Simon Lübeß
|
4e87f5f144
|
Blocks now represented by Objects instead of ints
|
2021-03-06 20:46:08 +01:00 |
|
Simon Lübeß
|
623ada4b2f
|
Added chunk editing
|
2021-03-04 13:05:57 +01:00 |
|
Simon Lübeß
|
08613b9e82
|
Overcomplicated chunk loading
Implemented an overly complicated mechanism into LoadChunk to be able to passively wait for chunks to be loaded by another thread.
|
2021-03-03 19:00:34 +01:00 |
|
Simon Lübeß
|
9d52f77b43
|
Switched to Int32 vector from Point
|
2021-03-03 16:34:25 +01:00 |
|
Simon Lübeß
|
488d2a55c4
|
Added voxel raycasting and voxel chunk access
|
2021-03-02 22:07:21 +01:00 |
|
Simon Lübeß
|
cbfbd449ff
|
Start of block raycasting
|
2021-02-26 10:58:11 +01:00 |
|
Simon Lübeß
|
4dcf1b5bec
|
Updated .gitignore and added Chunk loading and saving
|
2021-02-24 20:07:02 +01:00 |
|
Simon Lübeß
|
afc7594df9
|
initial VoxelGame commit
|
2021-02-24 14:55:12 +01:00 |
|