Simon Lübeß
aa70d99e31
Fin
2022-02-14 20:36:48 +01:00
Simon Lübeß
d9e34b27a3
Rocket Game
2022-02-13 15:22:45 +01:00
Simon Lübeß
a2db0774f8
Cleanup
2022-02-13 02:14:56 +01:00
Simon Lübeß
44fe2c3281
Start of gamma correction
2022-01-15 17:50:52 +01:00
Simon Lübeß
826ac68873
Basic Harfbuzz support and use MSDGen with Skia
2022-01-05 15:31:09 +01:00
Simon Lübeß
90e654b750
Renderer2D cleanup
2021-10-15 22:39:24 +02:00
Simon Lübeß
adaf62de62
Fixed circle instancing buffer + clip pixels
2021-10-15 12:57:32 +02:00
Simon Lübeß
dcb8424c2d
Added circle rendering to Renderer2D
2021-10-14 23:01:08 +02:00
Simon Lübeß
4dc6c916ae
Reimplemented Renderer2D
...
- Renderer2D now static
- Renderer now calls Init and Deinit of Renderer2D
- Renderer2D now calls Init and Deinit of FontRenderer
- Fixed Deinit order of Layers and renderer (e.g. Layers now deinit first)
- Sandbox2D now uses SandboxApp (only loads different layer)
2021-09-29 23:27:41 +02:00
Simon Lübeß
3f1f5736b5
Improved MSDF generation and rendering
2021-09-20 15:42:10 +02:00
Simon Lübeß
2afff4ec20
Added MSDF to Font and FontRenderer
2021-09-19 21:19:00 +02:00
Simon Lübeß
764b9f27b6
Start of TextureViewer
2021-09-19 21:16:57 +02:00
Simon Lübeß
a80a63fbc1
Start of msdf text
2021-09-18 18:39:34 +02:00
Simon Lübeß
ce03f7c600
Start of AnimationSystem
2021-08-27 22:37:59 +02:00
Simon Lübeß
e239de52d6
Added Line and Ray drawing
2021-08-20 19:44:26 +02:00
Simon Lübeß
344accea60
Implemented Materials
...
- Shaders get Textureslots via reflection
- added Textureslots to Effect
2021-08-09 18:03:47 +02:00
Simon Lübeß
80e0bae347
Added GLTF submodule and start of ModelLoader
2021-08-06 12:22:46 +02:00
Simon Lübeß
7f8379ea6c
Implemented FontRenderer
2021-06-23 19:17:17 +02:00
Simon Lübeß
8c957f9d9f
Renderer2D: render Null-Texture and custom UV-Coordinates
2021-06-23 19:16:40 +02:00
Simon Lübeß
562f4855bd
Added Renderer2D and 2D Example
2021-05-30 19:38:24 +02:00
Simon Lübeß
6ab6a6a0b9
Added preprocessing for effects
2021-02-14 15:31:58 +01:00
Simon Lübeß
08026eaf02
Added Effect constructor
2021-02-09 17:25:24 +01:00
Simon Lübeß
abe4f66724
Added BlendState
2021-02-09 13:37:26 +01:00
Simon Lübeß
2adb138f72
Added Textures
2021-02-08 12:37:30 +01:00
Simon Lübeß
9ea56d6786
Added RefCounting, added ConstantBuffers
2021-02-06 19:37:07 +01:00
Simon Lübeß
4054a9b0c2
Added Camera, Renderer, ... and moved example to sandbox
2021-01-09 12:05:05 +01:00
Simon Lübeß
56183c1896
Added reflection and constant buffers to vertex shaders
2020-12-30 18:52:32 +01:00
Simon Lübeß
9964a1f5ad
Added generic Buffer
2020-12-06 00:08:55 +01:00
Simon Lübeß
5954fbc411
Render basic geometry
...
Added GraphicsContext, SwapChain, Buffer, VertexBuffer, IndexBuffer and a basic DX11 implementation.
2020-11-25 13:03:40 +01:00