Commit Graph
89 Commits
Author SHA1 Message Date
Simon Lübeß 574f54e32b Added Window.SetIcon 2022-02-14 20:35:35 +01:00
Simon Lübeß a2db0774f8 Cleanup 2022-02-13 02:14:56 +01:00
Simon Lübeß 6a55108a37 Fixed RenderTargets leaking a texure when it's a Swapchain target 2022-01-15 17:49:36 +01:00
Simon Lübeß 3c1897b926 Even more Profiling 2022-01-14 22:01:41 +01:00
Simon Lübeß 06469f3350 Instrumentation 2022-01-14 21:49:15 +01:00
Simon Lübeß b2ce560bfc Added DepthStencilState 2022-01-01 19:34:59 +01:00
Simon Lübeß 419509ab7f Improved Define names 2021-10-30 14:17:17 +02:00
Simon Lübeß ffafa380ea Added Backbuffer to Swapchain + RenderCommand API changes 2021-10-15 22:40:42 +02:00
Simon Lübeß 54870330b6 Fixed memory leak 2021-10-14 15:54:13 +02:00
Simon Lübeß 0cbbf94fe6 Use static D3D11 device and context 2021-10-13 22:56:22 +02:00
Simon Lübeß eb2bbf4b82 Keep references to Images used by ImGui 2021-09-21 16:49:10 +02:00
Simon Lübeß 229d2b578e Reworked RenderTarget2D and corresponding API 2021-09-21 16:30:34 +02:00
Simon Lübeß 4debaee7d4 SetViewport now part of RenderCommand 2021-09-21 13:15:43 +02:00
Simon Lübeß 4af61a372f Fire WindowResizeEvent when window minimizes
Also no longer updates layer-stack when the application is minimized
2021-09-21 13:14:58 +02:00
Simon Lübeß 22a4bc355e Fixed typo 2021-09-19 17:35:53 +02:00
Simon Lübeß 90284739c0 Added support for int shader variables 2021-09-19 14:22:37 +02:00
Simon Lübeß 0c4fd27226 Removed warnings when converting Vectors from GlitchyEngine to DirectX 2021-09-18 18:59:01 +02:00
Simon Lübeß 45d298b755 Added overload for Image to ImGui extension 2021-09-17 13:00:17 +02:00
Simon Lübeß 266d7a4651 Added RenderTarget2D 2021-09-17 12:58:33 +02:00
Simon Lübeß 099763e1e3 Added Vertexcount to GeometryBinding and made Indexbuffer optional 2021-08-25 22:39:11 +02:00
Simon Lübeß 8ab740fa2e Added basic support for arrays in BufferVariables 2021-08-25 22:27:04 +02:00
Simon Lübeß 9e06d4d51f Refactored SetVertexShader and SetPixelShader 2021-08-15 14:19:24 +02:00
Simon Lübeß 344accea60 Implemented Materials
- Shaders get Textureslots via reflection
- added Textureslots to Effect
2021-08-09 18:03:47 +02:00
Simon Lübeß 5c0ee3bae0 VertexBuffer, VertexLayout and GeometryBinding improvements
- VertexBuffer: Added constructor that takes stride instead of type
- VertexLayout: Added Refcounting to VertexLayout and ownership parameters for VertexElements
- Fixed: GeometryBinding using stride and offset from buffer instead of buffer binding
2021-08-05 18:32:21 +02:00
Simon Lübeß ce163db30b Unified texture loading, updated DirectX-beef 2021-07-22 18:57:35 +02:00
Simon Lübeß 9b418521af Fixed WasKeyPressed and WasKeyReleased 2021-07-19 20:07:30 +02:00
Simon Lübeß 819476a3ec Added constructor and SetData to Texture2D
obviously this has to be done for the other texture types as well at some point
2021-06-23 19:11:37 +02:00
Simon Lübeß 1f1b32e101 Moved CPUAccessFlags and Usage to seperate file 2021-06-23 19:10:04 +02:00
Simon Lübeß dc088dcb0a Added pixelformat parameter to DepthStencilTarget-constructor 2021-06-02 16:51:25 +02:00
Simon Lübeß bf94f10a64 Added rudimentary DepthStencilTarget 2021-05-30 19:49:10 +02:00
Simon Lübeß 64579f9603 Constantbuffer now supports single bools 2021-05-30 19:38:08 +02:00
Simon Lübeß ae290936b9 Added basic support for instanced rendering 2021-05-30 19:37:23 +02:00
Simon Lübeß 1f687f9b96 Added TextureCube 2021-04-09 19:35:13 +02:00
Simon Lübeß 92a3eaa426 Added protected function to create Texture2D from raw data 2021-04-09 19:32:24 +02:00
Simon Lübeß 5a8499ac43 Moved ImplBind implementation from Texture2D to Texture 2021-04-09 19:31:49 +02:00
Simon Lübeß 2ad45edef5 Improved Windows keyboard input
- added handling of syskey-messages (alt-Key now generates Key events)
- right and left variants of keys now generate seperate events (e.g. left shift and right shift are seperate keys now instead of simply being "shift")
- added method to get the localized name of a Key
2021-03-14 17:59:13 +01:00
Simon Lübeß cfff2cb738 Added window (de-)activate events 2021-03-13 17:50:58 +01:00
Simon Lübeß 9ae376f572 Added Vectors and Vector component swizzling 2021-02-20 13:38:05 +01:00
Simon Lübeß 1ce94b6a6c VertexLayout cleanup 2021-02-09 17:24:21 +01:00
Simon Lübeß abe4f66724 Added BlendState 2021-02-09 13:37:26 +01:00
Simon Lübeß 9219ccf9d8 Textures can now hold SamplerStates 2021-02-08 15:48:00 +01:00
Simon Lübeß ea140f0532 Added SamplerState 2021-02-08 15:36:47 +01:00
Simon Lübeß 11bc63fb04 Reference counting fixes 2021-02-08 15:25:46 +01:00
Simon Lübeß 2adb138f72 Added Textures 2021-02-08 12:37:30 +01:00
Simon Lübeß 54f2c0fcec RefCounted GraphicsContext 2021-02-07 13:04:18 +01:00
Simon Lübeß 9ea56d6786 Added RefCounting, added ConstantBuffers 2021-02-06 19:37:07 +01:00
Simon Lübeß 4054a9b0c2 Added Camera, Renderer, ... and moved example to sandbox 2021-01-09 12:05:05 +01:00
Simon Lübeß 1fe678103e Added Context, Bind and Unbind to GeometryBinding 2021-01-06 19:29:27 +01:00
Simon Lübeß 9eb4a19df1 Added GeometryBinding 2021-01-06 19:22:43 +01:00
Simon Lübeß 523da5536b (Breaking) Made VertexLayout initialization sexy 2021-01-02 16:32:08 +01:00