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https://github.com/aharabada/glitchy-engine-beef.git
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Added Backbuffer to Swapchain + RenderCommand API changes
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@@ -83,20 +83,20 @@ namespace Sandbox
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cameraController.Update(gameTime);
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RenderCommand.Clear(null, .(0.2f, 0.2f, 0.2f));
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RenderCommand.Clear(_depthTarget, 1.0f, 0, .Depth);
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RenderCommand.Clear(_depthTarget, .Depth, 1.0f, 0);
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// Draw test geometry
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_context.SetRenderTarget(null);
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_context.SetDepthStencilTarget(_depthTarget);
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_context.BindRenderTargets();
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RenderCommand.SetRenderTarget(null);
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RenderCommand.SetDepthStencilTarget(_depthTarget);
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RenderCommand.BindRenderTargets();
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_context.SetRasterizerState(_rasterizerState);
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RenderCommand.SetRasterizerState(_rasterizerState);
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RenderCommand.SetViewport(_context.SwapChain.BackbufferViewport);
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Renderer2D.BeginScene(cameraController.Camera, .BackToFront);
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_alphaBlendState.Bind();
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RenderCommand.SetBlendState(_alphaBlendState);
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for(int x < 10)
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for(int y < 10)
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