F# VS Code tools) working folder
|
||||||
|
.ionide/
|
||||||
|
|
||||||
|
# Fody - auto-generated XML schema
|
||||||
|
FodyWeavers.xsd
|
||||||
|
|
||||||
|
# VS Code files for those working on multiple tools
|
||||||
|
.vscode/*
|
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|
!.vscode/settings.json
|
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|
!.vscode/tasks.json
|
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|
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|
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*.code-workspace
|
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||||||
|
# Local History for Visual Studio Code
|
||||||
|
.history/
|
||||||
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|
||||||
|
# Windows Installer files from build outputs
|
||||||
|
*.cab
|
||||||
|
*.msi
|
||||||
|
*.msix
|
||||||
|
*.msm
|
||||||
|
*.msp
|
||||||
|
|
||||||
|
# JetBrains Rider
|
||||||
|
*.sln.iml
|
||||||
@@ -0,0 +1,248 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.ComponentModel;
|
||||||
|
using GlitchyEngine;
|
||||||
|
using GlitchyEngine.Core;
|
||||||
|
using GlitchyEngine.Editor;
|
||||||
|
using GlitchyEngine.Extensions;
|
||||||
|
using GlitchyEngine.Physics;
|
||||||
|
using GlitchyEngine.Serialization;
|
||||||
|
|
||||||
|
namespace TestProject;
|
||||||
|
|
||||||
|
class AClass
|
||||||
|
{
|
||||||
|
public AStruct MyStruct = new AStruct();
|
||||||
|
|
||||||
|
public bool Test;
|
||||||
|
}
|
||||||
|
|
||||||
|
public class BClass
|
||||||
|
{
|
||||||
|
public float F;
|
||||||
|
|
||||||
|
private BClass()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public BClass(float f)
|
||||||
|
{
|
||||||
|
F = f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
enum MyTestEnum
|
||||||
|
{
|
||||||
|
Case1 = 0,
|
||||||
|
[Label("What have I done!?")]
|
||||||
|
Yes = 1,
|
||||||
|
No = 17,
|
||||||
|
Maybe = 12,
|
||||||
|
OhHellNaw = 33,
|
||||||
|
[Label(null)]
|
||||||
|
___OhHellNaw2,
|
||||||
|
___OhH_e123llNaw3,
|
||||||
|
}
|
||||||
|
|
||||||
|
struct AStruct
|
||||||
|
{
|
||||||
|
public double Do = 5.5;
|
||||||
|
|
||||||
|
public string Hello = "World!";
|
||||||
|
|
||||||
|
public AStruct()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
class SerializationTest : Entity
|
||||||
|
{
|
||||||
|
public static int StaticNumber;
|
||||||
|
|
||||||
|
public float Floaty1 = 1; // Serialized, Visible
|
||||||
|
[DontSerializeField]
|
||||||
|
public float Floaty2 = -2.5f; // NOT Serialized, Visible
|
||||||
|
[HideInEditor]
|
||||||
|
public float Floaty3 = 1; // Serialized, Hidden
|
||||||
|
[HideInEditor, DontSerializeField]
|
||||||
|
public float Floaty4 = 1; // NOT Serialized, Hidden
|
||||||
|
|
||||||
|
// "private", "protected" and "internal" work the same way
|
||||||
|
|
||||||
|
private float Floaty5 = 1; // NOT Serialized, Hidden
|
||||||
|
[SerializeField]
|
||||||
|
private float Floaty6 = 7; // Serialized, Hidden
|
||||||
|
[ShowInEditor]
|
||||||
|
private float Floaty7 = 12.4f; // Serialized, Visible
|
||||||
|
[ShowInEditor, DontSerializeField]
|
||||||
|
private float Floaty8 = 69; // NOT Serialized, Visible
|
||||||
|
|
||||||
|
public double Doubly = 1337;
|
||||||
|
public double Doubly2 = 1337.69;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
public decimal Decimaly = 420.69m;
|
||||||
|
|
||||||
|
