Simon Lübeß
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352073869f
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Separate GraphicsContext from Window, prepare for windows and swap chain for multi window
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2024-09-10 19:07:58 +02:00 |
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Simon Lübeß
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dffd43a36f
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RenderAPI changes and removed Context parameter from Effect and Material
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2022-11-27 17:18:16 +01:00 |
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Simon Lübeß
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eb03eca4dd
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Manual constant buffer binding
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2022-06-13 14:10:54 +02:00 |
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Simon Lübeß
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164d420a25
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DX11: Automatically validate input layouts against vertex shaders
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2022-05-26 11:27:02 +02:00 |
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Simon Lübeß
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b37b1b4bf9
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UnbindTexture, PBR changes, Test scene
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2022-05-09 22:11:46 +02:00 |
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Simon Lübeß
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2817c5b1a1
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Start of 3d renderer integration
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2022-05-04 18:38:59 +02:00 |
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Simon Lübeß
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ffafa380ea
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Added Backbuffer to Swapchain + RenderCommand API changes
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2021-10-15 22:40:42 +02:00 |
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Simon Lübeß
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0cbbf94fe6
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Use static D3D11 device and context
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2021-10-13 22:56:22 +02:00 |
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Simon Lübeß
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84daee95e4
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Replaced RefCounted with RefCounter
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2021-10-13 09:52:12 +02:00 |
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Simon Lübeß
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229d2b578e
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Reworked RenderTarget2D and corresponding API
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2021-09-21 16:30:34 +02:00 |
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Simon Lübeß
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4debaee7d4
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SetViewport now part of RenderCommand
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2021-09-21 13:15:43 +02:00 |
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Simon Lübeß
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266d7a4651
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Added RenderTarget2D
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2021-09-17 12:58:33 +02:00 |
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Simon Lübeß
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54f2c0fcec
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RefCounted GraphicsContext
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2021-02-07 13:04:18 +01:00 |
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Simon Lübeß
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ebb5d94c1f
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Fixed wrong generic const parameter
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2020-12-31 12:56:09 +01:00 |
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Simon Lübeß
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3a599fd21a
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Added vertex shader
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2020-12-24 23:53:56 +01:00 |
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Simon Lübeß
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242d9e728c
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Added Shader base and PixelShader
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2020-12-04 19:02:42 +01:00 |
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Simon Lübeß
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b12baf695a
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Added SetPrimitiveTopology
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2020-12-01 20:06:29 +01:00 |
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Simon Lübeß
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1c58d0986e
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Added (dirty) VertexLayout
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2020-12-01 19:57:59 +01:00 |
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Simon Lübeß
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0d4bab5dba
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Added SetViewport to GraphicsContext, removed Dx11Cheater, cleanup
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2020-11-25 21:23:05 +01:00 |
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Simon Lübeß
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ff16f6a895
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Added RasterizerState
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2020-11-25 20:04:51 +01:00 |
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Simon Lübeß
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5954fbc411
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Render basic geometry
Added GraphicsContext, SwapChain, Buffer, VertexBuffer, IndexBuffer and a basic DX11 implementation.
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2020-11-25 13:03:40 +01:00 |
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