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Don't recreate the entire asset tree
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@@ -111,6 +111,8 @@ namespace GlitchyEditor.EditWindows
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ImGui.Style* style = ImGui.GetStyle();
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// TODO: crashes when _currentDirectoryNode was deleted, obviously
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float window_visible_x2 = ImGui.GetWindowPos().x + ImGui.GetWindowContentRegionMax().x;
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for (var entry in _currentDirectoryNode.Children)
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{
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