public AClass Classy = new AClass();
|
||||||
|
public AClass NullClass = null;
|
||||||
|
|
||||||
|
public MyTestEnum Enumy = MyTestEnum.Maybe;
|
||||||
|
|
||||||
|
public List<BClass> Listy = new List<BClass>()
|
||||||
|
{
|
||||||
|
new BClass(1),
|
||||||
|
new BClass(2),
|
||||||
|
new BClass(3),
|
||||||
|
};
|
||||||
|
|
||||||
|
public List<BClass> NullList = null;
|
||||||
|
|
||||||
|
public List<List<BClass>> JaggeredList = null;
|
||||||
|
|
||||||
|
public BClass SecondReference;
|
||||||
|
|
||||||
|
public int[] ArrayInts = new[] { 4, 5, 6 };
|
||||||
|
|
||||||
|
public int[] NullArray = null;
|
||||||
|
|
||||||
|
public AStruct MyStruct = new ();
|
||||||
|
|
||||||
|
public List<AStruct> StructList = new List<AStruct>()
|
||||||
|
{
|
||||||
|
new AStruct(),
|
||||||
|
new AStruct()
|
||||||
|
{
|
||||||
|
Do = 15,
|
||||||
|
Hello = "Hi"
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
public AStruct[] StructArray = {
|
||||||
|
new()
|
||||||
|
{
|
||||||
|
Do = 123,
|
||||||
|
Hello = "How are you doing?"
|
||||||
|
},
|
||||||
|
new()
|
||||||
|
};
|
||||||
|
|
||||||
|
public BClass[] ClassArray = {
|
||||||
|
null,
|
||||||
|
new(5),
|
||||||
|
null
|
||||||
|
};
|
||||||
|
|
||||||
|
public Entity JustAnEntity;
|
||||||
|
public Rigidbody2D RocketsRigidBody;
|
||||||
|
|
||||||
|
public Dictionary<string, int> TestDictionary = null;
|
||||||
|
|
||||||
|
public SerializationTest()
|
||||||
|
{
|
||||||
|
SecondReference = Listy[0];
|
||||||
|
ClassArray[0] = SecondReference;
|
||||||
|
}
|
||||||
|
|
||||||
|
// TODO: Dictionary mit custom serializer?
|
||||||
|
|
||||||
|
[ShowButton("Try Serialization")]
|
||||||
|
void Serialize()
|
||||||
|
{
|
||||||
|
TestDictionary = new()
|
||||||
|
{
|
||||||
|
{ "Test", 1 },
|
||||||
|
{ "Taste", 2 }
|
||||||
|
};
|
||||||
|
|
||||||
|
//try
|
||||||
|
//{
|
||||||
|
// //EntitySerializer.SerializationContext ctx = new();
|
||||||
|
// //EntitySerializer.Serialize(this, ctx);
|
||||||
|
|
||||||
|
// //string ser = ctx.ToString();
|
||||||
|
//}
|
||||||
|
//catch (Exception e)
|
||||||
|
//{
|
||||||
|
// Console.WriteLine(e);
|
||||||
|
// throw;
|
||||||
|
//}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnCreate()
|
||||||
|
{
|
||||||
|
//Log.Info($"Entity: {JustAnEntity?.UUID}");
|
||||||
|
//Log.Info($"TheRocket: {TheRocket?.UUID}");
|
||||||
|
//Log.Info($"RocketsRigidBody: {RocketsRigidBody?.UUID}");
|
||||||
|
|
||||||
|
//if (TestDictionary != null)
|
||||||
|
//{
|
||||||
|
// foreach (var (key, value) in TestDictionary)
|
||||||
|
// {
|
||||||
|
// Log.Info($"Key: {key}, Value: {value}");
|
||||||
|
// }
|
||||||
|
//}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
|
||||||
|
Expected output:
|
||||||
|
|
||||||
|
Object 0:
|
||||||
|
Type = SerializationTest
|
||||||
|
Floaty1 (float) = 1
|
||||||
|
Floaty3 (float) = 1
|
||||||
|
Floaty7 (float) = 12
|
||||||
|
Classy (Object Reference) = (REF: Object 1)
|
||||||
|
NullClass (Object Reference) = NULL
|
||||||
|
Enumy (Enum) = MyTestEnum.Maybe
|
||||||
|
Listy (List) = (REF: List 0)
|
||||||
|
NullList (List) = NULL
|
||||||
|
SecondReference (Object Reference) = (REF: Object 2) // Notice, how we reference the same Object as Listy[0]
|
||||||
|
ArrayInts (List) = (REF: List 1)
|
||||||
|
NullArray (List) = NULL
|
||||||
|
MyStruct.Do (double) = 5.5
|
||||||
|
MyStruct.Hello (string) = "World!"
