Simon Lübeß
4e314d1de2
Commit asset configs for resources without importer
2026-08-02 11:46:17 +02:00
Simon Lübeß
c2d330fc8f
Handle loading error and placeholder shaders
2025-07-10 14:59:37 +02:00
Simon Lübeß
2c0b000afc
Improved Texel Grid for Texture Viewer
2025-04-18 14:46:34 +02:00
Simon Lübeß
824c19c0b2
Show texel border and more swizzle options
2025-02-24 23:00:46 +01:00
Simon Lübeß
7a306cac69
Separate handling for hlsl and fx files
2025-02-11 23:07:04 +01:00
Simon Lübeß
06b981e88a
Support materials in 2D Quad Renderer!
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- Lost Circle rendering along the way
- Cleaned up 2D shaders
2025-02-11 14:02:16 +01:00
Simon Lübeß
bcf75bf8cb
Engine barely starts again
2024-11-21 18:16:41 +01:00
Simon Lübeß
66e62f42ec
First working effects with new pipeline
2024-08-22 00:34:20 +02:00
Simon Lübeß
e703452b94
Start of text renderer component
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- UC, LC, IC, RC tags
2024-03-14 22:17:57 +01:00
Simon Lübeß
60725c3588
Universal AssetHandles. Serialize AssetHandle instead of AssetIdentifier
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A bit unstable
2023-08-01 21:38:54 +02:00
Simon Lübeß
c1a87ed946
Separated Assets to Resources (Engine assets) and Assets (Project specific)
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+ AssetHierarchy: Exposed RootNode
+ ContentBrowserWindow: Fixed Empty Folder not being Leaf-Node
+ TreeNode: Added IsParentOf, IsChildOf and IsInSubtree.
+ Fixed InternalDeleteTreeAndChildren for null trees
2023-07-30 20:30:06 +02:00