Simon Lübeß
4cd0bff91d
Fixed editorcamera stuttering, Added editor icons
2022-05-18 14:12:26 +02:00
Simon Lübeß
5d8a4ad3a7
Editor camera and Editor/Runtime scene update separation
2022-05-17 19:06:28 +02:00
Simon Lübeß
56e92a7d67
Added Lights
2022-05-11 11:39:59 +02:00
Simon Lübeß
805423a64e
Rendertarget inherits from texture
2022-05-04 14:53:31 +02:00
Simon Lübeß
cbee9f59d8
Many ecs, component and editor changes
2022-03-02 01:59:51 +01:00
Simon Lübeß
be7c3d1d8b
Subtextures
2022-02-23 13:41:59 +01:00
Simon Lübeß
0f0afc2a90
Renderer2D improvements + stats
2022-02-16 20:44:31 +01:00
Simon Lübeß
d96ec6f21b
Renderer2D: DrawQuad with Matrix + BeginScene now takes any camera
2022-01-21 21:17:43 +01:00
Simon Lübeß
06469f3350
Instrumentation
2022-01-14 21:49:15 +01:00
Simon Lübeß
deedb62a03
Merge remote-tracking branch 'origin/main' into main
2022-01-05 15:42:57 +01:00
Simon Lübeß
6199496987
Fixed release build
2022-01-05 15:36:34 +01:00
Simon Lübeß
b3ab30e72a
DrawQuad with transform matrix
2021-12-30 16:18:43 +01:00
Simon Lübeß
90e654b750
Renderer2D cleanup
2021-10-15 22:39:24 +02:00
Simon Lübeß
adaf62de62
Fixed circle instancing buffer + clip pixels
2021-10-15 12:57:32 +02:00
Simon Lübeß
dcb8424c2d
Added circle rendering to Renderer2D
2021-10-14 23:01:08 +02:00
Simon Lübeß
0cbbf94fe6
Use static D3D11 device and context
2021-10-13 22:56:22 +02:00
Simon Lübeß
5a82b89622
Fixed memory leak in Renderer2D
2021-10-09 16:47:20 +02:00
Simon Lübeß
4dc6c916ae
Reimplemented Renderer2D
...
- Renderer2D now static
- Renderer now calls Init and Deinit of Renderer2D
- Renderer2D now calls Init and Deinit of FontRenderer
- Fixed Deinit order of Layers and renderer (e.g. Layers now deinit first)
- Sandbox2D now uses SandboxApp (only loads different layer)
2021-09-29 23:27:41 +02:00
Simon Lübeß
3f1f5736b5
Improved MSDF generation and rendering
2021-09-20 15:42:10 +02:00
Simon Lübeß
2d5c408b54
Flush Renderer2D when instance buffer is full
2021-09-19 17:36:58 +02:00
Simon Lübeß
8471b7d7b9
Added SamplerState for white texture
2021-09-19 13:33:48 +02:00
Simon Lübeß
9cd95ed0e4
Renderer2D can now use custom effects
2021-09-18 18:38:45 +02:00
Simon Lübeß
f5f3bad8db
Fixed Renderer2D
...
- Fixed textures not being bound
- Fixed destructor trying to delete scoped object
2021-08-11 17:20:48 +02:00
Simon Lübeß
5c0ee3bae0
VertexBuffer, VertexLayout and GeometryBinding improvements
...
- VertexBuffer: Added constructor that takes stride instead of type
- VertexLayout: Added Refcounting to VertexLayout and ownership parameters for VertexElements
- Fixed: GeometryBinding using stride and offset from buffer instead of buffer binding
2021-08-05 18:32:21 +02:00
Simon Lübeß
8c957f9d9f
Renderer2D: render Null-Texture and custom UV-Coordinates
2021-06-23 19:16:40 +02:00
Simon Lübeß
562f4855bd
Added Renderer2D and 2D Example
2021-05-30 19:38:24 +02:00