Simon Lübeß
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49db3a28c8
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Fixed deserialization of generic types
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2024-01-15 01:18:13 +01:00 |
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Simon Lübeß
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a5e767df01
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Enabled nullable for ScriptCore
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2024-01-05 14:33:50 +01:00 |
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Simon Lübeß
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6a87d1ac09
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ScriptCore: Use engine implementation of half to no longer rely on Half-Package
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2023-12-17 18:47:07 +01:00 |
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Simon Lübeß
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ffe86a18cf
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Scripts: First implementation of Range- and Readonly-Attributes + added support for all primitive types
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2023-11-22 00:57:18 +01:00 |
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Simon Lübeß
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02a2ccb6f9
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Copy ScriptCore dependencies to output, EntityEditor: Start of lists
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2023-11-16 18:32:13 +01:00 |
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Simon Lübeß
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6f1467046d
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Tried EntityEditor in C#
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2023-11-10 12:41:58 +01:00 |
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Simon Lübeß
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aafcc41286
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Invoke on collision enter + start of attach child colliders to rigidbody
+ Changed default Namespace of ScriptCore to GlitchyEngine
+ Implicit Casts float2 <-> b2Vec2
+ Entity constructor internal
+ Renamed RigidBody2D to Rigidbody2D (notice the B)
+ Basic Debug Draw actual 2D Colliders
+ Added Entity::GetParentWithComponent
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2023-08-10 19:55:45 +02:00 |
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Simon Lübeß
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3e55a1614a
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Shader like vectors for C# Scripting
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2023-07-20 17:48:28 +02:00 |
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Simon Lübeß
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f0de874572
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Start of generate vectors for C#
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2023-07-19 18:43:26 +02:00 |
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Simon Lübeß
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6e02a04a4f
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Changed ScriptCore to DotNet Standard 2.0
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2023-07-19 15:45:36 +02:00 |
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Simon Lübeß
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6a59deb9e2
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Weiß ich nicht, ist Monate her...
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2023-05-30 16:54:57 +02:00 |
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Simon Lübeß
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5855b13873
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Wer weiß, was ich alles so gemacht hatte...
- Fixed crash caused by early ScriptEngine shutdown
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2023-05-30 16:50:22 +02:00 |
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Simon Lübeß
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4fd9a924a0
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Added basic component access in Scripts
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2023-03-29 16:32:46 +02:00 |
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Simon Lübeß
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e60d74fccd
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Basic entity scripting
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2023-03-29 13:33:34 +02:00 |
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Simon Lübeß
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5e5134a607
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Added Mono for C# scripting
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2023-03-26 13:11:44 +02:00 |
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