Reuse running Visual Studio instances

This commit is contained in:
Simon Lübeß
2026-08-16 14:30:24 +02:00
parent 29b6f37c2a
commit fd2b990a8f
7 changed files with 873 additions and 43 deletions
@@ -0,0 +1,127 @@
#if BF_PLATFORM_WINDOWS
using System;
using System.Diagnostics;
using System.Threading;
using DirectX.Common;
using GlitchyEngine;
using GlitchyEditor.Platform.Windows.Com;
namespace GlitchyEditor.CodeEditors;
/// A request to open the script solution (or a file in it) in Visual Studio.
/// Runs on its own worker thread so the editor never blocks on a busy or starting Visual Studio.
class DteOpenRequest
{
private const int ColdStartMaxPolls = 120;
private const int ColdStartPollIntervalMs = 500;
private append String _solutionPath = .();
private append String _devenvPath = .();
private append String _fileName = .();
public StringView SolutionPath
{
get => _solutionPath;
set => _solutionPath.Set(value);
}
public StringView DevenvPath
{
get => _devenvPath;
set => _devenvPath.Set(value);
}
/// Leave empty to just open the project.
public StringView FileName
{
get => _fileName;
set => _fileName.Set(value);
}
public int LineNumber;
private static int32 sWorkerActive = 0;
public static void Start(DteOpenRequest ownRequest)
{
if (Interlocked.CompareExchange(ref sWorkerActive, 0, 1) != 0)
{
Log.EngineLogger.Info("Visual Studio is already being opened, ignoring the request.");
delete ownRequest;
return;
}
Thread workerThread = new Thread(new () =>
{
ownRequest.Run();
delete ownRequest;
Interlocked.Exchange(ref sWorkerActive, 0);
});
workerThread.SetName("Visual Studio DTE worker");
// Don't block editor shutdown on a worker that is still polling; skipping the COM cleanup
// at process exit is harmless.
workerThread.IsBackground = true;
workerThread.Start(true);
}
private void Run()
{
// The worker does its own COM initialization, the editor main thread (STA via OleInitialize)
// stays untouched.
if (CoInitializeEx(null, COINIT_APARTMENTTHREADED).Failed(let result))
{
Log.EngineLogger.Error(scope $"CoInitializeEx failed: {result} ({(uint32)result:X8})");
return;
}
defer CoUninitialize();
if (VisualStudioDte.FindRunningInstance(SolutionPath) case .Ok(let dte))
{
if (FileName.IsEmpty)
VisualStudioDte.ActivateMainWindow(dte);
else
VisualStudioDte.OpenFileAtLine(dte, FileName, LineNumber).IgnoreError();
delete dte;
return;
}
Log.EngineLogger.Info(scope $"No running Visual Studio instance has \"{SolutionPath}\" open, starting a new one.");
ProcessStartInfo startInfo = scope .();
startInfo.SetFileName(DevenvPath);
startInfo.SetArguments(scope $"\"{SolutionPath}\"");
if (scope SpawnedProcess().Start(startInfo) case .Err)
{
Log.EngineLogger.Error(scope $"Failed to start Visual Studio (\"{DevenvPath}\").");
return;
}
if (FileName.IsEmpty)
return;
// Wait for the new instance to finish loading the solution (Solution.FullName stays empty
// until then), then open the file in it.
for (int i < ColdStartMaxPolls)
{
Thread.Sleep(ColdStartPollIntervalMs);
if (VisualStudioDte.FindRunningInstance(SolutionPath) case .Ok(let startedDte))
{
VisualStudioDte.OpenFileAtLine(startedDte, FileName, LineNumber).IgnoreError();
delete startedDte;
return;
}
}
Log.EngineLogger.Warning(scope $"Visual Studio was started but its automation interface never became available, \"{FileName}\" was not opened automatically.");
}
}
#endif
@@ -0,0 +1,236 @@
#if BF_PLATFORM_WINDOWS
using System;
using System.Threading;
using DirectX.Common;
using GlitchyEngine;
using GlitchyEditor.Platform.Windows.Com;
using System.IO;
namespace GlitchyEditor.CodeEditors;
/// Talks to running Visual Studio instances via their EnvDTE automation objects, which are
/// published in the Running Object Table as "!VisualStudio.DTE.<version>:<pid>".