|
||||||
|
|
||||||
|
StructList (List) = (REF: List 2)
|
||||||
|
|
||||||
|
Object 1: // Classy
|
||||||
|
Type = AClass
|
||||||
|
|
||||||
|
Object 2: // Listy[0]
|
||||||
|
Type = BClass
|
||||||
|
F (float) = 1.0f
|
||||||
|
|
||||||
|
Object 3: // Listy[1]
|
||||||
|
Type = BClass
|
||||||
|
F (float) = 2.0f
|
||||||
|
|
||||||
|
Object 4: // Listy[2]
|
||||||
|
Type = BClass
|
||||||
|
F (float) = 3.0f
|
||||||
|
|
||||||
|
List 0:
|
||||||
|
ElementType = BClass
|
||||||
|
Serialization Type = Object Reference
|
||||||
|
Element 0 = (REF: Object 2)
|
||||||
|
Element 1 = (REF: Object 3)
|
||||||
|
Element 2 = (REF: Object 4)
|
||||||
|
|
||||||
|
List 1:
|
||||||
|
ElementType = int32
|
||||||
|
Serialization Type = int32
|
||||||
|
Element 0 = 4
|
||||||
|
Element 1 = 5
|
||||||
|
Element 2 = 6
|
||||||
|
|
||||||
|
List 2:
|
||||||
|
ElementType = AStruct
|
||||||
|
Serialization Type = Struct
|
||||||
|
Element 0:
|
||||||
|
Do (double) = 5.5
|
||||||
|
Hello (string) = "World!"
|
||||||
|
Element 1:
|
||||||
|
Do (double) = 15
|
||||||
|
Hello (string) = "Hi"
|
||||||
|
*/
|
||||||
@@ -0,0 +1,33 @@
|
|||||||
|
using GlitchyEngine;
|
||||||
|
using GlitchyEngine.Math;
|
||||||
|
using System;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
using static GlitchyEngine.Math.Math;
|
||||||
|
|
||||||
|
namespace TestProject;
|
||||||
|
|
||||||
|
public class TestScript : Entity
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// OnCreate is called once before the first call to OnUpdate.
|
||||||
|
/// </summary>
|
||||||
|
protected override void OnCreate()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// OnUpdate is called once every frame.
