Simon Lübeß
77c45db122
Replaced IntX by intX, Basic AssetViewer (can view Textures, kind of)
2023-07-01 00:15:01 +02:00
Simon Lübeß
9e1f648aa0
Transitioned from VectorX to floatX
...
And some trying to update Rigidbody when transform changes
2023-06-25 02:47:33 +02:00
Simon Lübeß
dffd43a36f
RenderAPI changes and removed Context parameter from Effect and Material
2022-11-27 17:18:16 +01:00
Simon Lübeß
a80018e80c
Removed redundant Point struct and SceneViewport improvements
...
- Keyboard shortcuts for Gizmo control
- Improved mousepick-blocking
2022-06-02 12:17:57 +02:00
Simon Lübeß
699522ff67
Fixed textureviewer
2022-02-22 20:18:37 +01:00
Simon Lübeß
ffafa380ea
Added Backbuffer to Swapchain + RenderCommand API changes
2021-10-15 22:40:42 +02:00
Simon Lübeß
0cbbf94fe6
Use static D3D11 device and context
2021-10-13 22:56:22 +02:00
Simon Lübeß
4dc6c916ae
Reimplemented Renderer2D
...
- Renderer2D now static
- Renderer now calls Init and Deinit of Renderer2D
- Renderer2D now calls Init and Deinit of FontRenderer
- Fixed Deinit order of Layers and renderer (e.g. Layers now deinit first)
- Sandbox2D now uses SandboxApp (only loads different layer)
2021-09-29 23:27:41 +02:00
Simon Lübeß
611782653c
Adapted Editor to new RenderTarget api
2021-09-21 16:36:22 +02:00
Simon Lübeß
4debaee7d4
SetViewport now part of RenderCommand
2021-09-21 13:15:43 +02:00
Simon Lübeß
764b9f27b6
Start of TextureViewer
2021-09-19 21:16:57 +02:00