Simon Lübeß
66e62f42ec
First working effects with new pipeline
2024-08-22 00:34:20 +02:00
Simon Lübeß
2725801db8
Start of asset management 2.0
2024-05-19 01:35:52 +02:00
Simon Lübeß
164d420a25
DX11: Automatically validate input layouts against vertex shaders
2022-05-26 11:27:02 +02:00
Simon Lübeß
06469f3350
Instrumentation
2022-01-14 21:49:15 +01:00
Simon Lübeß
419509ab7f
Improved Define names
2021-10-30 14:17:17 +02:00
Simon Lübeß
0cbbf94fe6
Use static D3D11 device and context
2021-10-13 22:56:22 +02:00
Simon Lübeß
5c0ee3bae0
VertexBuffer, VertexLayout and GeometryBinding improvements
...
- VertexBuffer: Added constructor that takes stride instead of type
- VertexLayout: Added Refcounting to VertexLayout and ownership parameters for VertexElements
- Fixed: GeometryBinding using stride and offset from buffer instead of buffer binding
2021-08-05 18:32:21 +02:00
Simon Lübeß
ae290936b9
Added basic support for instanced rendering
2021-05-30 19:37:23 +02:00
Simon Lübeß
1ce94b6a6c
VertexLayout cleanup
2021-02-09 17:24:21 +01:00
Simon Lübeß
11bc63fb04
Reference counting fixes
2021-02-08 15:25:46 +01:00
Simon Lübeß
523da5536b
(Breaking) Made VertexLayout initialization sexy
2021-01-02 16:32:08 +01:00
Simon Lübeß
1c58d0986e
Added (dirty) VertexLayout
2020-12-01 19:57:59 +01:00