Simon Lübeß
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4589030da6
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Load effects via content manager + virtual InitContentManager in App
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2023-01-08 00:17:04 +01:00 |
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Simon Lübeß
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1d3d30f88d
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Desketchified DX11 shader binding
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2022-05-13 15:13:09 +02:00 |
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Simon Lübeß
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3c2c37b270
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Shader #include + Remved unused Dx11Effect
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2022-05-09 18:19:24 +02:00 |
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Simon Lübeß
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3c1897b926
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Even more Profiling
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2022-01-14 22:01:41 +01:00 |
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Simon Lübeß
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06469f3350
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Instrumentation
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2022-01-14 21:49:15 +01:00 |
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Simon Lübeß
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419509ab7f
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Improved Define names
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2021-10-30 14:17:17 +02:00 |
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Simon Lübeß
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0cbbf94fe6
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Use static D3D11 device and context
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2021-10-13 22:56:22 +02:00 |
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Simon Lübeß
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9ea56d6786
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Added RefCounting, added ConstantBuffers
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2021-02-06 19:37:07 +01:00 |
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Simon Lübeß
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56183c1896
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Added reflection and constant buffers to vertex shaders
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2020-12-30 18:52:32 +01:00 |
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Simon Lübeß
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9a010f7c4a
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Added Buffers to Shaders
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2020-12-30 14:47:29 +01:00 |
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Simon Lübeß
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567ef97ffb
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Moved pixel-/vertex shader to own files
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2020-12-27 13:55:38 +01:00 |
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Simon Lübeß
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3a599fd21a
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Added vertex shader
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2020-12-24 23:53:56 +01:00 |
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Simon Lübeß
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9964a1f5ad
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Added generic Buffer
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2020-12-06 00:08:55 +01:00 |
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Simon Lübeß
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242d9e728c
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Added Shader base and PixelShader
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2020-12-04 19:02:42 +01:00 |
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