Simon Lübeß
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d156618453
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Fixed calling engine functions from scripts
- Removed mono references in generator
- Implemented StringView type in C#
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2025-08-08 19:03:09 +02:00 |
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Simon Lübeß
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28311165ad
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ScriptEngine work and cleanup
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2025-07-18 12:40:44 +02:00 |
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Simon Lübeß
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f7bcff5337
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Script glue works!
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2025-07-17 15:07:06 +02:00 |
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Simon Lübeß
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8ff35d3967
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ScriptCore: Added more properties to components
- Added CircleRenderer
- Transform: Added Rotation, RotationEuler, RotationAxisAngle and Scale
- RigidBody: Added BodyType and GravityScale
- Added ColorRGBA
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2024-01-27 19:46:37 +01:00 |
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Simon Lübeß
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bc535ddc26
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Get/Set FixedRotation in play mode
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2024-01-26 12:51:29 +01:00 |
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Simon Lübeß
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2399196a3a
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Fixed Collision2D using wrong entities for rigidbodies
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2024-01-25 23:36:29 +01:00 |
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Simon Lübeß
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3a3778651d
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ScriptCore: Moved Physics2D into Physics namespace
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2023-12-17 18:47:29 +01:00 |
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Simon Lübeß
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b884ee8303
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Moved Components to their respective namespaces
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2023-12-15 14:53:10 +01:00 |
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Simon Lübeß
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a129156641
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Documentation
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2023-12-13 14:45:33 +01:00 |
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Simon Lübeß
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446dc2ca2a
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Scripting: Basic copying of entities during runtime + Reference Components using UUID
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2023-09-21 14:23:00 +02:00 |
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Simon Lübeß
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aafcc41286
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Invoke on collision enter + start of attach child colliders to rigidbody
+ Changed default Namespace of ScriptCore to GlitchyEngine
+ Implicit Casts float2 <-> b2Vec2
+ Entity constructor internal
+ Renamed RigidBody2D to Rigidbody2D (notice the B)
+ Basic Debug Draw actual 2D Colliders
+ Added Entity::GetParentWithComponent
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2023-08-10 19:55:45 +02:00 |
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