Simon Lübeß
10e8b3c282
Simplified serialization/deserialization of EngineObjects + added support for Assets (actually any EngineObject!)
2025-03-01 00:48:31 +01:00
Simon Lübeß
0236130df1
Fixed crashes due to wrong use of append allocations
2025-02-24 23:00:09 +01:00
Simon Lübeß
a3de5ddc9c
Serialization: Support sharing object references
2024-04-13 00:50:09 +02:00
Simon Lübeß
949ab4ebb0
ScriptEngine: Serialize static fields
2024-04-13 00:10:35 +02:00
Simon Lübeß
df13aa8596
Refactored Scene serialization
2024-04-12 19:36:01 +02:00
Simon Lübeß
d81471419d
Refactored script instance serialization and now the refactoring is finally finished...
2024-04-10 14:42:07 +02:00
Simon Lübeß
a302a26f80
Moved SerializationType and Object to separate files
2024-01-06 13:27:24 +01:00
Simon Lübeß
2fc45a50e0
ScriptCore: Fixed component and entity reference serialization
2023-12-28 22:40:59 +01:00
Simon Lübeß
2f86f751a4
Serialize Enums (and maybe Entitiy/Component refs)
2023-12-25 21:46:19 +01:00
Simon Lübeß
acefbb58bd
Serialize/Deserialize simple classes
2023-12-25 20:08:48 +01:00
Simon Lübeß
7bd69c162f
Fixed serialization of null-strings
2023-12-25 18:58:06 +01:00
Simon Lübeß
d0f0a34247
Start of Script Instance deserialization
...
- Also deserialize when stopping the game to restore pre play state
- Fixed ancient bug where ClearDictionaryAndDeleteKeys falsly deletes the dictionary
- Added ClearDictionaryAndDeleteValues helper mixin
2023-12-24 01:30:01 +01:00
Simon Lübeß
c9116812b4
Serialize Data
2023-12-23 00:44:04 +01:00