|
||||||
|
/// </summary>
|
||||||
|
protected override void OnUpdate(float deltaTime)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static class Test
|
||||||
|
{
|
||||||
|
[UnmanagedCallersOnly]
|
||||||
|
public static void TestFunc()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,17 @@
|
|||||||
|
<Project Sdk="Microsoft.NET.Sdk">
|
||||||
|
<PropertyGroup>
|
||||||
|
<!-- General configuration -->
|
||||||
|
<AssemblyTitle>TestProject</AssemblyTitle>
|
||||||
|
<TargetFramework>net9.0</TargetFramework>
|
||||||
|
<OutputType>Library</OutputType>
|
||||||
|
<Nullable>enable</Nullable>
|
||||||
|
<!-- Define the output path -->
|
||||||
|
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
|
||||||
|
<OutputPath>./.cache/bin/</OutputPath>
|
||||||
|
<!-- Generates a runtimeconfig-file and copies nuget references to the output -->
|
||||||
|
<EnableDynamicLoading>true</EnableDynamicLoading>
|
||||||
|
</PropertyGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ProjectReference Include="D:\Development\Projects\Beef\GlitchyEngine\ScriptCore\ScriptCore.csproj" OutputItemType="Analyzer" ReferenceOutputAssembly="true"/>
|
||||||
|
</ItemGroup>
|
||||||
|
</Project>
|
||||||
@@ -0,0 +1,4 @@
|
|||||||
|
<Solution>
|
||||||
|
<Project Path="TestProject.csproj"/>
|
||||||
|
<Project Path="D:\Development\Projects\Beef\GlitchyEngine\ScriptCore\ScriptCore.csproj"/>
|
||||||
|
</Solution>
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
{
|
||||||
|
_projectName = "TestProject"
|
||||||
|
}
|
||||||
@@ -1,21 +1,252 @@
|
|||||||
using System;
|
using System;
|
||||||
|
using System.Linq;
|
||||||
using GlitchyEngine.Scripting;
|
using GlitchyEngine.Scripting;
|
||||||
using System.Diagnostics;
|
using System.Diagnostics;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
|
using GlitchyEngine.World;
|
||||||
|
using System.Collections;
|
||||||
|
|
||||||
namespace GlitchyEngine.Test.Base;
|
namespace GlitchyEngine.Test.Base;
|
||||||
|
|
||||||
class ScriptEngineTestBase
|
class ScriptEngineTestBase
|
||||||
{
|
{
|
||||||
[Test]
|
public static void Setup()
|
||||||
public static void TestSomeScriptStuff()
|
|
||||||
{
|
{
|
||||||
|
Debug.WriteLine("Starting up ScriptEngine...");
|
||||||
Debug.WriteLine(Directory.GetCurrentDirectory(.. scope .()));
|
Debug.WriteLine(Directory.GetCurrentDirectory(.. scope .()));
|
||||||
|
|
||||||
ScriptEngine.Init();
|
ScriptEngine.Init();
|
||||||
|
|
||||||
|
ScriptEngine.SetAppAssemblyPath(@"..\GlitchyEngine.Test\content\TestProject\.cache\bin\TestProject.dll");
|
||||||
|
}
|
||||||
|
|
||||||
|
protected static void Shutdown()
|
||||||
|
{
|
||||||
|
Debug.WriteLine("Shutting down ScriptEngine...");
|
||||||
ScriptEngine.Shutdown();
|
ScriptEngine.Shutdown();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private function void LoadScriptAssemblyFunc(uint8* appData, int64 appLength, uint8* pdbData, int64 pdbLength);
|
||||||
|
private function void TestFunc();
|
||||||
|
|
||||||
|
//[Test]
|
||||||
|
public static void TestSomeScriptStuff()
|
||||||
|
{
|
||||||
|
Setup();
|
||||||
|
|
||||||
|
Scene scene = new Scene();
|
||||||
|
defer scene.ReleaseRef();
|
||||||
|
|
||||||
|
readonly Entity entity = scene.CreateEntity("Test");
|
||||||
|
let script = entity.AddComponent<ScriptComponent>();