/// All methods must be called from a thread that is initialized for COM (CoInitializeEx).
static class VisualStudioDte
{
private const String MonikerPrefix = "!VisualStudio.DTE";
/// EnvDTE.Constants.vsViewKindCode
private const String ViewKindCode = "{7651A701-06E5-11D1-8EBD-00A0C90F26EA}";
/// Searches the Running Object Table for a Visual Studio instance that has the given solution open.
public static Result<ComDispatch> FindRunningInstance(StringView solutionPath)
{
IRunningObjectTable* rot = null;
if (GetRunningObjectTable(0, out rot).Failed(var result) || rot == null)
{
Log.EngineLogger.Error(scope $"GetRunningObjectTable failed: {result} ({(uint32)result:X8})");
return .Err;
}
defer rot.Release();
IBindCtx* bindCtx = null;
if (CreateBindCtx(0, out bindCtx).Failed(out result) || bindCtx == null)
{
Log.EngineLogger.Error(scope $"CreateBindCtx failed: {result} ({(uint32)result:X8})");
return .Err;
}
defer bindCtx.Release();
IEnumMoniker* enumMoniker = null;
if (rot.EnumRunning(out enumMoniker).Failed(out result) || enumMoniker == null)
{
Log.EngineLogger.Error(scope $"IRunningObjectTable.EnumRunning failed: {result} ({(uint32)result:X8})");
return .Err;
}
defer enumMoniker.Release();
IMoniker* moniker = null;
while (enumMoniker.Next(1, out moniker, ?) == .S_OK)
{
ComDispatch dte = GetDteFromMoniker(rot, bindCtx, moniker);
ReleaseAndNullify!(moniker);
if (dte == null)
continue;
String solutionFullName = scope .();
if (TryGetSolutionFullName(dte, solutionFullName))
{
Log.EngineLogger.Trace(scope $"Found running Visual Studio instance with solution \"{solutionFullName}\".");
if (SolutionPathsEqual(solutionFullName, solutionPath))
return dte;
}
// No match, cleanup.
delete dte;
}
return .Err;
}
/// Brings the main window of the given Visual Studio instance to the foreground.
public static void ActivateMainWindow(ComDispatch dte)
{
if (!(dte.GetObjectProperty("MainWindow") case .Ok(let mainWindow)))
{
Log.EngineLogger.Warning("Failed to get the Visual Studio main window.");
return;
}
defer delete mainWindow;
if (mainWindow.InvokeMethod("Activate") case .Ok(var activateResult))
VariantClear(&activateResult);
// Activate alone often isn't enough to raise a window of another process,
// so additionally restore and foreground it via its HWND.
if (mainWindow.GetProperty("HWnd") case .Ok(var hwndValue))
{
if (hwndValue.GetHwnd() case .Ok(let hwnd))
{
if (IsIconic(hwnd))
ShowWindow(hwnd, SW_RESTORE);
SetForegroundWindow(hwnd);
}
VariantClear(&hwndValue);
}
}
/// Opens the given file in the code editor of the given Visual Studio instance and
/// jumps to lineNumber (1-based, ignored if <= 0).
public static Result<void> OpenFileAtLine(ComDispatch dte, StringView fileName, int lineNumber)
{
ComDispatch itemOperations = Try!(dte.GetObjectProperty("ItemOperations"));
defer delete itemOperations;
VARIANT[] openFileArgs = scope .(VARIANT.FromBStr(fileName), VARIANT.FromBStr(ViewKindCode));
if (itemOperations.InvokeMethod("OpenFile", openFileArgs) case .Ok(var window))
{
VariantClear(&window);
}
else
{
Log.EngineLogger.Error(scope $"Failed to open \"{fileName}\" in Visual Studio.");
return .Err;
}
if (lineNumber > 0)
GoToLine(dte, lineNumber);
ActivateMainWindow(dte);
return .Ok;
}
private static ComDispatch GetDteFromMoniker(IRunningObjectTable* rot, IBindCtx* bindCtx, IMoniker* moniker)
{
char16* displayNameW = null;
if (moniker.GetDisplayName(bindCtx, null, out displayNameW).Failed || displayNameW == null)
return null;
String displayName = scope .();
displayName.Append(displayNameW);
CoTaskMemFree(displayNameW);
if (!displayName.StartsWith(MonikerPrefix))
return null;
IUnknown* unknown = null;
defer { unknown?.Release(); }
if (rot.GetObject(moniker, out unknown).Failed || unknown == null)
return null;
IDispatch* dispatch = null;
if (unknown.QueryInterface<IDispatch>(out dispatch).Succeeded)
return new ComDispatch(dispatch);
return null;
}
private static bool TryGetSolutionFullName(ComDispatch dte, String outFullName)
{
if (!(dte.GetObjectProperty("Solution") case .Ok(let solution)))
return false;
defer delete solution;
return solution.GetStringProperty("FullName", outFullName) case .Ok;
}
private static bool SolutionPathsEqual(StringView left, StringView right)
{
String normalizedLeft = NormalizePath(left, .. scope .());
String normalizedRight = NormalizePath(right, .. scope .());
// Be tolerant about the solution extension: it isn't guaranteed that the DTE reports
// the same extension for .slnx solutions that we expect.
