Simon Lübeß
02be6d8eb7
Log: Also log filename and line number of caller
2024-01-20 21:23:34 +01:00
Simon Lübeß
55eef017e7
AssetBrowser: Bad way to open scripts in Visual Studio
2024-01-20 21:23:01 +01:00
Simon Lübeß
04a0cecf3c
Fixed script play mode info
2024-01-18 21:41:18 +01:00
Simon Lübeß
ba68eb7428
Editor: Show name of open scene in window title
2024-01-12 15:41:56 +01:00
Simon Lübeß
827f3bb564
EntityHierarchyWindow: Dragging entites no longer selects them
2024-01-12 15:32:21 +01:00
Simon Lübeß
6c910ab03b
Editor: Prevent saving while in not in edit mode
2024-01-12 00:31:10 +01:00
Simon Lübeß
3d0c010139
EntityHierarchyWindow: Fixed right click deselecting entities
2024-01-11 23:36:00 +01:00
Simon Lübeß
91cef7ad4b
Added checkbox to enable and disable polygon collider vertex handles
2024-01-11 22:55:40 +01:00
Simon Lübeß
bfc9d4a0a5
Save and Load script data from files
2024-01-07 18:35:33 +01:00
Simon Lübeß
a302a26f80
Moved SerializationType and Object to separate files
2024-01-06 13:27:24 +01:00
Simon Lübeß
a4c311c2e4
Implemented Entity and Component Drop-Targets and added Name property for entities
...
- Also fixed non generic GetComponent
- Use UUID as Drag-Drop value for entities
- Removed unused methods from ComponentEditWindow
- Started a marginally type-safe version of ImGui.Payload
2023-12-26 02:00:44 +01:00
Simon Lübeß
2f86f751a4
Serialize Enums (and maybe Entitiy/Component refs)
2023-12-25 21:46:19 +01:00
Simon Lübeß
20814a61b6
Fixed memory leak in AssetFile
2023-12-25 16:30:58 +01:00
Simon Lübeß
abb119589c
Reload scripts in Play Mode!!!
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- Dont serialize static fields
- Added some profiling to ScriptEngine
- Removed superseded ScriptFieldMaps
2023-12-24 01:33:48 +01:00
Simon Lübeß
d0f0a34247
Start of Script Instance deserialization
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- Also deserialize when stopping the game to restore pre play state
- Fixed ancient bug where ClearDictionaryAndDeleteKeys falsly deletes the dictionary
- Added ClearDictionaryAndDeleteValues helper mixin
2023-12-24 01:30:01 +01:00
Simon Lübeß
c9116812b4
Serialize Data
2023-12-23 00:44:04 +01:00
Simon Lübeß
a6f68a59d6
Moved basic ScriptEngine classes into separate object
2023-12-22 19:11:40 +01:00
Simon Lübeß
64f7896c15
Updated ImGui to 1.90.1
2023-12-17 02:22:04 +01:00
Simon Lübeß
ed756f5847
Fixed scripts OnUpdate not being called in play mode
2023-12-13 14:01:23 +01:00
Simon Lübeß
e69e1b5526
Show Buttons in entity editor
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- ScriptEngine: Added HasCustomAttribute- extension method
- ScriptEngine: Added Application class
2023-12-12 13:38:29 +01:00
Simon Lübeß
1238a43896
Start and Stop script runtime for editor scene
2023-12-03 14:06:40 +01:00
Simon Lübeß
aaa48158c3
Removed script editor from beef side
2023-12-02 00:40:17 +01:00
Simon Lübeß
b68bad5bda
Keep Entities selected when switching between Play- and Edit-Mode
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- Fixed the check whether all selected entities have the same parent
2023-11-29 14:16:36 +01:00
Simon Lübeß
05350d4768
Renamed EditfloatX to EditFloatX
2023-11-22 00:54:43 +01:00
Simon Lübeß
d718c6625d
Allow separators in "Create new Asset" dropdown (also changed text to just "Create new")
2023-11-15 16:23:22 +01:00
Simon Lübeß
6f1467046d
Tried EntityEditor in C#
2023-11-10 12:41:58 +01:00
Simon Lübeß
38fc1f63b3
Small script engine improvements
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- Fixed script class name not visible in Component Editor
- Retain user assembly file system watcher (fixed deletion while handling events)
- Fixed crash when a scritp constains a List or Array (by ignoring them for now)
- Fixed Typo in Genericinst
- Scene: Invoke OnCreate for copied entity scripts
2023-10-28 21:48:43 +02:00
Simon Lübeß
909012f518
Moved Script Solution (.sln) to project root
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- Updated vswhere.exe
- Scripts created via Asset browser are now being added to the project
- Fixed Apply not being called for extended Settings
- Correctly wrap New File preview only when line full
- Create Project: Show warning, when target directory already exists
2023-10-27 22:29:10 +02:00
Simon Lübeß
3d8756ec42
Added context menu entry to create C#-Scripts.