|
||||||
|
script.ScriptClassName = "TestProject.TestScript";
|
||||||
|
|
||||||
|
Test.Assert(script.Instance == null);
|
||||||
|
|
||||||
|
scene.Start(true, true);
|
||||||
|
|
||||||
|
Test.Assert(script.Instance != null);
|
||||||
|
Test.Assert(script.Instance.IsInitialized);
|
||||||
|
Test.Assert(!script.Instance.IsCreated);
|
||||||
|
|
||||||
|
scene.Update(scope GameTime(), .Scripts);
|
||||||
|
|
||||||
|
Test.Assert(script.Instance.IsCreated);
|
||||||
|
|
||||||
|
scene.Stop();
|
||||||
|
|
||||||
|
Test.Assert(script.Instance == null);
|
||||||
|
|
||||||
|
Shutdown();
|
||||||
|
}
|
||||||
|
|
||||||
|
//[Test]
|
||||||
|
public static void BenchmarkSerializeEmptyScene()
|
||||||
|
{
|
||||||
|
Setup();
|
||||||
|
|
||||||
|
Scene scene = new Scene();
|
||||||
|
defer scene.ReleaseRef();
|
||||||
|
|
||||||
|
ScriptInstanceSerializer serializer = scope .();
|
||||||
|
|
||||||
|
scene.Start(true, true);
|
||||||
|
|
||||||
|
Stopwatch time = scope Stopwatch(startNow: true);
|
||||||
|
|
||||||
|
serializer.SerializeScriptInstances();
|
||||||
|
|
||||||
|
time.Stop();
|
||||||
|
|
||||||
|
Debug.WriteLine($"Serialized in {time.ElapsedMicroseconds}μs ({time.ElapsedMilliseconds}ms)");
|
||||||
|
|
||||||
|
scene.Stop();
|
||||||
|
|
||||||
|
Shutdown();
|
||||||
|
}
|
||||||
|
|
||||||
|
class Benchmark
|
||||||
|
{
|
||||||
|
public Action BeforeAll;
|
||||||
|
public Action BeforeRun;
|
||||||
|
public Action Run;
|
||||||
|
public Action AfterRun;
|
||||||
|
public Action AfterAll;
|
||||||
|
|
||||||
|
private TimeSpan[] _runDurations;
|
||||||
|
|
||||||
|
public void Run(int warmupRuns = 10, int runs = 100)
|
||||||
|
{
|
||||||
|
BeforeAll?.Invoke();
|
||||||
|
|
||||||
|
Stopwatch watch = scope .();
|
||||||
|
|
||||||
|
watch.Start();
|
||||||
|
for (int i < warmupRuns)
|
||||||
|
{
|
||||||
|
Debug.WriteLine($"Warmup run {i + 1}/{warmupRuns}...");
|
||||||
|
TimeSpan duration = DoRun();
|
||||||
|
Debug.WriteLine($"Warmup run {i + 1} finished after {duration.TotalMilliseconds}ms.");
|
||||||
|
}
|
||||||
|
watch.Stop();
|
||||||
|
Debug.WriteLine($"Warmup finished after {watch.Elapsed.TotalMilliseconds}ms");
|
||||||
|
|
||||||
|
_runDurations = new TimeSpan[runs];
|
||||||
|
defer delete _runDurations;
|
||||||
|
|
||||||
|
for (int i < runs)
|
||||||
|
{
|
||||||
|
Debug.WriteLine($"Starting run {i + 1}/{runs}...");
|
||||||
|
|
||||||
|
watch.Restart();
|
||||||
|
_runDurations[i] = DoRun();
|
||||||
|
watch.Stop();
|
||||||
|
|
||||||
|
Debug.WriteLine($"Run {i + 1}: {_runDurations[i]} (total: {watch.Elapsed.TotalMilliseconds}ms).");
|
||||||
|
}
|
||||||
|
|
||||||
|
TimeSpan totalRunTime = _runDurations.Sum();
|
||||||
|
TimeSpan meanRunTime = TimeSpan(totalRunTime.Ticks / runs);
|
||||||
|
|
||||||
|
double varianceMs = _runDurations.Select(scope (d) => Math.Pow((d - meanRunTime).TotalMilliseconds, 2)).Sum() / runs;
|
||||||
|
TimeSpan stdDeviation = TimeSpan.FromMilliseconds(Math.Sqrt(varianceMs));
|
||||||
|
|
||||||
|
Debug.WriteLine($"Results:");
|
||||||
|
Debug.WriteLine($"Total Time ({runs} runs): {totalRunTime.TotalMilliseconds}ms");
|
||||||
|
Debug.WriteLine($"Average run Time: {meanRunTime.TotalMilliseconds}ms");
|
||||||
|
Debug.WriteLine($"Std deviation: {stdDeviation.TotalMilliseconds}ms");
