mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 13:01:52 +00:00
Don't recreate the entire asset tree
This commit is contained in:
@@ -111,6 +111,8 @@ namespace GlitchyEditor.EditWindows
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ImGui.Style* style = ImGui.GetStyle();
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// TODO: crashes when _currentDirectoryNode was deleted, obviously
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float window_visible_x2 = ImGui.GetWindowPos().x + ImGui.GetWindowContentRegionMax().x;
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for (var entry in _currentDirectoryNode.Children)
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{
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@@ -103,7 +103,7 @@ class EditorContentManager : IContentManager
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{
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// TODO: Get from workspace
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//const String ContentDirectory = "./content";
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FileSystemWatcher fsw ~ {
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_.StopRaisingEvents();
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delete _;
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@@ -111,7 +111,7 @@ class EditorContentManager : IContentManager
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bool _fileSystemDirty = false;
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internal TreeNode<AssetNode> _assetHierarchy = null /*new TreeNode<AssetNode>()*/ ~ DeleteTreeAndChildren!(_);
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internal TreeNode<AssetNode> _assetHierarchy = null ~ DeleteTreeAndChildren!(_);
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private append String _contentDirectory = .();
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@@ -134,6 +134,53 @@ class EditorContentManager : IContentManager
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SetupFileSystemWatcher();
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}
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private TreeNode<AssetNode> FileFileNode(StringView filePath)
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{
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//String relativeFilePath = scope String(filePath.Length);
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//Path.GetRelativePath(filePath, ContentDirectory, relativeFilePath);
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// Having a Path -> AssetNode dictionary would make this a lot easier!
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TreeNode<AssetNode> walker = _assetHierarchy;
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Log.EngineLogger.AssertDebug(filePath.StartsWith(walker->Path), "filePath not in walker :(");
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Walking: while (true)
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{
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for (TreeNode<AssetNode> child in walker.Children)
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{
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if (filePath.StartsWith(child->Path))
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{
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walker = child;
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if (walker->Path == filePath)
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return walker;
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continue Walking;
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}
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}
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// If we make it here, no child matched
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Runtime.FatalError("Failed to find treeNode for given path");
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//Log.EngineLogger.Assert(false, "Failed to find ")
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}
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/*// Check whether the new file is a directory of a file.
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if (Directory.Exists(filePath))
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{
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}
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else if (File.Exists(filePath))
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{
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}
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else
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{
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Log.EngineLogger.Assert(false, scope $"The given path \"{filePath}\" doesn't exist.");
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}*/
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}
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/// Initializes the FSW for the current ContentDirectory and registers the events.
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private void SetupFileSystemWatcher()
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{
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@@ -142,18 +189,28 @@ class EditorContentManager : IContentManager
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fsw.IncludeSubdirectories = true;
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fsw.OnChanged.Add(new (filename) => {
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_fileSystemDirty = true;
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// Note: Gets fired for a directory if a file inside it is created/removed
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Log.EngineLogger.Trace($"File content changed (\"{filename}\")");
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//_fileSystemDirty = true;
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// TODO: Handle file changes (reload asset, etc...)
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});
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fsw.OnCreated.Add(new (filename) => {
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Log.EngineLogger.Trace($"File created (\"{filename}\")");
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_fileSystemDirty = true;
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});
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fsw.OnDeleted.Add(new (filename) => {
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Log.EngineLogger.Trace($"File deleted (\"{filename}\")");
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_fileSystemDirty = true;
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});
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fsw.OnRenamed.Add(new (newName, oldName) => {
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Log.EngineLogger.Trace($"File renamed (From \"{oldName}\" to \"{newName}\")");
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_fileSystemDirty = true;
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});
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@@ -180,8 +237,7 @@ class EditorContentManager : IContentManager
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/// Rebuilds the asset file hierarchy.
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private void UpdateFiles()
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{
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// TODO: we don't need to rebuild the entire tree!
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//DeleteTreeAndChildren!(_assetHierarchy);
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Log.EngineLogger.Trace($"Updating asset hierarchy");
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if (_assetHierarchy == null)
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{
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@@ -190,118 +246,121 @@ class EditorContentManager : IContentManager
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_assetHierarchy = new TreeNode<AssetNode>(new AssetNode());
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_assetHierarchy->Path = new String(ContentDirectory);
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_assetHierarchy->Name = new String("Content");
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Log.EngineLogger.Trace($"Created directory node for: \"{_assetHierarchy->Path}\"");
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}
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String str = scope .(ContentDirectory);
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/*void GrabSubAssets(TreeNode<AssetNode> assetNode)
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{
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// TODO: Dedicated asset loaders that register their extensions, etc....!
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if (assetNode->Name.EndsWith(".png", .OrdinalIgnoreCase))
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{
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assetNode->SubAssets = new:allocator List<Asset>();
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assetNode->SubAssets.Add(new:allocator Asset()
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{
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Asset = assetNode.Value,
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Name = new:allocator String(assetNode->Name)
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});
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}
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else if (assetNode->Name.EndsWith(".gltf", .OrdinalIgnoreCase) || assetNode->Name.EndsWith(".glb", .OrdinalIgnoreCase))
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{
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List<String> meshNames = scope List<String>();
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ModelLoader.GetMeshNames(assetNode->Path, meshNames);
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assetNode->SubAssets = new:allocator List<Asset>();
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for (var meshName in meshNames)
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{
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assetNode->SubAssets.Add(new:allocator Asset()
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{
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Asset = assetNode.Value,
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// Pass ownership of meshName to SubAsset -> save a copy and delete
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Name = meshName
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});
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}
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}
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}*/
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void HandleFile(AssetNode node)
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{
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node.AssetFile = new AssetFile(this, node.Path, node.IsDirectory);
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}
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/// Determines the files that belong to the given directory and adds them to the tree.