return StripSolutionExtension(normalizedLeft) == StripSolutionExtension(normalizedRight);
}
private static void NormalizePath(StringView path, String output)
{
output.Append(path);
output.Replace('/', '\\');
output.ToLower();
}
private static StringView StripSolutionExtension(StringView path)
{
if (path.EndsWith(".slnx"))
return path.Substring(0, path.Length - ".slnx".Length);
if (path.EndsWith(".sln"))
return path.Substring(0, path.Length - ".sln".Length);
return path;
}
private static void GoToLine(ComDispatch dte, int lineNumber)
{
ComDispatch document = null;
defer { delete document; }
// Directly after OpenFile the ActiveDocument might not be set yet, so retry for a bit.
for (int i < 10)
{
if (dte.GetObjectProperty("ActiveDocument") case .Ok(out document))
break;
Thread.Sleep(100);
}
if (document == null)
{
Log.EngineLogger.Warning("Could not jump to the requested line: no active document.");
return;
}
if (document.GetObjectProperty("Selection") not case .Ok(let selection))
{
Log.EngineLogger.Warning("Could not jump to the requested line: failed to get the text selection.");
return;
}
VARIANT[2] gotoLineArgs = .(VARIANT.FromInt32((int32)lineNumber), VARIANT.FromBool(false));
if (selection.InvokeMethod("GotoLine", gotoLineArgs) case .Ok(var gotoResult))
VariantClear(&gotoResult);
delete selection;
}
}
#endif
@@ -1,7 +1,8 @@
using System; using System;
using System.Diagnostics; using System.Diagnostics;
using System.IO;
using GlitchyEngine; using GlitchyEngine;
using System.Collections; using GlitchyEditor.EditWindows;
using GlitchyEditor.Settings; using GlitchyEditor.Settings;
namespace GlitchyEditor.CodeEditors; namespace GlitchyEditor.CodeEditors;
@@ -17,55 +18,53 @@ class VisualStudioIdeAdapter : IIdeAdapter
_ideInstallation = ideInstallation; _ideInstallation = ideInstallation;
} }
public bool IsRunning()
{
List<Process> processes = scope .();
if (Process.GetProcesses(processes) case .Err)
{
Log.EngineLogger.Error("Failed to get running processes.");
return false;
}
for (Process process in processes)
{
// TODO?