|
||||||
|
|
||||||
|
AfterAll?.Invoke();
|
||||||
|
}
|
||||||
|
|
||||||
|
private TimeSpan DoRun()
|
||||||
|
{
|
||||||
|
Stopwatch watch = scope .();
|
||||||
|
BeforeRun?.Invoke();
|
||||||
|
|
||||||
|
watch.Start();
|
||||||
|
Run.Invoke();
|
||||||
|
watch.Stop();
|
||||||
|
|
||||||
|
AfterRun?.Invoke();
|
||||||
|
|
||||||
|
return watch.Elapsed;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public static void BenchmarkSerializer()
|
||||||
|
{
|
||||||
|
// Before benchmark
|
||||||
|
Setup();
|
||||||
|
|
||||||
|
Scene scene = new Scene();
|
||||||
|
defer scene.ReleaseRef();
|
||||||
|
|
||||||
|
|
||||||
|
ScriptInstanceSerializer serializer = null;
|
||||||
|
|
||||||
|
let benchmark = scope Benchmark();
|
||||||
|
benchmark.BeforeAll = scope [&]() => {
|
||||||
|
scene.Start(true, true);
|
||||||
|
};
|
||||||
|
benchmark.BeforeRun = scope [&]() => {
|
||||||
|
serializer = new .();
|
||||||
|
};
|
||||||
|
benchmark.Run = scope [&]() => {
|
||||||
|
serializer.SerializeScriptInstances();
|
||||||
|
};
|
||||||
|
benchmark.AfterRun = scope [&]() => {
|
||||||
|
delete serializer;
|
||||||
|
};
|
||||||
|
benchmark.AfterAll = scope [&]() => {
|
||||||
|
scene.Stop();
|
||||||
|
};
|
||||||
|
|
||||||
|
Debug.WriteLine("Benchmark empty scene:");
|
||||||
|
{
|
||||||
|
benchmark.Run();
|
||||||
|
}
|
||||||
|
|
||||||
|
List<Entity> references = new List<Entity>(1000);
|
||||||
|
defer delete references;
|
||||||
|
|
||||||
|
void BenchmarkTrivialEntity(int entityCount)
|
||||||
|
{
|
||||||
|
Debug.WriteLine($"Benchmark {entityCount} Trivial Entity:");
|
||||||
|
|
||||||
|
for (int i < entityCount)
|
||||||
|
{
|
||||||
|
readonly Entity entity = scene.CreateEntity("Test");
|
||||||
|
let script = entity.AddComponent<ScriptComponent>();
|
||||||
|
script.ScriptClassName = "TestProject.TestScript";
|
||||||
|
|
||||||
|
references.Add(entity);
|
||||||
|
}
|
||||||
|
|
||||||
|
benchmark.Run();
|
||||||
|
|
||||||
|
for (Entity e in references)
|
||||||
|
{
|
||||||
|
scene.DestroyEntity(e);
|
||||||
|
}
|
||||||
|
|
||||||
|
references.Clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
BenchmarkTrivialEntity(1);
|
||||||
|
BenchmarkTrivialEntity(10);
|
||||||
|
BenchmarkTrivialEntity(100);
|
||||||
|
BenchmarkTrivialEntity(1000);
|
||||||
|
|
||||||
|
void BenchmarkLargeEntity(int entityCount)
|
||||||
|
{
|
||||||
|
Debug.WriteLine($"Benchmark {entityCount} Large Entity:");
|
||||||
|
|
||||||
|
for (int i < entityCount)
|
||||||
|
{
|
||||||
|
readonly Entity entity = scene.CreateEntity("Test");
|
||||||
|
let script = entity.AddComponent<ScriptComponent>();
|
||||||
|
script.ScriptClassName = "TestProject.SerializationTest";
|
||||||
|
|
||||||
|
references.Add(entity);
|
||||||
|
}
|
||||||
|
|
||||||
|
benchmark.Run();
|
||||||
|
|
||||||
|
for (Entity e in references)
|
||||||
|
{
|
||||||
|
scene.DestroyEntity(e);
|
||||||
|
}
|
||||||
|
|
||||||
|
references.Clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
BenchmarkLargeEntity(1);
|
||||||
|
BenchmarkLargeEntity(10);
|
||||||
|
BenchmarkLargeEntity(100);
|
||||||
|
BenchmarkLargeEntity(1000);
|
||||||
|
|
||||||
|
// After Bench
|
||||||
|
Shutdown();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
Reference in New Issue
Block a user