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void AddFilesOfDirectory(TreeNode<AssetNode> directory)
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{
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// Filter that accepts all files.
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String filter = scope $"{directory->Path}/*";
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String buffer = scope String();
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String extensionBuffer = scope String();
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// Buffer used to hold the path of the files iterated below.
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String filepathBuffer = scope String(256);
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// Buffer used to hold the file extension of the files iterated below.
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String extensionBuffer = scope String(16);
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for (var entry in Directory.Enumerate(filter, .Files))
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{
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entry.GetFilePath(buffer..Clear());
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entry.GetFilePath(filepathBuffer..Clear());
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Path.GetExtension(buffer, extensionBuffer..Clear());
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Path.GetExtension(filepathBuffer, .. extensionBuffer..Clear());
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// Don't add meta-files
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if (extensionBuffer == ".ass")
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// Ignore meta files.
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if (extensionBuffer.Equals(AssetFile.ConfigFileExtension, .OrdinalIgnoreCase))
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continue;
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AssetNode e = new AssetNode();
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e.Name = new String();
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Path.GetFileName(buffer, e.Name);
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TreeNode<AssetNode> treeNode = directory.Children.Where(scope (node) => node.Value.Path == filepathBuffer).FirstOrDefault();
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e.Path = new String(buffer);
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if (treeNode == null)
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{
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AssetNode assetNode = new AssetNode();
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assetNode.Name = new String();
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Path.GetFileName(filepathBuffer, assetNode.Name);
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assetNode.Path = new String(filepathBuffer);
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assetNode.IsDirectory = false;
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treeNode = directory.AddChild(assetNode);
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e.IsDirectory = entry.IsDirectory;
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//GrabSubAssets(node);
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HandleFile(treeNode.Value);
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var node = directory.AddChild(e);
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//GrabSubAssets(node);
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HandleFile(node.Value);
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Log.EngineLogger.Trace($"Created file node for: \"{assetNode.Path}\"");
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}
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}
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}
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void RemoveOrphanedEntries(TreeNode<AssetNode> node)
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{
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for (TreeNode<AssetNode> child in node.Children)
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{
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if (!Directory.Exists(child->Path) && !File.Exists(child->Path))
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{
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Log.EngineLogger.Trace($"Removed orphaned node for: \"{child->Path}\"");
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@child.Remove();
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DeleteTreeAndChildren!(child);
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}
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}
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}
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/// Adds the given directory to the specified tree.
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/// Recursively adds all Files and Subdirectories.
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void AddDirectoryToTree(String path, TreeNode<AssetNode> parentNode)
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{
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bool b (AssetNode node)
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// Try to find the node for the specified path in the given parent
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TreeNode<AssetNode> treeNode = parentNode.Children.Where(scope (node) => node.Value.Path == path).FirstOrDefault();
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// Create new Node for the Directory, if no TreeNode exists.
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if (treeNode == null)
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{
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return false;
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AssetNode assetNode = new AssetNode();
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assetNode.Path = new String(path);
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assetNode.Name = new String();
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assetNode.IsDirectory = true;
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Path.GetFileName(assetNode.Path, assetNode.Name);
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treeNode = parentNode.AddChild(assetNode);
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Log.EngineLogger.Trace($"Created directory node for: \"{assetNode.Path}\"");
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}
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//void V() :
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var v = parentNode.Children.First();
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AssetNode node = new AssetNode();
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node.Path = new String(path);
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node.Name = new String();
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node.IsDirectory = true;
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Path.GetFileName(node.Path, node.Name);
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var newNode = parentNode.AddChild(node);
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String directoryNameBuffer = scope String(256);
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// Filter that finds all entries of a directory.
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String filter = scope $"{path}/*";
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for (var directory in Directory.Enumerate(filter, .Directories))
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{
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directory.GetFilePath(str..Clear());
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directory.GetFilePath(directoryNameBuffer..Clear());
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AddDirectoryToTree(str, newNode);
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AddDirectoryToTree(directoryNameBuffer, treeNode);
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}
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AddFilesOfDirectory(newNode);
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AddFilesOfDirectory(treeNode);
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RemoveOrphanedEntries(treeNode);
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}
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String filter = scope $"{ContentDirectory}/*";
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String directoryNameBuffer = scope String(256);
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for (var directory in Directory.Enumerate(filter, .Directories))
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{
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directory.GetFilePath(str..Clear());
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directory.GetFilePath(directoryNameBuffer..Clear());
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AddDirectoryToTree(str, _assetHierarchy);
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AddDirectoryToTree(directoryNameBuffer, _assetHierarchy);
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}
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RemoveOrphanedEntries(_assetHierarchy);
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_fileSystemDirty = false;
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}
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@@ -2,6 +2,11 @@ using System.Collections;
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namespace GlitchyEngine.Collections
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{
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// TODO: TreeNode is very bare minimum
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// Destructor?
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// RemoveChild?
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// Remove in enumerator?
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public class TreeNode<T>
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{
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public T Value;
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