}
ClearAndDeleteItems!(processes);
return false;
}
public void OpenScript(StringView fileName, int lineNumber) public void OpenScript(StringView fileName, int lineNumber)
{ {
if (IsRunning()) Open(fileName, lineNumber);
{
ProcessStartInfo startInfo = scope .();
startInfo.SetFileName(_ideInstallation.Path);
startInfo.SetArguments(scope $"/Edit {fileName}");
scope SpawnedProcess().Start(startInfo);
}
else
{
ProcessStartInfo startInfo = scope .();
startInfo.SetFileName(_ideInstallation.Path);
startInfo.SetArguments(scope $"/Edit {fileName}");
scope SpawnedProcess().Start(startInfo);
}
} }
public void OpenScriptProject() public void OpenScriptProject()
{ {
String solutionPath = scope .(); Open(null, 0);
}
private void Open(StringView fileName, int lineNumber)
{
String solutionPath = scope String();
Editor.Instance.CurrentProject.GetPathToScriptSolutionFile(solutionPath); Editor.Instance.CurrentProject.GetPathToScriptSolutionFile(solutionPath);
ProcessStartInfo psi = scope .(); if (!File.Exists(solutionPath))
psi.SetFileName(_ideInstallation.Path); {
psi.SetArguments(solutionPath); Log.EngineLogger.Error(scope $"Could not find solution file \"{solutionPath}\".");
return;
}
scope SpawnedProcess().Start(psi); if (!File.Exists(_ideInstallation.Path))
{
Editor.Instance.ShowSettings();
Editor.Instance.SettingsWindow.HighlightSetting("Tools", "IDE");
PopupService.Instance.ShowMessageBox("Visual Studio not found.",
"The Visual Studio path could not be found. Please select a different IDE.");
return;
}
#if BF_PLATFORM_WINDOWS
// Reuses a running Visual Studio instance that has our solution open (via EnvDTE),
// otherwise starts a new one.
DteOpenRequest request = new .();
request.SolutionPath = solutionPath;
request.DevenvPath = _ideInstallation.Path;
request.FileName = fileName;
request.LineNumber = lineNumber;
DteOpenRequest.Start(request);
#else
ProcessStartInfo startInfo = scope .();
startInfo.SetFileName(_ideInstallation.Path);
startInfo.SetArguments(scope $"\"{solutionPath}\"");
scope SpawnedProcess().Start(startInfo);
#endif
} }
} }
@@ -0,0 +1,150 @@
#if BF_PLATFORM_WINDOWS
using System;
using System.Threading;
using DirectX.Common;
using GlitchyEngine;
namespace GlitchyEditor.Platform.Windows.Com;
/// Owns an IDispatch pointer and provides late bound access to its properties and methods
/// (GetIDsOfNames + Invoke). Calls that are rejected because the COM server is busy
/// (e.g. Visual Studio showing a modal dialog or building) are retried for a bounded time.
class ComDispatch
{
private const int MaxBusyRetries = 20;
private const int BusyRetrySleepMs = 150;
private static Guid sIID_NULL = .();
private IDispatch* _dispatch;
/// Takes ownership of the reference held by dispatch.
public this(IDispatch* dispatch)
{
_dispatch = dispatch;
}
public ~this()
{
if (_dispatch != null)
_dispatch.Release();
}
/// The caller must release the returned VARIANT with VariantClear.
public Result<VARIANT> GetProperty(StringView name)
{
return InvokeInternal(name, .PropertyGet, default);
}
/// Arguments are passed in natural (declaration) order and are released by this method.
/// The caller must release the returned VARIANT with VariantClear.
public Result<VARIANT> InvokeMethod(StringView name, Span<VARIANT> args = default)
{
Result<VARIANT> result = InvokeInternal(name, .Method, args);
for (int i < args.Length)
VariantClear(&args[i]);
return result;
}
/// Returns the property value as a new ComDispatch (fails if the property is not an object or null).
public Result<ComDispatch> GetObjectProperty(StringView name)
{
VARIANT value = Try!(GetProperty(name));
if (value.vt == .Dispatch && value.pdispVal != null)
{
// The new ComDispatch takes over the reference held by the VARIANT, so no VariantClear here.
return new ComDispatch(value.pdispVal);
}
VariantClear(&value);
return .Err;
}
/// Appends the string property value to outValue.
public Result<void> GetStringProperty(StringView name, String outValue)
{
VARIANT value = Try!(GetProperty(name));
defer VariantClear(&value);
if (value.vt != .Bstr || value.bstrVal == null)
return .Err;
outValue.Append(value.bstrVal);
return .Ok;
}
private Result<VARIANT> InvokeInternal(StringView name, DispatchFlags flags, Span<VARIANT> args)
{
char16* nameW = name.ToScopedNativeWChar!();
int32 dispId = 0;
HResult result = _dispatch.GetIDsOfNames(&sIID_NULL, &nameW, 1, LOCALE_USER_DEFAULT, &dispId);
if (result.Failed)
{
Log.EngineLogger.Error(scope $"IDispatch.GetIDsOfNames failed for \"{name}\": {result} ({(uint32)result:X8})");
return .Err;
}
// IDispatch expects the arguments in reverse order (rgvarg[0] is the last parameter).