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Allow entering file name before creation
2023-10-19 19:27:01 +02:00
Simon Lübeß
bad7b08046
EditorContentManager: Fixed asset reloading
...
(thats why unit tests exist... or at least types...)
2023-09-29 18:56:37 +02:00
Simon Lübeß
d32bc6c475
Properties Window: Combined "Save"- and "Apply"-Buttons into one "Save"-Button
2023-09-29 18:51:21 +02:00
Simon Lübeß
cd333f4f02
EditVector: Allow Disabling individual components
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+ Disable XY-Angle when Entity has Rigidbody2D Component (This is something for future me, I couldn't figure it out...)
+ Start of handling of non trivial tranform nesting and rotations on XY axes
+ TranformComponent.RotationEuler: Normalize quaternion before converison
2023-09-05 23:14:51 +02:00
Simon Lübeß
0165279220
Implemented "Open recent Project" menu entry
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+ Clean up handle -> asset map when chaning Asset or Resource directory
2023-08-21 14:11:51 +02:00
Simon Lübeß
d3c19dd8da
2D Polygon Collider editor with Gizmos
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+ Added Handles class
2023-08-21 13:18:51 +02:00
Simon Lübeß
377997f903
Fixed mouse wrapping to wrong position when window is moved
2023-08-14 23:56:43 +02:00
Simon Lübeß
d7201299c7
Fixed physics only simulation
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+ Don't run scripts in physics only mode
+ Don't initialize scritps in physics only mode
+ Don't setup physics callbacks in physics only mode
2023-08-14 22:38:55 +02:00
Simon Lübeß
a112fcc64a
Automatic switch between Player <-> Editor Tabs
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+ Allow Editor to inject into Settings
2023-08-14 22:10:27 +02:00
Simon Lübeß
f71e851ab5
Push Loggers earlyer to hopefully avoid race condition
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+ Fix null check in EditorLogger
2023-08-14 22:09:35 +02:00
Simon Lübeß
040e87d57f
Fixed Selection and Deletion in Entity Hierarchy Window
2023-08-14 14:32:58 +02:00
Simon Lübeß
74b17c8599
2D Polygon Collider
2023-08-13 12:03:06 +02:00
Simon Lübeß
aafcc41286
Invoke on collision enter + start of attach child colliders to rigidbody
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+ Changed default Namespace of ScriptCore to GlitchyEngine
+ Implicit Casts float2 <-> b2Vec2
+ Entity constructor internal
+ Renamed RigidBody2D to Rigidbody2D (notice the B)
+ Basic Debug Draw actual 2D Colliders
+ Added Entity::GetParentWithComponent
2023-08-10 19:55:45 +02:00
Simon Lübeß
987246a806
Asset Drag'n'Drop preview
2023-08-02 14:59:35 +02:00
Simon Lübeß
f654a4f379
Fixed AssetHierarchy not updating + Drag'n'drop Files in Asset Browser
2023-08-02 13:48:06 +02:00
Simon Lübeß
0101f546a5
Use InvokeOnMainThread for asset tree updates
2023-08-02 00:08:17 +02:00
Simon Lübeß
6c4ac923c6
Asset renaming + AssetHierarchy: major refactoring for file tree construction
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+ AssetFile: Added "AssetConfigPath" Property
+ Less crashy, more cleaner
2023-08-01 23:56:52 +02:00
Simon Lübeß
51441f0e70
Fixed memory leak
2023-08-01 23:20:25 +02:00
Simon Lübeß
60725c3588
Universal AssetHandles. Serialize AssetHandle instead of AssetIdentifier
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A bit unstable
2023-08-01 21:38:54 +02:00
Simon Lübeß
6d7f26b1f4
Added "Create new Folder" to Asset Browser context menu
2023-08-01 16:45:54 +02:00
Simon Lübeß
b1f89a345f
Deletion of Assets and Directories
2023-08-01 16:45:33 +02:00
Simon Lübeß
253dd8087e
Added option to create Materials in Asset Browser
2023-08-01 16:24:31 +02:00