Commit Graph
15 Commits
Author SHA1 Message Date
Simon Lübeß 49db3a28c8 Fixed deserialization of generic types 2024-01-15 01:18:13 +01:00
Simon Lübeß a5e767df01 Enabled nullable for ScriptCore 2024-01-05 14:33:50 +01:00
Simon Lübeß 6a87d1ac09 ScriptCore: Use engine implementation of half to no longer rely on Half-Package 2023-12-17 18:47:07 +01:00
Simon Lübeß ffe86a18cf Scripts: First implementation of Range- and Readonly-Attributes + added support for all primitive types 2023-11-22 00:57:18 +01:00
Simon Lübeß 02a2ccb6f9 Copy ScriptCore dependencies to output, EntityEditor: Start of lists 2023-11-16 18:32:13 +01:00
Simon Lübeß 6f1467046d Tried EntityEditor in C# 2023-11-10 12:41:58 +01:00
Simon Lübeß aafcc41286 Invoke on collision enter + start of attach child colliders to rigidbody
+ Changed default Namespace of ScriptCore to GlitchyEngine
+ Implicit Casts float2 <-> b2Vec2
+ Entity constructor internal
+ Renamed RigidBody2D to Rigidbody2D (notice the B)
+ Basic Debug Draw actual 2D Colliders
+ Added Entity::GetParentWithComponent
2023-08-10 19:55:45 +02:00
Simon Lübeß 3e55a1614a Shader like vectors for C# Scripting 2023-07-20 17:48:28 +02:00
Simon Lübeß f0de874572 Start of generate vectors for C# 2023-07-19 18:43:26 +02:00
Simon Lübeß 6e02a04a4f Changed ScriptCore to DotNet Standard 2.0 2023-07-19 15:45:36 +02:00
Simon Lübeß 6a59deb9e2 Weiß ich nicht, ist Monate her... 2023-05-30 16:54:57 +02:00
Simon Lübeß 5855b13873 Wer weiß, was ich alles so gemacht hatte...
- Fixed crash caused by early ScriptEngine shutdown
2023-05-30 16:50:22 +02:00
Simon Lübeß 4fd9a924a0 Added basic component access in Scripts 2023-03-29 16:32:46 +02:00
Simon Lübeß e60d74fccd Basic entity scripting 2023-03-29 13:33:34 +02:00
Simon Lübeß 5e5134a607 Added Mono for C# scripting 2023-03-26 13:11:44 +02:00