VARIANT[] reversedArgs = scope VARIANT[args.Length];
for (int i < args.Length)
reversedArgs[i] = args[args.Length - 1 - i];
DISPPARAMS dispParams = .()
{
rgvarg = reversedArgs.Ptr,
rgdispidNamedArgs = null,
cArgs = (uint32)args.Length,
cNamedArgs = 0
};
VARIANT returnValue = default;
EXCEPINFO excepInfo = default;
for (int attempt = 0; true; attempt++)
{
result = _dispatch.Invoke(dispId, &sIID_NULL, LOCALE_USER_DEFAULT, flags, &dispParams, &returnValue, &excepInfo, null);
if ((result == .RPC_E_CALL_REJECTED || result == .RPC_E_SERVERCALL_RETRYLATER) && attempt < MaxBusyRetries)
{
Thread.Sleep(BusyRetrySleepMs);
continue;
}
break;
}
if (result == .DISP_E_EXCEPTION)
{
if (excepInfo.bstrDescription == null && excepInfo.pfnDeferredFillIn != null)
excepInfo.pfnDeferredFillIn(&excepInfo);
String description = scope .();
if (excepInfo.bstrDescription != null)
description.Append(excepInfo.bstrDescription);
Log.EngineLogger.Error(scope $"IDispatch.Invoke of \"{name}\" threw an exception: \"{description}\" (scode: {(uint32)excepInfo.scode:X8})");
excepInfo.FreeStrings();
return .Err;
}
if (result.Failed)
{
Log.EngineLogger.Error(scope $"IDispatch.Invoke of \"{name}\" failed: {result} ({(uint32)result:X8})");
return .Err;
}
return returnValue;
}
}
#endif
@@ -0,0 +1,211 @@
#if BF_PLATFORM_WINDOWS
using System;
using DirectX.Common;
namespace GlitchyEditor.Platform.Windows.Com;
typealias BSTR = char16*;
static
{
public const uint32 COINIT_APARTMENTTHREADED = 0x2;
public const uint32 LOCALE_USER_DEFAULT = 0x0400;
public const int32 SW_RESTORE = 9;
[Import("Ole32.lib"), CLink, CallingConvention(.Stdcall)]
public static extern HResult CoInitializeEx(void* reserved, uint32 coInit);
[Import("Ole32.lib"), CLink, CallingConvention(.Stdcall)]
public static extern void CoUninitialize();
[Import("Ole32.lib"), CLink, CallingConvention(.Stdcall)]
public static extern void CoTaskMemFree(void* pointer);
[Import("OleAut32.lib"), CLink, CallingConvention(.Stdcall)]
public static extern BSTR SysAllocString(char16* str);
[Import("OleAut32.lib"), CLink, CallingConvention(.Stdcall)]
public static extern void SysFreeString(BSTR str);
[Import("OleAut32.lib"), CLink, CallingConvention(.Stdcall)]
public static extern uint32 SysStringLen(BSTR str);
[Import("OleAut32.lib"), CLink, CallingConvention(.Stdcall)]
public static extern HResult VariantClear(VARIANT* variant);
[Import("user32.lib"), CLink, CallingConvention(.Stdcall)]
public static extern System.Windows.IntBool SetForegroundWindow(int hwnd);
[Import("user32.lib"), CLink, CallingConvention(.Stdcall)]
public static extern System.Windows.IntBool IsIconic(int hwnd);
[Import("user32.lib"), CLink, CallingConvention(.Stdcall)]
public static extern System.Windows.IntBool ShowWindow(int hwnd, int32 cmdShow);
}
public enum VarType : uint16
{
Empty = 0,
I2 = 2,
I4 = 3,
Bstr = 8,
Dispatch = 9,
Bool = 11,
Unknown = 13,
UI4 = 19,
I8 = 20
}
public enum DispatchFlags : uint16
{
Method = 0x1,
PropertyGet = 0x2,
PropertyPut = 0x4,
PropertyPutRef = 0x8
}
[CRepr]
public struct VARIANT
{
public const int16 VARIANT_TRUE = -1;
public const int16 VARIANT_FALSE = 0;
public VarType vt;
public uint16 wReserved1;
public uint16 wReserved2;
public uint16 wReserved3;
public using _Value Value;
[CRepr, Union]
public struct _Value
{
public int64 llVal;
public int32 lVal;
public int16 iVal;
public int16 boolVal;
public BSTR bstrVal;
public IDispatch* pdispVal;
public IUnknown* punkVal;
// BRECORD is the widest union member and forces the correct union size of 16 bytes.
