Commit Graph
16 Commits
Author SHA1 Message Date
Simon Lübeß c8be6eca5c Show error in Properties window, deselect invalid objects in Inspector window 2024-06-09 17:12:42 +02:00
Simon Lübeß 8db2ce1d05 Mouse picking 2022-05-30 14:06:52 +02:00
Simon Lübeß 28f1fad464 RenderTargetGroup GetData, Shader uint support 2022-05-25 22:00:11 +02:00
Simon Lübeß 9197a209d6 Ecs changes
- BitArray has always at least sizeof(uint) bits
- Renamed Entity to EcsEntity
- Added value parameter to EcsWorld.AssignComponent
- Matched EcsWorld generic parameters
- Added Scene
- Added Entity
2022-02-28 23:34:52 +01:00
Simon Lübeß b555cc37d1 Simplified dispose function of DisposableComponents 2021-12-30 16:52:13 +01:00
Simon Lübeß 1cc37ee168 Run default constructor when assigning component 2021-12-30 16:18:22 +01:00
Simon Lübeß 9216462a51 ComponentPools no longer falsely trigger leak detection
Fixes #3
2021-10-14 20:40:18 +02:00
Simon Lübeß 3eb7068bca Dispose Components when EcsWorld gets deleted 2021-10-14 18:56:29 +02:00
Simon Lübeß db05a5a6a9 [ECS] Fixed_disposingPools gets trashed when _componentPools reallocates 2021-09-14 23:28:18 +02:00
Simon Lübeß cb2c83678e Assigning a component again now returns the component instead of null 2021-09-14 23:00:42 +02:00
Simon Lübeß c4ed04ba96 Replaced Error with debug assert 2021-09-11 16:57:33 +02:00
Simon Lübeß 29749f64e9 Added WorldEnumerator with 4 generic parameters 2021-09-11 16:31:16 +02:00
Simon Lübeß 5ce7ebe674 Added generic World Enumerators
also moved WorldEnumerators out of EcsWorld
2021-09-02 12:20:33 +02:00
Simon Lübeß 0e7217778f Implemented disposing for component 2021-08-29 20:23:44 +02:00
Simon Lübeß b376525d30 Added Entity hierarchy and hierarchical transforms 2021-08-28 22:28:40 +02:00
Simon Lübeß 6376bde112 Implemented basic ECS 2021-04-09 19:35:24 +02:00