Simon Lübeß
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5954fbc411
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Render basic geometry
Added GraphicsContext, SwapChain, Buffer, VertexBuffer, IndexBuffer and a basic DX11 implementation.
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2020-11-25 13:03:40 +01:00 |
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Simon Lübeß
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6211655041
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Fixed double ImGuiLayer
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2020-11-17 11:58:46 +01:00 |
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Simon Lübeß
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9b2d32d43b
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Added Default property to WindowDescription
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2020-11-16 21:45:50 +01:00 |
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Simon Lübeß
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7b81339889
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Window platform implementation now via extension
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2020-11-16 21:44:53 +01:00 |
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Simon Lübeß
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6bfeffa49d
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Fixed ImGui and added docking and viewport support
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2020-11-16 21:16:19 +01:00 |
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Simon Lübeß
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696961e46c
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Started making Input framebased and added KeyCodes
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2020-11-14 15:09:59 +01:00 |
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Simon Lübeß
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6b97fdaccb
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Changed Application.Get to function
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2020-11-13 19:43:21 +01:00 |
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Simon Lübeß
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6402503a02
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GameTime tick now first thing in frame
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2020-11-13 13:45:41 +01:00 |
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Simon Lübeß
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4b877af226
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Added ImGui
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2020-11-12 23:25:48 +01:00 |
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Simon Lübeß
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9a84e0409f
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Added a way to create window platform independant
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2020-11-09 22:36:36 +01:00 |
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Simon Lübeß
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efb46ff25c
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Implemented Layers and LayerStack
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2020-11-09 00:10:02 +01:00 |
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Simon Lübeß
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aa2165ef77
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Implemented WindowsWindow and EventCallback
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2020-11-08 18:21:54 +01:00 |
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Simon Lübeß
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6de44d40b3
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Added basic window implementation and modified Application loop
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2020-11-08 14:17:48 +01:00 |
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Simon Lübeß
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bf796a2a25
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Created basic entry point and application
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2020-11-01 15:41:12 +01:00 |
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