public _Record brecord;
[CRepr]
public struct _Record
{
public void* pvRecord;
public void* pRecInfo;
}
}
/// The returned VARIANT owns the BSTR; release it with VariantClear.
public static VARIANT FromBStr(StringView value)
{
VARIANT variant = default;
variant.vt = .Bstr;
variant.bstrVal = SysAllocString(value.ToScopedNativeWChar!());
return variant;
}
public static VARIANT FromInt32(int32 value)
{
VARIANT variant = default;
variant.vt = .I4;
variant.lVal = value;
return variant;
}
public static VARIANT FromBool(bool value)
{
VARIANT variant = default;
variant.vt = .Bool;
variant.boolVal = value ? VARIANT_TRUE : VARIANT_FALSE;
return variant;
}
/// Extracts a window handle. VS is a 64 bit process but EnvDTE declares HWnd as a 32 bit int,
/// so depending on the marshalling we might see I4, UI4 or I8 (HWND values are 32 bit significant).
public Result<int> GetHwnd()
{
switch (vt)
{
case .I4:
return (int)lVal;
case .UI4:
return (int)(uint32)lVal;
case .I8:
return (int)llVal;
default:
return .Err;
}
}
}
[CRepr]
public struct DISPPARAMS
{
public VARIANT* rgvarg;
public int32* rgdispidNamedArgs;
public uint32 cArgs;
public uint32 cNamedArgs;
}
[CRepr]
public struct EXCEPINFO
{
public uint16 wCode;
public uint16 wReserved;
public BSTR bstrSource;
public BSTR bstrDescription;
public BSTR bstrHelpFile;
public uint32 dwHelpContext;
public void* pvReserved;
public function [CallingConvention(.Stdcall)] HResult(EXCEPINFO* excepInfo) pfnDeferredFillIn;
public int32 scode;
public void FreeStrings() mut
{
if (bstrSource != null)
SysFreeString(bstrSource);
if (bstrDescription != null)
SysFreeString(bstrDescription);
if (bstrHelpFile != null)
SysFreeString(bstrHelpFile);
bstrSource = null;
bstrDescription = null;
bstrHelpFile = null;
}
}
[CRepr]
public struct IDispatch : IUnknown
{
public const new Guid IID = .(0x00020400, 0x0000, 0x0000, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46);
public new VTable* VT { get => (.)mVT; }
public HResult GetIDsOfNames(Guid* riid, char16** names, uint32 nameCount, uint32 localeId, int32* dispIds) mut =>
VT.GetIDsOfNames(&this, riid, names, nameCount, localeId, dispIds);
public HResult Invoke(int32 dispIdMember, Guid* riid, uint32 localeId, DispatchFlags flags, DISPPARAMS* dispParams, VARIANT* result, EXCEPINFO* excepInfo, uint32* argErr) mut =>
VT.Invoke(&this, dispIdMember, riid, localeId, flags, dispParams, result, excepInfo, argErr);
[CRepr]
public struct VTable : IUnknown.VTable
{
// Slots we don't use, kept as placeholders so the layout stays correct.
public void* GetTypeInfoCount;
public void* GetTypeInfo;
public function [CallingConvention(.Stdcall)] HResult(IDispatch* self, Guid* riid, char16** names, uint32 nameCount, uint32 localeId, int32* dispIds) GetIDsOfNames;
public function [CallingConvention(.Stdcall)] HResult(IDispatch* self, int32 dispIdMember, Guid* riid, uint32 localeId, DispatchFlags flags, DISPPARAMS* dispParams, VARIANT* result, EXCEPINFO* excepInfo, uint32* argErr) Invoke;
}
}
namespace DirectX.Common
{
extension HResult
{
/// The COM server rejected the call (e.g. Visual Studio is busy). Retry later.
public const HResult RPC_E_CALL_REJECTED = (.)0x80010001;
/// The COM server asked us to retry the call later.
