Simon Lübeß
3da60355df
Model and Material loading via content manager
2023-01-07 12:15:14 +01:00
Simon Lübeß
0cbbf94fe6
Use static D3D11 device and context
2021-10-13 22:56:22 +02:00
Simon Lübeß
84daee95e4
Replaced RefCounted with RefCounter
2021-10-13 09:52:12 +02:00
Simon Lübeß
099763e1e3
Added Vertexcount to GeometryBinding and made Indexbuffer optional
2021-08-25 22:39:11 +02:00
Simon Lübeß
5c0ee3bae0
VertexBuffer, VertexLayout and GeometryBinding improvements
...
- VertexBuffer: Added constructor that takes stride instead of type
- VertexLayout: Added Refcounting to VertexLayout and ownership parameters for VertexElements
- Fixed: GeometryBinding using stride and offset from buffer instead of buffer binding
2021-08-05 18:32:21 +02:00
Simon Lübeß
ae290936b9
Added basic support for instanced rendering
2021-05-30 19:37:23 +02:00
Simon Lübeß
78af9e736e
Added GeometryBinding refcounting
2021-02-20 14:52:51 +01:00
Simon Lübeß
54f2c0fcec
RefCounted GraphicsContext
2021-02-07 13:04:18 +01:00
Simon Lübeß
1fe678103e
Added Context, Bind and Unbind to GeometryBinding
2021-01-06 19:29:27 +01:00
Simon Lübeß
9eb4a19df1
Added GeometryBinding
2021-01-06 19:22:43 +01:00