public const HResult RPC_E_SERVERCALL_RETRYLATER = (.)0x8001010A;
/// IDispatch::Invoke failed with an exception, details are in the EXCEPINFO.
public const HResult DISP_E_EXCEPTION = (.)0x80020009;
}
}
#endif
@@ -0,0 +1,107 @@
#if BF_PLATFORM_WINDOWS
using System;
using DirectX.Common;
namespace GlitchyEditor.Platform.Windows.Com;
static
{
[Import("Ole32.lib"), CLink, CallingConvention(.Stdcall)]
public static extern HResult GetRunningObjectTable(uint32 reserved, out IRunningObjectTable* runningObjectTable);
[Import("Ole32.lib"), CLink, CallingConvention(.Stdcall)]
public static extern HResult CreateBindCtx(uint32 reserved, out IBindCtx* bindCtx);
}
/// Opaque, only ever passed along as a pointer (e.g. to IMoniker.GetDisplayName).
[CRepr]
public struct IBindCtx : IUnknown
{
public const new Guid IID = .(0x0000000e, 0x0000, 0x0000, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46);
}
[CRepr]
public struct IMoniker : IUnknown
{
public const new Guid IID = .(0x0000000f, 0x0000, 0x0000, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46);
public new VTable* VT { get => (.)mVT; }
/// The returned display name must be freed with CoTaskMemFree.
public HResult GetDisplayName(IBindCtx* bindCtx, IMoniker* monikerToLeft, out char16* displayName) mut =>
VT.GetDisplayName(&this, bindCtx, monikerToLeft, out displayName);
[CRepr]
public struct VTable : IUnknown.VTable
{
// IMoniker inherits IPersistStream (which inherits IPersist). We only need GetDisplayName,
// all other slots are placeholders that keep the layout correct.
public void* GetClassID; // IPersist
public void* IsDirty; // IPersistStream
public void* Load;
public void* Save;
public void* GetSizeMax;
public void* BindToObject; // IMoniker
public void* BindToStorage;
public void* Reduce;
public void* ComposeWith;
public void* Enum;
public void* IsEqual;
public void* Hash;
public void* IsRunning;
public void* GetTimeOfLastChange;
public void* Inverse;
public void* CommonPrefixWith;
public void* RelativePathTo;
public function [CallingConvention(.Stdcall)] HResult(IMoniker* self, IBindCtx* bindCtx, IMoniker* monikerToLeft, out char16* displayName) GetDisplayName;
// ParseDisplayName and IsSystemMoniker follow but are never called.
}
}
[CRepr]
public struct IEnumMoniker : IUnknown
{
public const new Guid IID = .(0x00000102, 0x0000, 0x0000, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46);
public new VTable* VT { get => (.)mVT; }
/// Returns S_OK if an element was fetched, S_FALSE if the enumeration is exhausted.
public HResult Next(uint32 count, out IMoniker* monikers, out uint32 fetchedCount) mut =>
VT.Next(&this, count, out monikers, out fetchedCount);
[CRepr]
public struct VTable : IUnknown.VTable
{
public function [CallingConvention(.Stdcall)] HResult(IEnumMoniker* self, uint32 count, out IMoniker* monikers, out uint32 fetchedCount) Next;
public void* Skip;
public void* Reset;
public void* Clone;
}
}
[CRepr]
public struct IRunningObjectTable : IUnknown
{
public const new Guid IID = .(0x00000010, 0x0000, 0x0000, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46);
public new VTable* VT { get => (.)mVT; }
public HResult GetObject(IMoniker* objectName, out IUnknown* outObject) mut =>
VT.GetObject(&this, objectName, out outObject);
public HResult EnumRunning(out IEnumMoniker* enumMoniker) mut =>
VT.EnumRunning(&this, out enumMoniker);
[CRepr]
public struct VTable : IUnknown.VTable
{
public void* Register;
public void* Revoke;
public void* IsRunning;
public function [CallingConvention(.Stdcall)] HResult(IRunningObjectTable* self, IMoniker* objectName, out IUnknown* outObject) GetObject;
public void* NoteChangeTime;
public void* GetTimeOfLastChange;
public function [CallingConvention(.Stdcall)] HResult(IRunningObjectTable* self, out IEnumMoniker* enumMoniker) EnumRunning;
}
}
#endif